deanpribetic

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Huffduffed (26)

  1. The Flop House, episode 1

    In the second episode of The Flop House, the team travels deep into unexplored reaches of the Billy Zane catalogue, to unearth a repressed (or at least barely theatrically released) Memory. Meanwhile, Simon contemplates suicide, Stuart can’t seem to turn off his phone, and Dan coins a new improv troupe name.

    Download it here, or paste theflophouse.libsyn.com/rss into iTunes (or your favorite podcatching software) to have new episodes delivered to you directly, as they’re released.

    0:00 – 0:34 – Introduction and theme music. 0:34 – 1:40 – Synopsis of Memory courtesy of Wikipedia. 1:40 – 28:19 – Oh, Memory, why can’t we forget you? 28:19 – 32:56 – The sad bastards recommend stuff that doesn’t suck. 32:56 – 34:30 – Goodbyes, theme music, and outtakes.

    —Huffduffed by deanpribetic

  2. RETRONAUTS VOL. III EPISODE 25: (UNION) JACK IN FOR 100 MINUTES OF ’80S GAMES HISTORY

    In the many years we’ve been doing Retronauts (the show is almost eligible to be its own topic at this point), our one big weakness has been our coverage of ’80s UK gaming. This has made many people angry and is widely considered… well, kind of inevitable, really. The British 8-bit microcomputer scene of the ’80s was very specific to Britain; outside of the Commodore 64, all the systems that defined the decade for England never really had much availability or impact beyond the English Channel. Though it would prove to be a fertile ground for major players who remain active today (Jeff Minter! Codemasters! DMA Designs aka Rockstar North! Psygnosis aka Sony Liverpool! Peter Molyneux! Rare!), the actual games that those legendary designers and studios created rarely left the UK.

    The importance of the scene has made it a crucial gap for the show, but the insularity of the scene has made it difficult to speak to it with any authority, what with us being outsiders and all. So, for my final episode of this backer-supported season of Retronauts — for which you can thank one Mike Wasson, by the way — I could think of no more appropriate scheme than to rectify Retronauts’ greatest failing at long last by tracking down someone who actually lived in the UK and followed the gaming scene.

    Handily, this required almost zero effort on my part, given that Bob and I happen to work with an icon of the ’80s UK gaming press: USgamer editor-at-large Jaz Rignall, who covered the 8-bit micro scene as a feisty teenager back in Thatcher’s England. We did the research for this one, but he fills in the generalities and hearsay with experience and perspective. The result is, I think, one of our best episodes ever (despite so, so many technical issues), a whirlwind tour of a fascinating but (to us) alien facet of game history. I hope you also enjoy it!

    Thanks to Jaz for joining in (despite our scheduling the recording session during the World Cup final, sorry!) and to Mike for prompting us to shore up this particular weakness.

    —Huffduffed by deanpribetic

  3. The Nudge. Episode 20: Self Doubt with Merlin Mann

    How can we be sure that we're on the right track? Doubt is the rust that eats away at our ability, as designers, to be confident that what we're producing is good and worthwhile.

    In this episode Ross and Josh speak to professional speaking human Merlin Mann about overcoming or, perhaps, embracing self-doubt, to become better producers of quality work. Are we allowed to change our minds and how do we deal with the criticism that results from that?

    —Huffduffed by deanpribetic

  4. OmniFocus 2, Time, And To-dos

    On this week’s show:

    My history with to-do lists. Initial impressions of the new OmniFocus 2 for Mac beta and how it compares to OmniFocus on the iPad and iPhone.Thoughts on giving areas of responsibility a designated time-slot during the day / week.

    —Huffduffed by deanpribetic

  5. Fear Of Fainting, Flight And Cheese: One Man’s ‘Age Of Anxiety’

    Atlantic magazine editor Scott Stossel has countless phobias and anxieties — some you've heard of, others you probably haven't.

    "There's a vast encyclopedia of fears and phobias," he tells Fresh Air's Terry Gross, "and pretty much any object, experience, situation you can think of, there is someone who has a phobia of it."

    Stossel's own fears include turophobia, a fear of cheese; asthenophobia, a fear of fainting; and claustrophobia. His new book, My Age of Anxiety: Fear, Hope, Dread, and the Search for Peace of Mind, is both a memoir and a history of how medicine, philosophy and the pharmaceutical industry have dealt with anxiety.

    Stossel says he wrote the book to help him understand and find relief from — or redemption in — anxious suffering. He's a very high-functioning anxious person and in fact, before this book, most of his colleagues were unaware of his problems.

    —Huffduffed by deanpribetic

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