Designing for multitouch, and multiple touchpoints

In this ‘warts and all’ case study we’ll report on a project to design and develop a multi-touch gestural and tangible user interface that allows visitors to a retail store to interact and learn about products for sale. We will cover issues of developing a user experience that successfully bridges the physical and online worlds, and discuss challenges of designing for gestural and tangible users interfaces, including how to design for 360 degrees, designing for simultaneous control, and working without standards.

Also huffduffed as…

  1. Designing for multitouch, and multiple touchpoints

    —Huffduffed by jaronbarends on

  2. Designing for multitouch, and multiple touchpoints

    —Huffduffed by trinefalbe on

  3. Designing for multitouch, and multiple touchpoints

    —Huffduffed by theJBJshow on

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