subscribe

gillesruppert / Gilles Ruppert

Web developer working on the new BBC iPlayer. I’m focusing on JavaScript application architectures and POSH, adding some CSS & PHP for good measure.

There are no people in gillesruppert’s collective.

Huffduffed (10)

  1. Admiral Shovel and the Toilet Roll — dConstruct Audio Archive

    Huffduffed from http://archive.dconstruct.org/2012/admiralshovel

    —Huffduffed by gillesruppert

  2. Js Build tools

    Huffduffed from http://javascriptjabber.com/

    —Huffduffed by gillesruppert

  3. Interview with Ian Barber

    Huffduffed from http://voicesoftheelephpant.com/2011/03/10/interview-with-ian-barber/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+VoicesOfTheElephpant+%28Voices+of+the+ElePHPant%29

    —Huffduffed by gillesruppert

  4. Node.js podcast

    Huffduffed from http://joyeur.com/2011/03/16/ps-pipe-grep-episode-25-hugs/

    —Huffduffed by gillesruppert

  5. Introduction to Sliverlight for PHP developers

    Huffduffed from http://techportal.ibuildings.com/2009/12/21/introduction-to-silverlight-for-php-developers/

    —Huffduffed by gillesruppert

  6. Einstein & Sock Monkey — Episode 4: HTML5 Madness!!

    On this episode we talk to the fabulous Jeremy Keith, author of HTML5 For Web Designers. Awesome book, awesome guy, awesome interview. We also have 2 additional guests: John Wolters (Usability Expert & Technical Communicator) from Aachen, Germany, and Lindsey Ogden (Designer

    —Huffduffed by gillesruppert

  7. You don’t know mobile

    Huffduffed from http://webstylemag.com/you-dont-know-mobile

    download

    Tagged with javascript

    —Huffduffed by gillesruppert

  8. Kerning, Orgasms And Those Goddamned Japanese Toothpicks

    Freud popularised the term, “The Narcissism of Minor Differences”, to describe how adjacent villages—identical for all practical purposes—would struggle to amplify their tiniest distinctions in order to justify how much they despised one other. So you have to guess how much he would have enjoyed design mailing lists. And, Perl.

    Truth is, to the untrained (un-washed, un-nuanced, un-Paul-Rand’d, and un-Helvetica’d) outsider, discourse in the design community can sometimes look a lot like a cluster of tightly-wound Freudian villages.

    So, how is the role of design perceived by the people who are using the stuff you make? What role (if any) should users expect in the process of how their world is made and remade? What contexts might be useful in helping us turn all of our obsessions into useful and beautiful work?

    Can an Aeron chair ever be truly ‘Black’? Will there ever be a way to get Marketing people to stop calling typefaces ‘fonts’? And, when, at last, will the international community finally speak as one regarding the overuse of Mistral and stock photos of foreshortened Asian women?

    By leveraging his uniquely unqualified understanding of design, Merlin will propose some promising patterns for fording the gap between end-users and the unhappy-looking people in costly European eyeglasses who are designing their world.

    Is there hope? Come to Brighton, pull up a flawlessly-executed mid-century-Modern seating affordance, and we’ll see what we can figure out together. One village to another.

    —Huffduffed by gillesruppert

  9. Everything The Network Touches

    The work we’re collectively doing—opening up gradually all of human information and media, making it recombinable, helping people create and share their work—is a huge unspoken, sexy, world-redefining mission.

    It’s a mission that many of us have become blasé about, almost unaware of. It’s a project so large that it’s hard to get a grasp on. And the next few years are going to get even more interesting as the network pervades physical objects and environments, sensing and manifesting information in the real world.

    It’s time to recognise the scale of the project we have in front of us, the breadth of the material we have to work with, and the possibilities of design within it. All of human knowledge, creativity—even the planet itself—is our canvas.

    —Huffduffed by gillesruppert

  10. The Auteur Of Design

    Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.

    In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.

    —Huffduffed by gillesruppert