chrismackintosh / Chris

There are no people in chrismackintosh’s collective.

Huffduffed (11)

  1. Steve Jobs: ‘Computer Science Is A Liberal Art’ : NPR

    Everyone should be able to harness technology, Jobs told Fresh Air's Terry Gross in 1996. In memory of Apple's co-founder and former CEO, we listen back to excerpts of their conversation. "Our goal was to bring a liberal arts perspective … to what had traditionally been a very geeky technology," he said.

    http://www.npr.org/2011/10/06/141115121/steve-jobs-computer-science-is-a-liberal-art

    —Huffduffed by chrismackintosh

  2. Building Native Apps Across Platforms - Jonathan Stark

    Explore an alternative approach to creating apps for iPhone and iPad. The free PhoneGap framework lets you build first-class native iPhone apps using just HTML, CSS, and JavaScript - a technique that also lets you create Android, Nokia, and Blackberry apps from the very same code base. Explore the pros and cons of this approach as you learn to create native-looking animations with jQTouch, complex UI elements with Sencha Touch, and hook into advanced iPhone features (accelerometer, GPS, vibration, and sound) without ever touching Objective-C.

    —Huffduffed by chrismackintosh

  3. Mark Coleran on Fantasy User Interfaces

    I just interviewed Mark Coleran. Mark is a visual and interface designer. Part of his work has been in designing “fantasy user interfaces”: the computer interfaces that you see in movies. He’s designed interfaces for films that include Mission Impossible 3, The Island, The Bourne Identity, and Children of Men. There’s been a bit of a stir about Mark’s work lately, though Mark is keen to point out that he’s hardly the only person doing this work. I wanted to find out how you design computer visuals that are more dramatic than, well, actually using a computer.

    —Huffduffed by chrismackintosh

  4. Working with Clients to get Better Solutions

    As UX practitioners we focus heavily on the user, but this can cause us to undervalue what can be the most crucial input into a design solution – the client. A great client has excellent domain knowledge, harbours years worth of ideas and is able to clearly articulate their goals. This talk will provide tips to make every client a great client as you work together towards a better solution.

    Daniel has always been interested in why and how things work, including people – just ask his family, the subjects of many ‘what if’ experiments. So it didn’t take long before Daniel merged and focused his interests on designing things for people to use. He has been designing software for people for about 10 years and currently works as a Senior Experience Designer at Symplicit.

    download

    Tagged with ux

    —Huffduffed by chrismackintosh

  5. Brian Eno: Improvising Within The Rules

    When Brian Eno works his musical magic, his presence is unmistakable. You may not know of his long solo career or remember his flamboyant debut as the synthesizer stylist in the early days of Roxy Music. But if you're a rock fan, you've certainly heard his studio wizardry as one of pop music's most sought-after producers.

    —Huffduffed by chrismackintosh

  6. Dan Rubin — Creativity, design and interaction with HTML5 and CSS3

    HTML5 and CSS3 are the newest stars of the web: the cor ner stones of pro gres sive enhance ment, the future of online video, the eas i est way to build web appli ca tions for desk top and mobile devices, and a bril liant foun da tion upon which we can add com­plex inter ac tion and ani ma tion lay ers with javascript and Canvas; hap pily — thanks to much-​​improved browser sup port — we can now use them. In this ses sion, Dan Rubin will show you who’s already tak ing advan tage of these lat est addi tions to our tool box, what this means for inter face design ers, and how you can bring the same tech niques to your projects.

    —Huffduffed by chrismackintosh

  7. Josh Williams — Keynote: Where are we going?

    Today’s web is being defined more than ever by buzz words, catch phrases, fads and trends. Startups are being cre ated for star tups sake, stan dards are being hijacked by so-​​called “social media gurus,” and investors are pil ing on one after another look ing to hop on the next big wave. And we, the design ers, devel op ers and inno va tors actu ally build ing the web, are left to won der if we’re still in the dri vers seat.

    During this brisk dis cus sion we’ll sep a rate fads from the future, debate native apps ver sus the mobile web, take an hon est look at the hype behind geo-​​location, then take a step back to ask our selves where the web—and we ourselves—are going. Hold on, it’s going to be a wild ride!

    Josh Williams is CEO and co-founder of Gowalla, a mobile and Web service that gives people around the world a new way to communicate and express themselves through the everyday places and extraordinary settings they enjoy. Gowalla empowers everyone to capture and share their journey as they go while following the happenings of family and friends. Josh is responsible for building and growing the business while leading the product design team. Gowalla was launched in 2009 and is backed by notable investors including Greylock Partners, Alsop-Louie Partners, Founders Fund, and other prominent angel investors. Josh is a self-taught designer and artist who has been creating online for over 15 years. Josh loves mid-century modern design, architecture, skiing, snowboarding and longboarding. He lives in Austin, Texas with his wife and two young daughters.

    http://www.webdirections.org/resources/josh-williams-keynote-where-are-we-going/

    —Huffduffed by chrismackintosh

  8. Stephen Hawking’s “The Grand Design”

    Physicist Stephen Hawking got the world’s attention a long time ago. The brilliant scientist, trapped in wheel chair and Lou Gehrig’s disease, whose mind encompassed the cosmos.

    In “A Brief History of Time”, Hawking laid out what we knew of the universe in compelling imagery and metaphor.

    Now he’s back, with physicist Leonard Mlodinow, for a cosmic update. Not one universe out there, but many, they say. And no need now for God to explain the origin of everything. Science, they say, will do it.

    http://www.onpointradio.org/2010/09/stephen-hawkings-grand-design

    —Huffduffed by chrismackintosh

  9. The Auteur Theory Of Design

    Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.

    In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.

    http://2010.dconstruct.org/speakers/john-gruber

    John Gruber writes and publishes Daring Fireball, a somewhat popular weblog ostensibly focused on Mac and web nerdery. He has been producing Daring Fireball as a full-time endeavour since April 2006.

    He lives in Philadelphia with his wife and son.

    —Huffduffed by chrismackintosh

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