In part one of Paul Holdengraber’s conversation with William Gibson topics include the future, the past, and how weird and cool the phone is.
Tagged with “future” (125)
Figuring out the future starts by paying attention to signals in the present. And based on the signals already apparent today, says Institute for the Future Executive Director Marina Gorbis, expect smart algorithms and networks of individuals to matter more, and centralized institutions to matter less.
Living among the ruins of past futures with William Gibson.
We may not have jetpacks and flying cars, but artificial intelligence is taking ever greater strides.
This week on the podcast we look one day into the future at some of the biggest technological designs of the next few years set to beam out of this year’s dConstruct Conference, part of the Brighton Digital festival.
Joining Alex Hern on the panel is time traveller Ingrid Burrington who argues that the time machines of today don’t look like Deloreans, they look like NTP servers, real-time data streams and predictive models, Nick Foster an industrial designer working on future projects for google and Carla Diana who thinks that the robot takeover will start in our kitchens.
Jeremy and Nick discuss the details of design fiction, and talk about the need for a mundane futurism, which leads them to compare notes on the differences between Derby and Silicon Valley.
Nick Foster is and industrial designer, futurist, film-maker and writer. He graduated from the Royal College of Art in 2001 and worked for companies including Sony, Seymourpowell and Nokia. In 2012 he moved to California to take a role as creative lead for Nokia’s Advanced Design studio. He currently works with a brilliant team in Mountain View to help define the next generation of Google products. Nick is also a partner at the Near Future Laboratory, developing projects in the field of design fiction, speculative and critical futures.
In which Jeremy is won over by Brian’s boundless enthusiasm and energy in the face of an uncertain future. Also: robots. Always with the robots.
The future is Brian David Johnson’s business. As a futurist he develops an actionable 10-15 year vision for the future of technology and what it will feel like to live in the future. His work is called “futurecasting”—using ethnographic field studies, technology research, trend data, and even science fiction to provide a pragmatic vision of consumers and computing. Johnson works with governments, militaries, trade organizations, start-ups and multinational corporations to help them envision their future. He was appointed first futurist ever at the Intel Corporation in 2009.
Johnson speaks and writes extensively about future technologies in articles (The Wall Street Journal, Slate, IEEE Computer, Successful Farming) and both science fiction and fact books (21st Century Robot, Vintage Tomorrows, Science Fiction Prototyping, and Fake Plastic Love). Johnson lectures around the world and teaches as a professor at The University of Washington and The California College of the Arts MBA program. He appears regularly on Bloomberg TV, PBS, FOX News, and the Discovery Channel and has been featured in Scientific American, The Technology Review, Forbes, INC, and Popular Science. He has directed two feature films and is an illustrator and commissioned painter.
Can we predict the future of digital technologies? How does the digital shape who we are? Canadian-American author William Gibson, associated with coining the term “cyberspace", and Fenwick McKelvey, Internet Researcher and Concordia Professor (Department of Communication Studies) explore the complex relationship between digital technologies and our identity.
Fenwick McKelvey, assistant professor - Department of Communications Studies
William Gibson, novelist
Erin Anderssen, journalist - The Globe and Mail
Carla answers Jeremy’s questions on product design, teaching, prototyping, and whether 3D printing has finally "arrived."
Carla Diana is a hybrid designer keenly focused on realising new visions for Smart Objects and the Internet of Things. In addition to her industry experience at some of the world’s top design firms, such as frog Design and Smart Design, Carla maintains strategic alliances with a number of academic research groups. She is a member of the Georgia Tech Socially Intelligent Machines Lab, and a faculty member at the School of Visual Arts and the University of Pennsylvania’s Integrated Product Design Program, where she developed the first course on Smart Objects. She is Advisor for the group Tomorrow-Lab, a young design firm that creates electro-mechanical solutions for smart devices and she continues work as a Fellow at Smart Design, where she oversees the Smart Interaction Lab.
Carla’s recent article, “Talking, Walking Objects”, appeared on the cover of the New York Times Sunday Review in January 2013, and is a good representation of her view of our robotic future. She has just completed a children’s book for Maker Media about the future of 3D printing and design entitled LEO the Maker Prince.
Vint Cerf is Chief Internet Evangelist at Google. He contributes to global policy development and continued spread of the Internet.
What will the world look like in 5 years?
What are the biggest problems associated with rapid spread and development of the Internet?
Does blockchain technology present any solutions to these problems
Why are cats so interested in blockchain?
Are you worried about artificial intelligence like Stephen Hawking and Elon Musk?
What is the “digital dark age”?
John comes all the way to Brighton to have a face-to-face chat with Jeremy about the troubling ethical questions around who gets to design the future. Together they discuss the contrasting parenting patterns on display in Man Of Steel and Inception. Also: the HR issues raised by Ex Machina and Top Gun.
Warning: contains mental images of Michael Caine as the interface of the connected home that is the Fortress Of Solitude. Not a lot o’ people know that.
John Willshire is the founder of innovation studio, Smithery.
Smithery helps organisations Make Things People Want, rather than Make People Want Things. It lies somewhere on a strange map that features Product & Service Design, Research, Media, Marketing, Innovation and Organisational theory.
A proponent of a constructionist learning theory (i.e. Making Is Thinking), John has recently completed a new thesis on the relationship in organisations between People and Space, which has spawned a lot of tools, instruments and methods on how you can make the things you want to happen, happen (someone observed one of them “looks a bit… Gallifreyan” which is brilliant.)
Since 2011, Smithery has worked with numerous people including Konica Minolta, Penguin Random House, The Design Museum, Experian, Oxfam, Google, Carlsberg, Adaptive Lab, Gravity Road, Saïd Business School at The University of Oxford, London College of Communications, The Huffington Post, Royal Mail, Samsung, Google, Channel 4 and Skype.
John also created Artefact Cards, a way to help people and teams play with ideas, making up card games to find better ideas whilst having more fun. There are now over a million Artefact Cards are now out there in the world, helping people work in new ways, and they’ve been covered by everyone from the Financial Times and Maria Popova’s Brainpickings.
Prior to founding Smithery, John spent seven years at PHD Media in London, becoming Head of Innovation in 2007 when that wasn’t a thing.
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