Part 2 continues with a roll for initiative!
Acquisitions Inc. gets the drop on the sheltering guards (with faces painted like skulls), opening up with a brutal tide of iron.
But the armed guards are not without their backup, and soon enough the fight is joined in full. Overwhelming strike, (Jim’s) magic missile, scorching burst, and even the legendary d12 are all employed in the battle… to various degrees of effectiveness. How well does the newest member of Acquisitions Inc. perform? Well, everyone has trouble their first time.
But in the end, they learn how fast minions fall… and why you bring Jim Darkmagic to the party!