daviddemello / David DeMello

There are no people in daviddemello’s collective.

Huffduffed (25)

  1. Where Web Typography Goes To Next

    The future of web typography is as uncertain as any other aspect of the medium, but one thing is for sure: it's got momentum. At no other time has typography been taken so seriously by so many involved in the web, and that means there's an awful lot of change and innovation to keep up with if you want to stay on the cutting edge of online type. In as much depth as 60 minutes will allow, this presentation will cover recent proposals and additions to CSS 3, from ligatures to hyphenation, synthesis to capitalisation, and much in between. It will cover the reasoning behind the new aspects of CSS 3, and reintroduce older properties which only now are becoming implemented and useful (and thus browser support will not be ignored either). No session on web typography would be complete without discussion of webfonts. There is still much learn in this field, both in what CSS can provide, and the technical implementation within browsers. But web typography is not just about CSS, or even good type setting. The bit that touches us most closely is the medium through which most of us read: text rendering and screens, and this presentation will discuss and demonstrate the cutting edge of both. Web typography is a hugely exciting part of web design, and the field that is moving most quickly. This presentation will give you everything you need to know to keep right on the spur of the serif, the apex of the ascender, and the edge of the curve.

    —Huffduffed by daviddemello

  2. Game On: Design Patterns For User Engagement

    How do you drive up user engagement? What game-like design patterns get your users to complete the sign-up, bring friends and come back? This session will expose the design patterns of engagement and incentives, including relevant metrics. Led by Nadya Direkova, Sr. Designer at Google and game designer, it will teach useful techniques that can drive up - and keep - your user base. You will leave with an arsenal of 7 design patterns to: design effective sign-up sessions and tutorials, promote virality, invite return visits, and apply game mechanics beyond points and bagdes. About the speaker: Nadya Direkova is Google’s local search designer and a game mechanics consultant - helping millions of users find knowledge and fun. She comes from the world of game design, having created fun games for Leapfrog and Backbone. She’s taught design at M.I.T. and spoken at IXDA’09 and SXSW’10.

    —Huffduffed by daviddemello

  3. Infinite Jest and the Internet

    David Foster Wallace's 1996 novel Infinite Jest imagines a not-too-distant future in which the equivalents of Hulu and Netflix streaming kill the advertising business to such an extent that the government decides to save the economy with "sponsored time": hence, a great deal of the novel's action takes place in the "Year of the Depend Adult Undergarment." The book is deeply (if hilariously) pessimistic about people's chances of connecting with one another in a culture built on one-way media consumption — this pessimism, of course, is represented most baldly by The Entertainment, a technology-enhanced movie so entertaining that anyone who once sees it becomes incapable of doing anything other than watching it over and over again. This panel will, broadly speaking, address the question of whether David Foster Wallace was or would have been a Clay Shirky fan. In other words, would (did) Wallace believe that the Internet is better for us than TV because we are active participants in the creation of Internet content? Why are the digerati enamored of Infinite Jest, and what can the book tell us about the Internet's potential to help or hinder human connection?

    —Huffduffed by daviddemello

  4. Jeffrey Zeldman’s Awesome Internet Design Panel

    He brought us The Web Standards Project, A List Apart, Designing With Web Standards, A Book Apart, and so much more. Now legendary blogger, designer, and creative gadfly Jeffrey Zeldman brings us a SXSW panel. There will be discussion. There will be special guests. Quotable insights will fly faster than your fingers can peck them into Twitterific. Combustible wit will fill the room. And in the end, we'll all be a little wiser than we were.

    —Huffduffed by daviddemello

  5. Dork Intervention: Bringing Design to Agile

    Agile is broken. How can designers help deliver products that users will love while grappling with the constraints of agile in corporations? With large companies rapidly adopting agile methods, it is crucial that these teams include designers to create great products. But the agile framework available to larger companies doesn't take into account the work style of design team members. Agile, by its nature, shortcuts the design process without considering the value that design brings, not only in providing on-the-fly design solutions but also when crafting the vision of a product that the team can build towards. We are designers with agile team experience in the corporate world. These are our stories of triumph and tragedy. Come hear what worked for us and share your own war stories.

    —Huffduffed by daviddemello

  6. CSS3 Design with HTML5

    As HTML5 and CSS3 gets written, browser vendors are already incorporating their new features allowing for greater design and functionality. However, some major browsers haven't. How should developers build for a constantly moving target? This panel discusses dealing with those older browsers and embracing new Web design technologies with practical HTML5 and CSS3 demonstrations.

    http://my.sxsw.com/events/event/546

    —Huffduffed by daviddemello

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