The Value Of Ruins on Huffduffer

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  1. The Power and Beauty of Typography

    Web typography has come a long way, but how do you find inspiration to push your designs forward online? Letters can say far more than the words they spell.

    In her session, Samantha will look at the lettering surrounding us everyday, tapping into the way it makes us feel. If you don’t already get emotional about which font to use, you will, looking at letters in a whole new way and learning how to translate those feelings into your web designs.

    http://2010.dconstruct.org/speakers/samantha-warren

    Samantha Warren loves big concepts as much as she loves badass typography and thrives on telling interesting stories through usable interfaces. She has written articles for .net Magazine, regularly speaks at industry events and is on the Board of the Art Directors Club of Washington DC. When she is not doing any of the above you can find her enthusiastically teaching typography and web design at the Center for Digital Imaging Arts at Boston University.

    —Huffduffed by dConstruct

  2. Unraveling the Mysteries of Inspiration | Veerle Pieters | New Adventures In Web Design conference | Nottingham | 20th January 2011

    Trying to define or explain inspiration is really difficult. Inspiration is an essential phase in our design process as it is where the creation is ignited. How can inspiration be triggered? Are there ways to find out how inspiration works? How can we break a creativity block? There might not be black and white answers to these questions, but by sharing some analyses with practical examples we might find inspiration easier.

    —Huffduffed by tkadlec

  3. Boil, Simmer, Reduce

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.

    In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.

    http://2010.dconstruct.org/speakers/brendan-dawes

    Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.

    —Huffduffed by dConstruct

  4. The Auteur Theory Of Design

    Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.

    In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.

    http://2010.dconstruct.org/speakers/john-gruber

    John Gruber writes and publishes Daring Fireball, a somewhat popular weblog ostensibly focused on Mac and web nerdery. He has been producing Daring Fireball as a full-time endeavour since April 2006.

    He lives in Philadelphia with his wife and son.

    —Huffduffed by dConstruct

  5. Jam Session: What Improvisation Can Teach Us About Design

    Have you ever had a spontaneous creative triumph, perfectly in sync with your team?

    A passionate believer in improvisation as a design skill, Hannah’s session will talk about the importance of this technique in her own design process and what lessons can be borrowed from improvised music.

    From the jazz masters to the humble basement band practice, musical concepts such as timing, structure, rolls and expression have many lessons for designers creating an off-the-cuff interface.

    Hannah will explore how the methods of music translate for a design/development team, as well as sharing personal stories and techniques for those times when you need a bit of a jam session.

    http://2010.dconstruct.org/speakers/hannah-donovan

    Originally from Canada’s icy north, Hannah Donovan is creative director at Last.fm, where she’s worked for the last four years. Before moving to London, she designed websites for Canada’s largest youth-focused agency, working on brands such as Hershey, Heineken and Bic. Hannah also plays the cello with an orchestra and draws monsters.

    —Huffduffed by dConstruct

  6. BBC Click: dConstruct: Living with the Network

    How computers and digital technology affect our lives around the world.

    Click investigates triumphs and pitfalls of the digital age at the dConstruct conference.

    http://www.bbc.co.uk/podcasts/series/digitalp

    —Huffduffed by adactio

  7. Designing the future - Tech Weekly podcast

    We may not have jetpacks and flying cars, but artificial intelligence is taking ever greater strides.

    This week on the podcast we look one day into the future at some of the biggest technological designs of the next few years set to beam out of this year’s dConstruct Conference, part of the Brighton Digital festival.

    Joining Alex Hern on the panel is time traveller Ingrid Burrington who argues that the time machines of today don’t look like Deloreans, they look like NTP servers, real-time data streams and predictive models, Nick Foster an industrial designer working on future projects for google and Carla Diana who thinks that the robot takeover will start in our kitchens.

    http://www.theguardian.com/technology/audio/2015/sep/10/design-future-dconstruct-conference-brighton-tech-podcast

    —Huffduffed by adactio

  8. Kerning, Orgasms And Those Goddamned Japanese Toothpicks

    Freud popularised the term, “The Narcissism of Minor Differences”, to describe how adjacent villages—identical for all practical purposes—would struggle to amplify their tiniest distinctions in order to justify how much they despised one other. So you have to guess how much he would have enjoyed design mailing lists. And, Perl.

    Truth is, to the untrained (un-washed, un-nuanced, un-Paul-Rand’d, and un-Helvetica’d) outsider, discourse in the design community can sometimes look a lot like a cluster of tightly-wound Freudian villages.

    So, how is the role of design perceived by the people who are using the stuff you make? What role (if any) should users expect in the process of how their world is made and remade? What contexts might be useful in helping us turn all of our obsessions into useful and beautiful work?

    Can an Aeron chair ever be truly ‘Black’? Will there ever be a way to get Marketing people to stop calling typefaces ‘fonts’? And, when, at last, will the international community finally speak as one regarding the overuse of Mistral and stock photos of foreshortened Asian women?

    By leveraging his uniquely unqualified understanding of design, Merlin will propose some promising patterns for fording the gap between end-users and the unhappy-looking people in costly European eyeglasses who are designing their world.

    Is there hope? Come to Brighton, pull up a flawlessly-executed mid-century-Modern seating affordance, and we’ll see what we can figure out together. One village to another.

    http://2010.dconstruct.org/speakers/merlin-mann

    Merlin Mann is best known as the creator of 43folders.com, a popular American website about finding the time and attention to do your best creative work.

    —Huffduffed by dConstruct

  9. Tethering the Hovercraft

    A careen through grassroots innovation, speculative design, supply chains and sexual healthcare provision, lashing down over-caffeinated flailing into the grit of socio-technical systems.

    http://2014.dconstruct.org/conference/georginavoss/

    Georgina Voss is a writer and researcher working on the interplay of technology, politics and culture. She sometimes writes for The Guardian, and she’s currently in residence at the lovely Lighthouse Arts right here in Brighton working on a design fiction project that asks “what could digital fabrication and hyper-local manufacturing offer to the provision of sexual healthcare?”

    She also holds a doctorate from Sussex Uni, so that’s Doctor Georgina Voss to you.

    George has a knack for exposing the networks underlying the most normal-seeming activities. Usually “logistics” isn’t a word that conjures up much excitement, but George can make you look at shipping containers in a whole new light.

    Oh, and she also hosts a great podcast called Gin and Innovation which has featured dConstruct alumni Dan Williams and James Bridle.

    —Huffduffed by dConstruct

  10. Oh God, It’s Full of Stars

    The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?

    A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?

    http://2011.dconstruct.org/conference/frank-chimero

    Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.

    —Huffduffed by dConstruct