A few weeks ago on Spark, contributor Jonathan Gifford brought us inside the Cognitive Cities Conference in Berlin. One of the key people he met there was Adam Greenfield. Adam is founder and managing director of the urban-systems design practice Urbanscale and he thinks a lot about the future of the networked city, something he’s called urban computing.
A giant water slide. A talking lamppost. A zombie chase game. These recent city interventions were enabled by networks of people, technology and infrastructure, making the world more playful and creating change. In this Playable City talk, Clare will take on the functional image of a future city, sharing how to design playful experiences that change our relationships with the places we live and work.
Clare Reddington lives in Bristol, the second nicest town in the UK (after Brighton, of course). She’s the director of iShed, a subsidiary of Watershed.
Clare “Two Sheds” Reddington works on fun, collaborative research projects that usually involve some creative use of technology. The Playable City is a perfect example.
Clare is a member of the advisory boards of Theatre Bristol and Hide&Seek. She was a finalist in the British Council’s UK Young Interactive Entrepreneur 2009 and has featured in Wired magazine’s 100 people who shape the Wired world in for the last three years (but I’d take that with a pinch of salt if I were you—they put Andy Budd and Richard Rutter on that list too).
Metropolitan Information Architecture: The future of UX, Databases, and the (Information) Architecture of complex, urban environments – Don Turnbull, John Tolva
What does location mean for UX? How does information architecture and design synchronize with urban architecture? How does mobile communication and web culture impact the streetscape? Are we living in facets of the same virtual city or does location still constrain us?
In this session, Don Turnbull and John Tolva look into these and other questions as they discuss research and designs unveiling how our interactions with both digital and physical environments are changing.
Do we need to become a country of "trains, trees, and towers?" Vishaan Chakrabarti, director of Columbia University’s Center for Urban Real Estate (CURE) and author of the new book A Country of Cities: A Manifest for an Urban America, discusses why he thinks "density is destiny", and how cities can solve the world’s major problems.
Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.
Brian Fling has been a leader in creating interactive experiences for both the web and mobile mediums. He has worked with hundreds of businesses from early stage start-ups to Fortune 50 companies to leverage new media around the needs of real peoples.
Steven Johnson’s opening keynote from dConstruct 2008 in Brighton.
Part 2 of the conversation with Adam Greenfield. This conversation was recorded the day after Barack Obama won the US Presidential election.
Thanks to AG for being so generous with his time and for Medialab-Prado for letting us use their office.
An exploration of the imaginative possibilities held within a city’s secret folds.
Invisible Cities takes its inspiration from Italo Calvino’s novel of the same name. Originally produced by Eleanor McDowall for BBC Radio 3’s Between the Ears, this documentary features contributions from writers, urban explorers and mapmakers, and invites us to eavesdrop on the hidden, fantastical and surreal stories caught between the cracks of the modern city.
The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.
August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.
August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.
Adam Buxton considers the pros and cons of life lived through a laptop.
You may know him as one half of Adam and Joe. Maybe you’ve seen him on the telly in Have I Got News For You, Never Mind The Buzzcocks, or The IT Crowd. Or perhaps you know him as Famous Guy in They Crashed From Space There.
He provides his own unique commentary on contemporary culture; music videos in particular. In fact, he goes one step further: he provides commentary on commentary on contemporary culture …if you count YouTube comments as culture.
Adam is the host of BUG at the BFI Southbank in London, a show featuring a selection of brilliant, strange and otherwise noteworthy music videos. The show has since gone on the road, and even on to the telly box.
You can keep up with Adam’s shenanigans on his website.
Be warned: he has been known to go on an occasional sushi bender.