Ambient Location and the Future of the Interface

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  1. Infinite Inputs

    In the beginning… there was the keyboard and the mouse. Today, the kinds of input our computing devices support keeps growing: touch, voice, device motion, and much more. Each additional input type offers new possibilities for interaction that requires our interface designs to adapt.

    When will this deluge of new input types end so don’t have to keep re-designing our software? It won’t. Not until everything is input.

    http://2013.dconstruct.org/conference/luke/

    Luke Wroblewski is the Zelig of the web world. Think of all the major turning points in the history of the web and I bet you’ll find that Luke was involved in some way.

    It all started back with his stint at NCSA, birthplace of the world-changing Mosaic web browser. Since then Luke has gone to work with all manner of companies, large (like Yahoo) and small (like Bagcheck). His latest startup is Polar, the mobile app that’s like hot-or-not for the world, getting big value from micro interactions.

    Along the way, Luke has made the web a better place thanks to his meticulously-researched books. He wrote the book on web form design. He wrote the book on mobile first design. Heck, he even coined the term “mobile first” …which means he‘s mobile first first.

    There‘s no shortage of people in Silicon Valley with opinions about technology, but what sets Luke apart is his razor-sharp focus on data. So whatever it is he has to say at dConstruct, you can be sure that it’s backed up with facts.

    Luke is also a blogging machine. You can try to keep up with the firehose at lukew.com.

    —Huffduffed by dConstruct

  2. Designing the Complete User Experience

    Design is hard. The Web is complicated. How do we make things for people when all we have are the most basic understanding of what they want? Join Jeffrey Veen as he takes a broad survey of the challenges designers face today, and how we’re all solving those problems with new perspectives on user research, interaction design, and information architecture.

    http://2006.dconstruct.org/podcast/

    —Huffduffed by dConstruct

  3. Designing the Complete User Experience — dConstruct Audio Archive

    Design is hard. The Web is complicated. How do we make things for people when all we have are the most basic understanding of what they want? Join Jeffrey Veen as he takes a broad survey of the challenges designers face today, and how we’re all solving those problems with new perspectives on user research, interaction design, and information architecture.

    http://archive.dconstruct.org/interaction+design/completeuserexperience

    —Huffduffed by StuartMiller

  4. Web Directions South: August de los Reyes - Predicting the past

    A new inflection point in human-computer interaction is upon us. Along with other technologies, Microsoft Surface marks a departure from graphical user interface or GUI into the world of Natural User Interface or NUI. This talk begins with discussion of emotional design and its importance in the future of society. The lens shifts to how one design team is thinking about designing for a new era in which emotional intent and intuitive interaction are the imperative. Using theoretical models drawn from a mix of history, science, philosophy, and even video game design, this presentation reveals principles behind experience design for Microsoft Surface and beyond.

    —Huffduffed by Clampants

  5. Experience and the Emotion Commotion

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.

    http://2009.dconstruct.org/schedule/augustdelosreyes/

    August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.

    August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.

    —Huffduffed by dConstruct

  6. Add Pop and Practicality with a Clean User Interface | JNUC 2014

    House cleaning, Spring cleaning, and now…user interface cleaning? Yes! This session will discuss how important a clean and consistent user interface can be—not only for software distribution—but for any type of interaction you may have with your users. Join us as we dive into methods of communicating with end users through Self Service, user dialogues, and take an in-depth look at different ways to interact with your business partners using both built-in and third party tools. This session shows what a clean and concise interface can do for your company.

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    Original video: https://www.youtube.com/watch?v=_q-3u8CFkI8
    Downloaded by http://huffduff-video.snarfed.org/

    download

    Tagged with education

    —Huffduffed by mrowell

  7. What is Web 2.0?

    User experience designer and upcoming author, Andy Budd, discussed how the web is moving from a document delivery system to an application platform. Andy attempted to define what Web 2.0 really means and looked at some of the technologies and applications making this transition possible.

    http://2005.dconstruct.org/

    —Huffduffed by dConstruct

  8. Discussing Interface Design With Robert Hoekman Jr.

    On February 26th, 2007, Robert Hoekman Jr., author of Designing the Obvious: A Common Sense Approach to Web Application Design, spoke to Aarron Walter’s User Centered Interface Design class at The Art Institute of Atlanta via Skype. The topic of our conversation was Robert’s current work as an Interaction Designer and Usability Specialist, and his task-centric design approach that, instead of focusing on nebulous personas, focus on how tasks are performed. Once a task is fully understood, the knowledge can be extrapolated to any demographic.

    —Huffduffed by mdmcginn