briancmcfarlane / Brian

There are no people in briancmcfarlane’s collective.

Huffduffed (208)

  1. Episode 6: Geoff Manaugh

    Geoff Manaugh, founder of BLDGBLOG and author of "A Burglar’s Guide to the City" sits down with Asad and Jeremiah. They discuss the love affair the world’s best burglars have had with architecture, why burglary may be a dying art, and what some of the best heist movies are.

    Original video:
    Downloaded by

    —Huffduffed by briancmcfarlane

  2. Film Editor Kelly Lyon Dishes On Crafting ‘Saturday Night Live’ Parodies

    She gave us a glimpse into the minds of Fred and Carrie with the Inside Portlandia documentary. She transformed hours of footage shot from a train window into a cinematic meditation for Laura Gibson’s “Empire Builder” video. But 34-year-old editor Kelly Lyon may be best known for crafting the sharp parody clips that have become Saturday Night Live’s widest-reaching viral hits: the family Thanksgiving saved by Adele; the ladies of SNL shimmying around Jimmy Fallon and belting out, “Let’s do it in my twin bed”; Kristen Wiig’s spot-on brand of crazy in the perfume-ad parody “Red Flag.” On this episode of The Long Play, she joins Portland Monthly Style Editor Eden Dawn to talk about the bicoastal lifestyle—and getting intimate with MC Hammer.

    Original video:
    Downloaded by

    —Huffduffed by briancmcfarlane

  3. Final Games Episode 11 - Rich Stanton (Writer Eurogamer/The Guardian/IGN/PC Gamer)

    Final Games is a podcast about the games that inspired us. Host, Liam Edwards is joined by various different game developers, game journalists and industry veterans to talk about the eight games that they’d choose to play for the rest of their lives if they were stuck in a deserted place. Think Desert Island Discs, but for games…

    After a two week break, Liam is back and he’s joined this time by veteran games writer, Rich Stanton. You frequently see his work on Eurogamer and his superb in-depth articles about many different game franchises, now listen to him give his top 8 games. Rich talks at length in this absolutely mammoth three hour episode about the games that have got to him for multiple reasons, whether it be the design, story or setting of a game. Sit back and relax!

    Rich Stanton: @RichStanton

    If you’d like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow

    Final Games is hosted on Soundcloud at: @finalgamespodcast

    You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show!

    Also! You can check out Liam’s video reviews a…

    Original video:
    Downloaded by

    —Huffduffed by briancmcfarlane

  4. Erika Hall – Cultivating Shared Understanding from Collaborative User Research » UIE Brain Sparks

    Erika: I’m like, “You’re fine, but wow, I’m glad I don’t have your job.” She told this really heartbreaking story about an organization she was working at, a giant Internet company. She was working with one executive who was advocating for this new product direction. They were going to be redesigning some things.

    She knew that he was wrong in some of his assumptions, and she said, “You know what? Let’s talk, and I’m going to go over some of the work we’ve been doing that I think is really pertinent to what we’re talking about here.” She set up a meeting with this executive, and then she went back to her research.

    She spent days, she described it. She even worked over the weekend going back over her findings and making sure she had her case all laid out. She put together a really nice presentation and an accompanying report. She was all set. She walked in Monday morning to find out that this executive had canceled their meeting and never rescheduled their meeting.

    That right there, to me, is the crux of the issue. It doesn’t matter how good your research is if you’re not integrated into the decision-making process. You will be ignored, and it doesn’t matter how good the research is if it doesn’t have an impact.

    That’s very different from the academic perspective, where you are doing research for research’s sake. There isn’t this sense of your research is valuable to the extent that it assists some external goal. When you talk about applied research, not pure research, what we do, the research only matters…

    When you come right down to it, you’re not doing this for publication in a journal. You’re doing this to help a business, so the value of your research is measured against how much it helps the business. I’m saying business in the broadest possible sense.

    For people who still have that academic perspective, that can be just as distressing and repellent as I saw this career path. [laughs] That whole moment and that whole conversation both helped me empathize more with people that come from that type of career and that type of background and made me feel much more confident in my own position.

    When I go out and talk to people, a lot of times I get researchers who are very happy that they have a way to bring people into the process, but I do still find that there are people who come from academia, which is not a traditionally collaborative environment. A lot of it has to do with that.

    When you get your professional training in an environment that absolutely does not reward collaboration and then you go into an environment where you’re really supposed to help make a team succeed, you don’t have the tools for that. This is one of the things I really emphasize and what I’ve really been working on.

    People think that working together, talking about the same things in the same room with a group of people means you’re collaborating. Collaboration, really, really doing it, is both unnatural for people and very difficult and requires this high level of attention and commitment.

    The nice part about working with research is doing this research together makes teams more collaborative. By being collaborative and doing the research, it makes the research more effective. It’s this really virtuous cycle, but it doesn’t happen on its own. It absolutely does not happen on its own.

    Researchers, as humans, will do what’s habitual and comfortable for them, which is want to be a specialist, and go off in a corner, and do a rigorous course of study, and write up a report. Then, designers and developers will do what they want to do, which is not read anything and go off and do things that are interesting and feel productive to them.

    You have to recognize that changing these behaviors is not insurmountable, but it requires intentional effort on the part of everyone involved. Once you have that, then it’s all great, and you get people working together. Sometimes, you have to make a change if people come from a much different culture.

