Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
Tagged with games code creativity process divergence toying
Also huffduffed as…
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking
-
dConstruct 2012 - Tom Armitage - Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking - Tom Armitage - dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking
-
Making Friends: On Toys and Toymaking
-
Armitage dConstruct 2012
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive
-
Making Friends: On Toys and Toymaking — dConstruct Audio Archive