Tagged with “future” (2)

  1. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.

    http://2009.dconstruct.org/schedule/nathanshedroff/

    Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative — as well as profitable.

    http://2009.dconstruct.org/schedule/chrisnoessel/

    Chris Noessel is an interaction designer and self-described “nomothete” (ask him directly about that one.) In his day job as a consultant with Cooper, he designs products, services, and strategy for a variety of domains, including health, financial, and software.

    —Huffduffed by damndirtypandas

  2. To The Best Of Our Knowledge - The Future of Science Fiction

    Space, the final frontier. But is science fiction the final frontier when it comes to being a literature of ideas? In this hour of To the Best of Our Knowledge, we’ll wax philosophical about science fiction with two of the genre’s greatest writers — George R.R. Martin and Ursula K. Le Guin. And we’ll explore H.P. Lovecraft’s literary philosophy of "Cosmicism."

    http://wpr.org/book/081123a.cfm

    —Huffduffed by damndirtypandas