Reality is Plenty

Possibly related…

  1. The Full Stack of Entertainment: Storytelling, Play and Code

    Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.

    These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?

    http://2011.dconstruct.org/conference/dan-hon

    Dan Hon is a Creative Director at Wieden Kennedy in Portland, OR, where he works on the intersection between storytelling, games, play and code. A former lawyer, he’s worked for Mind Candy helping to build their first product, Perplex City, and co-founded Six to Start, an award-winning entertainment production company in 2007. He’s most known for being passionately for, and against, ARGs. He does not play World of Warcraft anymore.

    —Huffduffed by WILL2

  2. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by dConstruct

  3. Ori Inbar on Singularity 1 on 1: Augmented Reality Will Change Every Aspect of Life and Work

    Ori Inbar developed a passion for augmented reality (AR) ever since he realized that it will change every aspect of life and work we can think of. This realization has motivated him to become an industry start-up entrepreneur, a founder of a not-for-profit organization, an event organizer and a recognized speaker on topics related to augmented reality. Thus I was very happy to get him for an interview on Singularity 1 on 1.

    During my conversation with Ori Inbar we cover a variety of interesting topics such as: the story behind his passion and motivation for augmented reality; the past and the present definition of augmented reality; differences between augmented reality, virtual reality and real reality; major applications for AR; the dangers and costs of militarization; Ori’s favorite augmented reality devices; issues of privacy, advertising and big brother; “wearing” vs “not-wearing” and Vernor Vinge‘s Rainbows End; the three laws of augmented reality design; Ogmento and AugmentedReality.org; transhumanism and the technological singularity…

    My favorite quote that I will take away from this conversation with Ori Inbar is: “When you think of any aspect of life or work, augmented reality is completely going to change how we do it.”

    http://www.singularityweblog.com/ori-inbar-on-singularity-1-on-1-augmented-reality-will-change-every-aspect-of-life-and-work/

    —Huffduffed by Clampants

  4. Pocket Scale

    I punch in a keycode and enter the office. Three steps through the door I swipe my travelcard against an old wooden box, which starts spitting out a radio station based on forty million people’s answer to the question ‘What songs would a Joy Division fan like?’ The sexyfuture arrived yesterday, and it colonised my pockets.

    Even on the days you leave your phone at home, you carry enough hacked objects to unlock space and time, provided you find the right door. What should we be thinking about as we bring our products to life? What are we strapping to our keyrings? And what does all of this mean for a scale we’ve been familiar with for centuries?

    Matthew will empty his pockets live at dConstruct to find out, revealing the five things he’s carrying around with him in Brighton and why.

    http://2011.dconstruct.org/conference/matthew-sheret

    Writer and editor Matthew Sheret is Last.fm’s Data Griot, using everything from tweets to radio scripts to tell stories about Last.fm’s numbers.

    He has worked for the likes of Newspaper Club, 4iP, Thomson Reuters and Dentsu London and in 2008 co-founded We Are Words Pictures, an ad-hoc team of comic book creators who promote the work of up-and-coming creators.

    In his spare time he edits and publishes the anthology Paper Science and plays with Lego.

    —Huffduffed by dConstruct

  5. John Allsopp on Trends and Products: Augmented Reality

    Where is the world of the web taking us and how far down the track of augmented reality are we? And, come to think of it, what is augmented reality?

    From http://www.abc.net.au/rn/bydesign/stories/2009/2695136.htm

    —Huffduffed by adactio

  6. All Points Blog: The State of Augmented Reality

    A very good podcast about Augmented Reality, by two GIS-heads. Sounds like a cool show in general but this was a very intelligent discussion of AR in particular.

    http://apb.directionsmag.com/archives/6702-Podcast-The-State-of-Augmented-Reality.html

    —Huffduffed by marshallkirkpatrick

  7. Beyond Usability: Mapping Emotion to Experience

    Addiction or devotion? The complexity of our relationships between connected experiences, devices and people is increasing. Stanley Kubrick once said a film “should be a progression of moods and feelings. The theme, what‛s behind the emotion, the meaning, all that comes later”.

    Design ethnographer Kelly Goto presents underlying emotional indicators that reveal surprising attachments to brands, products, services and devices. Gain insight on designing user experiences that map to people‛s real needs and desires.

    http://2011.dconstruct.org/conference/kelly-goto

    As an evangelist for ‘design ethnography’, Kelly Goto is dedicated to understanding how real people integrate products and services into their daily lives. Goto is Principal of gotomedia, LLC, a global leader in research-driven, people-friendly interface design for web, mobile and product solutions for clients including Seiko Epson Japan, Adobe, NetIQ, WebEx and CNET. Her book, Web Redesign 2.0: Workflow That Works, is a standard for user-centered design principles. Goto is also the editor of gotomobile.com, a leading online publication on mobile user experience and serves on the national board of the AIGA Center for Brand Experience.

    —Huffduffed by dConstruct

  8. Absorptive Augmented Actuality | The Amp Hour Electronics Podcast

    Jeri Ellsworth returns to The Amp Hour to talk about her time at Valve, the unfortunate end to her employment there and the phoenix of a project rising from the ashes! The castAR from Technical Illusions!

    http://www.theamphour.com/the-amp-hour-147-absorptive-augmented-actuality/

    —Huffduffed by M8r

  9. 4 - Jeremy chatting with Sarah, David, and Tom

    Jeremy Keith chats with Sarah Parmenter, David Bushell, and Tom Maslen at the Responsive Day Out in Brighton on March 1st.

    The Responsive Day Out is an affordable, enjoyable gathering of UK designers and developers sharing their workflow strategies, techniques, and experiences with responsive web design.

    http://responsiveconf.com/

    —Huffduffed by Woodruff

  10. Pixels, People, and Play

    Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, glowstick voting, and PixelPhones - a system that connects all the smart phones together, turning each member of the audience into a single pixel of a huge pulsating display.

    Hardware and software is evolving so fast that creative coders can barely keep up, and we’ve just scratched the surface of what depth sensors, projectors and smart phones are capable of.

    In this down to earth session, Seb will explore how technology can create huge interactive playful events and encourage a sense of community rather than everyone having a private experience with their own screens.

    http://2012.dconstruct.org/conference/lee-delisle/

    There’s a good chance that you’ve seen Seb before: he travels the world spreading his infectious enthusiasm for coding and teaching others how to join in the fun. He’s one of those technology-agnostic creators. He used to do a lot of work in Flash. These days he’s more likely to be using JavaScript or Processing or Corona or whatever cutting-edge technology has currently got him all excited.

    Lest you think that Seb dabbles only in the realm of pixels, he has been known to use the physical world as his canvas too, making digital fireworks and projections with Processing.

    —Huffduffed by dConstruct