Episode 3: I’m Tired of Looking at Apps (feat. Wilson Miner) – The Design Details Podcast

Another Monday means another episode of Design Details! This week we caught up with Wilson Miner, an insanely thoughtful and talented designer well-known for his work at Apple, Rdio and Facebook.

In this episode we talked with Wilson about game design, his favorite products and more – we hope you enjoy the show!

If you have feedback or suggestions please don’t hesitate to reach us on Twitter at @designdetailsfm or email us directly!

Episode 3 Sponsors:

Weebly (and their Dribbble team)

Hover (use coupon code “sovanilla” to save 10% on your first purchase)

Wilson Miner on the Web:

Website

Twitter

When We Build

Dribbble

Quora

Show Notes:

 02:10 - The Factory

Rdio

03:45 - Game (Teaser Dribbble Shot)

Hearthstone

TableFlip

14:10 - Prototyping tools

Framer

Quartz Composer

Using dummy data while designing

Content Generator Sketch Plugin

Parse

George Kedenburg’s piece on prototyping with Parse and Framer 

Paintcode (mistakenly called “Codepaint”)

Origami

Unreal Engine

Blueprints Visual Scripting

Pixate

27:40 - Style guides for web

Creating Facebook’s style guide

Mike Matas

Brandon Walkin

FB designer/dev onboarding

34:40 – Rdio’s design team

Ryan Sims

Adam Polselli

36:50 – Building & refining

37:40 – Great user onboarding

Hearthstone

42:30 – Novelty != Value

Middle-Earth: Shadow of Mordor

The Two Towers for GameCube

Being creative is inherently value-less if the creation isn’t good.

The Amazing Spider-Man 2

The Fantastic Four

Novelty that paid off

Batman: Arkham series

Shadow of Mordor’s Nemesis System

49:30 – Consuming vs making

Media consumption as fuel

“When We Build”

53:00 – Blizzard’s lack of originality

“I guess I just like liking things.”

55:30 – Image Comics

Spawn

Robert Kirkman

The Walking Dead

Saga

Sex Criminals

Matt Fraction

Hawkeye

1:01:20 - Don’t let the frustration own you

1:01:50 - There are no dream jobs

http://www.designdetails.fm/episode-3/