What Is the Shape of the Future Book?

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  1. Oh God, It’s Full of Stars

    The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?

    A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?

    http://2011.dconstruct.org/conference/frank-chimero

    Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.

    —Huffduffed by dConstruct

  2. Two Books and a Long Walk — Craig Mod — Config 2020

    Event: Figma's Config Conference, February 2020 (https://config.figma.com), San Francisco. CA

    See the whole keynote (speakers: Dylan Field, Devon Zuegel, May-Li Khoe, Scott Hansen "Tycho") here: https://www.youtube.com/watch?v=xL_ruBAwVmo


    Are you tired? I'm tired. We're all tired!

    It's a weird time to be alive — the amount of information we process daily over slack, email, twitter, instagram, and general media is staggering. It's a wonder we're all still standing.

    This is a talk about two books and a 43 day walk across Japan. One book in response to information over-production, the other in response to information overload.

    Related essays: SMS Publishing: https://craigmod.com/essays/sms_publishing/ Responses to SMSes, Part 1: https://craigmod.com/ridgeline/026/ Walk Rhythms, SMS Publishing: https://craigmod.com/ridgeline/013/ The Digital-Physical: https://craigmod.com/journal/digital_physical/ Roden newsletter: https://craigmod.com/roden/ Ridgeline newsletter: https://craigmod.com/ridgeline/

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    —Huffduffed by ivanagas

  3. The Value Of Ruins

    Between The Alexandrian War of 48 BCE and the Muslim conquest of 642 CE, the Library of Alexandria, containing a million scrolls and tens of thousands of individual works was completely destroyed, its contents scattered and lost. An appreciable percentage of all human knowledge to that point in history was erased. Yet in his novella “The Congress”, Jorge Luis Borges wrote that “every few centuries, it’s necessary to burn the Library of Alexandria”.

    In his session James will ask if, as we build ourselves new structures of knowledge and certainty, as we design our future, should we be concerned with the value of our ruins?

    http://2010.dconstruct.org/speakers/james-bridle

    With a background in both computing and traditional publishing James Bridle attempts to bridge the gaps between technology and literature. He runs Bookkake, a small independent publisher and writes about books and the publishing industry at booktwo.org. In 2009 he helped launch Enhanced Editions, the first e-reading application with integrated audiobooks.

    —Huffduffed by dConstruct

  4. The Full Stack of Entertainment: Storytelling, Play and Code

    Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.

    These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?

    http://2011.dconstruct.org/conference/dan-hon

    Dan Hon is a Creative Director at Wieden Kennedy in Portland, OR, where he works on the intersection between storytelling, games, play and code. A former lawyer, he’s worked for Mind Candy helping to build their first product, Perplex City, and co-founded Six to Start, an award-winning entertainment production company in 2007. He’s most known for being passionately for, and against, ARGs. He does not play World of Warcraft anymore.

    —Huffduffed by dConstruct

  5. Craig Mod — How digital affects books and publishing

    http://www.webdirections.org/resources/craig-mod-how-digital-affects-books-and-publishing/

    We need to decouple the idea of ‘book’ from the mental image we carry around of ‘book.’ The innovation and benefit that digital brings to books and publishing lies less in how digital affects final artifacts, and more in how digital affects the systems leading up to and extending beyond those artifacts.

    —Huffduffed by paperbits

  6. Pocket Scale

    I punch in a keycode and enter the office. Three steps through the door I swipe my travelcard against an old wooden box, which starts spitting out a radio station based on forty million people’s answer to the question ‘What songs would a Joy Division fan like?’ The sexyfuture arrived yesterday, and it colonised my pockets.

    Even on the days you leave your phone at home, you carry enough hacked objects to unlock space and time, provided you find the right door. What should we be thinking about as we bring our products to life? What are we strapping to our keyrings? And what does all of this mean for a scale we’ve been familiar with for centuries?

    Matthew will empty his pockets live at dConstruct to find out, revealing the five things he’s carrying around with him in Brighton and why.

    http://2011.dconstruct.org/conference/matthew-sheret

    Writer and editor Matthew Sheret is Last.fm’s Data Griot, using everything from tweets to radio scripts to tell stories about Last.fm’s numbers.

    He has worked for the likes of Newspaper Club, 4iP, Thomson Reuters and Dentsu London and in 2008 co-founded We Are Words Pictures, an ad-hoc team of comic book creators who promote the work of up-and-coming creators.

    In his spare time he edits and publishes the anthology Paper Science and plays with Lego.

    —Huffduffed by dConstruct

  7. Beyond Usability: Mapping Emotion to Experience

    Addiction or devotion? The complexity of our relationships between connected experiences, devices and people is increasing. Stanley Kubrick once said a film “should be a progression of moods and feelings. The theme, what‛s behind the emotion, the meaning, all that comes later”.

    Design ethnographer Kelly Goto presents underlying emotional indicators that reveal surprising attachments to brands, products, services and devices. Gain insight on designing user experiences that map to people‛s real needs and desires.

    http://2011.dconstruct.org/conference/kelly-goto

    As an evangelist for ‘design ethnography’, Kelly Goto is dedicated to understanding how real people integrate products and services into their daily lives. Goto is Principal of gotomedia, LLC, a global leader in research-driven, people-friendly interface design for web, mobile and product solutions for clients including Seiko Epson Japan, Adobe, NetIQ, WebEx and CNET. Her book, Web Redesign 2.0: Workflow That Works, is a standard for user-centered design principles. Goto is also the editor of gotomobile.com, a leading online publication on mobile user experience and serves on the national board of the AIGA Center for Brand Experience.

    —Huffduffed by dConstruct

  8. UX in the UK: Gerry Gaffney interviews Andy Budd | Information & Design

    My guest today has a finger in many pies. He's a user experience designer, many people will be familiar with his gorilla, the iconic photograph that appears on the usability testing application Silverback, which runs on Mac computers.

    He's managing director at Clearleft Limited, a user experience company based in Brighton, England. He organises the UX London Conference which is forthcoming shortly and the dConstruct Conference.

    Andy Budd, welcome to the User Experience podcast.

    http://www.infodesign.com.au/uxpod/uxuk

    —Huffduffed by adactio

  9. Jeremy chatting with Sarah, David, and Tom

    Jeremy Keith chats with Sarah Parmenter, David Bushell, and Tom Maslen at the Responsive Day Out in Brighton on March 1st.

    The Responsive Day Out is an affordable, enjoyable gathering of UK designers and developers sharing their workflow strategies, techniques, and experiences with responsive web design.

    http://responsiveconf.com/

    —Huffduffed by adactio