Designer and technologist Tom Armitage argues that learning to write computer code means learning to think in a modern way, and that it should spur creativity: the possibility of doing entirely new things.
Breaking down the barriers of web publishing by embracing the rise of code education.
Jenn Lukas is a kick-ass web dev working with the mighty Happy Cog in Philadelphia. As well as speaking at conferences like JSConf, she writes for The Nerdary and has a regular column in .net magazine.
Jenn is crazy about sports. She’s also crazy about cheese. Sometimes she combines the two.
When she’s not crafting sites with the finest of web standards, Jenn teaches HTML and CSS for GirlDevelopIt. She is also a world authority on the bloody mary.
Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, glowstick voting, and PixelPhones - a system that connects all the smart phones together, turning each member of the audience into a single pixel of a huge pulsating display.
Hardware and software is evolving so fast that creative coders can barely keep up, and we’ve just scratched the surface of what depth sensors, projectors and smart phones are capable of.
In this down to earth session, Seb will explore how technology can create huge interactive playful events and encourage a sense of community rather than everyone having a private experience with their own screens.
Lest you think that Seb dabbles only in the realm of pixels, he has been known to use the physical world as his canvas too, making digital fireworks and projections with Processing.
Over the course of dConstruct, you’re going to hear plenty about APIs from the people providing them: Yahoo!, Amazon, etc. But why should you, as a developer, be interested?
Come on a journey with Jeremy Keith as he describes how much fun can be had from hacking around with open data. Listen to his experiences of experimenting with mashups. Find out how Web Services can rekindle the passion in your code.
After some initial foreplay describing the differences between REST and SOAP, join Jeremy as he penetrates some code. Soon you’ll be swinging with Amazon, Flickr, and Google Maps.
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?
Dan Hon is a Creative Director at Wieden Kennedy in Portland, OR, where he works on the intersection between storytelling, games, play and code. A former lawyer, he’s worked for Mind Candy helping to build their first product, Perplex City, and co-founded Six to Start, an award-winning entertainment production company in 2007. He’s most known for being passionately for, and against, ARGs. He does not play World of Warcraft anymore.
The interconnectedness of all things, or finding compassion in TCP/IP.
Ben Hammersley is the Prime Minister’s Ambassador to Tech City, but don’t hold that against him. He’s really quite a fascinating and charming gent and not at all a smarmy politician.
When he’s not running marathons in the Sahara desert, Ben is a writer, broadcaster and journalist. He reports on the effects of the internet on society, foreign policy, business, and culture …not just on his blog either; his writing has appeared in proper dead-tree publications like The Times, The Guardian, and Wired UK (where he is Editor at Large).
Ben Metcalfe, Project Lead for the BBC’s developer network backstage.bbc.co.uk, talked about how the corporation is encouraging and supporting grassroots developers who want to remix its content into their projects.
Jason Scott is a man on a mission — save all the things.
But what does “save” mean in the modern world, in the waterfall of personal and private data, and where do we even begin? Turning on the history-o-matic, Jason provides a backdrop to our attempts to “save”, what has been done, and what we can do. The talk will be fast-paced and loud, like a hard drive at the end of its life.
Jason Scott is a force of nature, tirelessly dedicated to preserving our digital history, from old-school game manuals to the latest social networking sites hell-bent on sucking our collective culture into “the cloud.”
He is also a documentary film maker. He made BBS: The Documentary and Get Lamp, all about text adventure games.
In the run-up to the destruction of Geocities, Jason set up Archive Team, a collective of volunteers who back up first and ask questions later. He now works for the Internet Archive, though he is at pains to point out that he does not speak for them.
And yet, despite all his achievements, Jason will probably never be as well-known as his cat Sockington, who has over a million followers on Twitter.
Simon Willison from Yahoo!’s Flickr development team discussed the XML web services API that has lead to Flickr acting as a platform for other developers, and showed how the site itself makes use of the API with Ajax.
Design is hard. The Web is complicated. How do we make things for people when all we have are the most basic understanding of what they want? Join Jeffrey Veen as he takes a broad survey of the challenges designers face today, and how we’re all solving those problems with new perspectives on user research, interaction design, and information architecture.