Memes for Cities

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  1. Elements of a Networked Urbanism by Adam Greenfield

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?

    Adam Greenfield lives in a city and thinks you probably do, too.

    —Huffduffed by dConstruct

  2. Invisible Cities

    An exploration of the imaginative possibilities held within a city’s secret folds.

    Invisible Cities takes its inspiration from Italo Calvino’s novel of the same name. Originally produced by Eleanor McDowall for BBC Radio 3’s Between the Ears, this documentary features contributions from writers, urban explorers and mapmakers, and invites us to eavesdrop on the hidden, fantastical and surreal stories caught between the cracks of the modern city.

    —Huffduffed by adactio

  3. Gavin Newson on Green Cities

    Wed April 8 • 9 months, 1 week ago Gavin Newsom Cities and Time Play Now More than any other political entity, cities learn from each other. San Francisco’s youthful mayor has traveled the world examining what works best in other cities. Now in his sixth year on the job, he has seen various ideas and programs bloom or wither, and has led the city’s ambition to become one of the world’s Greenest. In , in a world now mostly urban.

    —Huffduffed by Heronheart

  4. Making the invisible visible: Dan Hill on digital design and strategy | SlowTV | The Monthly

    At this State of Design Festival event, Dan Hill discusses how cities worldwide are beginning to transform the urban experiences through smart digital services, to the benefit of all users of the city. He describes a world in which people will increasingly expect the normal urban experience – public transport, wayfinding, council services, urban planning and architecture, cultural activities and so on – to be as interactive as apps on a smart phone. Drawing from his experience with cities and urban developments globally (as a Senior Consultant with Arup), Dan Hill provides a user guide for the coming era of smart cities.

    Presented by State of Design at ACMI, Federation Square, Melbourne, July 2010

    —Huffduffed by adactio

  5. The Power of Cities

    Do we need to become a country of "trains, trees, and towers?" Vishaan Chakrabarti, director of Columbia University’s Center for Urban Real Estate (CURE) and author of the new book A Country of Cities: A Manifest for an Urban America, discusses why he thinks "density is destiny", and how cities can solve the world’s major problems.

    —Huffduffed by hcleong

  6. History Respawned: Urban Empire

    Bob and Dr. Kyle Shelton discuss Urban Empire. Topics include city building games, the history of urban development, and the politics of big cities. 1:25 General History of Urban Development from the Industrial Revolution Onward 3:56 Frustration of dealing with city council 5:54 Cities and data 8:40 The politics of data 11:13 History of Urban Planning 16:42 Planned cities in Europe versus the United States21: 08 History of Fences, Boundaries, and Property Rights 24:10 Do we want historical accuracy?

    Original video:
    Downloaded by on Fri, 11 Aug 2017 21:53:45 GMT Available for 30 days after download

    Tagged with gaming

    —Huffduffed by ArdSed

  7. Cities, Design and Climate Change

    With cities contributing upwards of 75 per cent of global carbon emissions, urban design is increasingly important when planning for climate change. This discussion examines the creative urban design solutions coming out of the world’s cities. Saskia Sassen is Robert S Lynd Professor of Sociology at Columbia University. Richard Sennett is professor of sociology at LSE and NYU. Jonathon Porritti s the chair of the sustainable development commission and founder and director of Forum for the Future.

    —Huffduffed by Clampants

  8. The Transformers

    When you think of a city, what is the first thing that comes to mind? Most likely it is the stuff that it is made up of: its streets and buildings, its parks and squares. But what sets a city apart, aside from its architecture, is how all that stuff is put to use. A city’s nightlife, a city’s cuisine, a city’s culture. In other words, what people make of the space they live in when they are at play.

    Play isn’t limited to the ‘soft side’ of urbanism. In fact, it turns out a building isn’t some prefixed structure capable of doing one thing only. Adaptation and reuse continuously transform what a city’s architecture is for, often from the bottom up. In this way, a city’s people shape their homes as well, quite literally.

    What is at work in this process of city transformation, is nothing less than play. In cities, just as in games, people and the space they inhabit shape each other. Thus, in our Western cities, where reuse is overtaking construction of new space, we are all becoming architects.

    In this session Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home.

    Kars Alfrink is ‘Chief Agent’ of Hubbub, a networked design studio for applied pervasive games. Hubbub works with organizations to create games that take place in public space, engage people physically, and are socially relevant. Amongst other things, these games are used to encourage good citizenship and to facilitate cultural participation.

    Besides this, Kars teaches at the Utrecht School of the Arts, where he mentors students who are pursuing a Master of Arts in Interaction Design or Game Design & Development. He is also the initiator and co organizer of ‘This Happened’ — Utrecht,a series of lectures dedicated to the stories behind interaction design.

    In his spare time, Kars practices a traditional Japanese martial art, and tries to keep up with geek culture.

    —Huffduffed by dConstruct