    If people come from a really strong, engineering-driven Agile culture or people come from an academic research culture and you get them all together, you have to work on change.

    Jared: In order to make change in the team, part of it I think people run into is this idea, “Well, if I’m going to do research and the team’s going to be heavily involved, now I have to train them how to do the research. What if they do it crappily and the research is not as rigorous as my standards allow?” They get themselves wrapped up in this.

    There’s all this practice that has to happen that if it doesn’t happen, we’ve made something that we can’t base decisions on. One of the things that I’ve seen when people start to do this collaborative stuff is that none of that really matters.

    The real epiphany is that moment where, I don’t know if this has ever happened to you, you have a stakeholder or developer or somebody who has been working on this project for months or maybe even years. The first time they see a real user using the thing that they worked on, they go, “Oh my, why didn’t we do this two years ago? It would’ve settled so many arguments.”

    Even though it was one participant, or even half a participant by the time they come to this epiphany, they’re suddenly all engaged, and they’re like, “Wow, this is so different than what I expected.”

    —Huffduffed by briancmcfarlane

  5. Two Hour Podcast About My Writing #1

    Episode 1 of Two Hour Podcast About My Writing

    This podcast began with a tweet where I said "A podcast that costs money in which I talk about my own writing for 2 hours nonstop without a plan 3x/week & devoting no other time to this". Since then, I’ve changed the details. This is now a free 60-120 minute podcast every Monday night focused only on my own writing ( and I’m only spending 2 hours per week on this.

    Original video:
    Downloaded by

    —Huffduffed by briancmcfarlane

  6. 276 Live at SXSW w/ Scott Aukerman, Paul F. Tompkins

    Scott Aukerman joins Kulap and Howard LIVE at SXSW for a special Bajillion Dollar Propertie$ edition of Who Charted. They break down the top 5 songs on iTunes and discuss if Kulap would ever take Scott’s last name. Paul F. Tompkins stops by during th…

    —Huffduffed by briancmcfarlane

  7. The Incomparable | Team Bucket (Episode 290)


    Team Bucket

    The recently released video game “Firewatch,” by Campo Santo and Panic, is the subject of our discussion this week. This is a game that’s got a plot, but so much of the richness comes from characters and dialogue. Also, there are a lot of trees.


    5, 2016

    1 hour, 31 minutes

    • Games

    Jason Snell

    with Tiffany Arment, John Siracusa, Brian Hamilton, Serenity Caldwell and Tony Sindelar


    (41 M)

    Subscribe to Feed


    ITProTV: Upgrade your brain for 2016 with great training and certification for IT professionals. Try it free for 7 days and save 30% with code SNELL

    Casper: High-quality mattresses with a 100-day return policy. Use code SNELL for $50 toward any mattress purchase.

    The Walking Dead Collectors’ Edition from Eaglemoss: Officially licensed character figures from AMC’s “The Walking Dead”, one month at a time. Start with Rick Grimes for only $4.95 with free shipping.

    Follow theincomparable

    Referenced Works


    Show Notes & Links

    Firewatch (official site)

    Jason’s camera roll (spoilers)


    List all episodes

    About this show


    Book Club

    Comic Book Club

    Old Movie Club

    Rocket Surgery

    Incomparable Network

    Incomparable Blog

    Greatest Hits

    Listen live

    Index by topic

    Gear we use

    Team Bucket

    The recently released video game "Firewatch," by Campo Santo and Panic, is the subject of our discussion this week. This is a game that’s got a plot, but so much of the richness comes from characters and dialogue. Also, there are a lot of trees.

    Please enable JavaScript to view the comments powered by Disqus.

    —Huffduffed by briancmcfarlane

  8. Podcast Beyond : The Firewatch Spoiler Show

    Sean Vanaman, Jane Ng, Jake Rodkin, Chris Remo of Campo Santo talk secrets and spoilers.

    —Huffduffed by briancmcfarlane

  9. The Talk Show ✪: Ep. 141, With Special Guests Guy English and Amy Jane Gruber

    The Talk Show

    ‘Star Wars: The Force Awakens Holiday Spectacular’, With Special Guests Guy English, Amy Jane Gruber, and More

    Thursday, 31 December 2015

    A brief holiday chat about Star Wars: The Force Awakens, with a cavalcade of special guests, including Guy English and Amy Jane Gruber.

    Download MP3.

    Sponsored by:

    Igloo: The intranet you’ll actually like.

    Backblaze: Unlimited, unthrottled online backup for your Mac.

    Wealthfront: An intelligent, automated investing service. They’ll build you a free personalized investment plan in 2 minutes.

    MailRoute: Hosted spam and virus protection for email. Use this link for 10 percent off for the entire lifetime of your account.


    Writers Guild panel discussion between Lawrence Kasdan, JJ Abrams, and Michael Arndt, writers of The Force Awakens.

    This episode of The Talk Show was edited by Caleb Sexton.

    —Huffduffed by briancmcfarlane

  10. Episode 08: Cara Ellison & Jack de Quidt | Script Lock

    Our last episode of the year is here and it’s super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it’s fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that isn’t about making games, and much, much more.

    —Huffduffed by briancmcfarlane

Page 2 of 21Newer Older