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Tagged with “design” (11)

  1. Episode 14: Unless You’re Dumb (feat. Jared Erondu)

    Huffduffed from Episode 14: Unless You’re Dumb (feat. Jared Erondu)

    This week we hung out with Jared Erondu, a designer well-known for his work at Lift, Omada Health, The Industry and his current role as Creative Director at Teespring. We covered a lot of ground – from the future of user interfaces to donuts to whether or not “UX designer” should be a job title anymore!

    This was a great conversation and, for the first time ever, we have another one coming on Thursday where we discuss the announcements from the F8 conference with Facebook designers Jeremy Goldberg and George Kedenburg!

    If you have feedback or suggestions please don’t hesitate to reach us on Twitter at @designdetailsfm or email us directly!

    Episode 14 Sponsors

    IconFinder – Promo code ‘ROBOT’ for 50% off your first month of Iconfinder Pro! Invision

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  2. Inquisitive #27: Behind the App #1: History - Relay FM

    In the first episode of “Behind the App”, a special series of Inquisitive, we take a look at the beginnings of iOS app development, by focusing on the introduction of the iPhone and the App Store.

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  3. Inquisitive #26: I Wasn’t Prepared For This, with Merlin Mann - Relay FM

    This week Myke is joined by Merlin Mann. They talk about getting out of your comfort zone, starting new things, killing old things and how these topics apply to a new direction for this show.

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  4. 5by5 | The Prompt #55: Sherlocked

    This week, Stephen, Myke and Federico revisit Google TV and Android L, then discuss the phenomenon of Sherlocking.

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  5. DS022 :: Scott Murray of USF & | UX Discovery Session… by Gerard DolanDS022 :: Scott Murray of USF & - UX Discovery Session… by Gerard Dolan Podcast:

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    This episode features an interview with Scott Murray of USF &

    Brought to you by our sponsor:

    00:00 Intro Theme

    00:11 Introductions/Interview with Scott Murray.

    Links / topics mentioned:

    • USF


    • Dynamic Media Institute at the Massachusetts College of Art and Design

    • Environmental Studies

    • Processing Programming Language

    • D3 Javascript Library

    • Douglas Engelbart

    • Exploratory Visualization

    • Explanatory Visualization

    • Ben Fry

    • Fathom Information Design

    • Alberto Cairo

    • The Functional Art

    • Edward Tufte

    • Design for Information Isabelle

    25:32 End

    Contact Information:


    Have an idea for an interview? Contact me on LinkedIn: Gerard Dolan

    Let’s connect!

    Join our Facebook group.

    Join our LinkedIn group.

    Follow us on Twitter: @uxDiscoverySess

    Theme music by: Gerard Dolan

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    Related PostsDS009 :: Maria Giudice of Facebook / Author Rise of the DEODS013 :: Richard Saul Wurman of Urban Observatory / 555 ConferenceDS017 :: Russ Unger & Samantha Starmer, Authors of Speaker CampDS016 :: Jan Jursa of IATV & MobX ConferenceDS015 :: Wesley Yun of Samsung & Designer’s FundZemanta

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  6. 5by5 | The Big Web Show #75: Evan Williams

    5by5 - The Big Web Show #75: Evan Williams

    Evan Williams is an American entrepreneur who has co-founded several internet companies, including Pyra Labs (creators of Blogger) and Twitter, where he was previously CEO. His new thing is Medium. Ev was born and raised on a farm in central Nebraska. He lives in San Francisco with his wife and two sons. He likes long walks, tofu, and bourbon. Ev has blogged for over a decade at; you can follow him on Twitter at @ev.

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  7. On the Grid - Episode 1: Replacing Your Eyes

    Episode 1: Replacing Your Eyes [mp3 link released on July 24, 2012] We’re posting our pilot episode of On the Grid! We’ve been recording the show for a few weeks now, we’ve done tests that will…

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  8. Oh God, It’s Full of Stars

    The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?

    A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?

    Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.

    —Huffduffed by corntoole

  9. Emotional Design for the World of Objects

    Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.

    The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?

    Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.

    Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.

    Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.

    —Huffduffed by corntoole

  10. Reality is Plenty

    Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.

    Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.

    AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.

    Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.

    Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.

    —Huffduffed by corntoole

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