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boagworld / collective

There are two people in boagworld’s collective.

Huffduffed (3556)

  1. Jason Scott at The Interval at Long Now | San Francisco

    "The Web In An Eye Blink": A filmmaker, historian, and self-proclaimed rogue archivist, Jason Scott discusses his personal history of preserving the digital commons which began with rescuing his favorite BBS-era "text files" and continued with saving gigabytes of the first user-created homepages (i.e. GeoCities.com) which were about to be trashed by their corporate owner. Today his mission, in his role at the Internet Archive, is to save all the computer games and make them playable again inside modern web browsers. And that’s where things get really weird.

    https://theinterval.org/salon-talks/02015/feb/24/web-eye-blink

    —Huffduffed by adactio

  2. The Field Study Handbook with Jan Chipchase

    Researcher and author Jan Chipchase has a new book — "The Field Study Handbook." We discuss how he came to produce this 500+ page magnum opus — a distillation of his life’s work — and why he is self publishing.

    https://craigmod.com/onmargins/001/

    —Huffduffed by adactio

  3. The State of Progressive Web Apps | Build 2017 | Channel 9

    We discussed what Progressive Web Apps (PWAs) are and their benefits as they allow developers to create web apps that progressively light up features on modern mobile browsers to offer many features t

    https://channel9.msdn.com/Events/Build/2017/C9R04

    —Huffduffed by adactio

  4. Episode 12: Flipper

    This week’s episode of the Awlcast is a special edition, written and recorded by David Obuchowksi, the author of "Dial D for Dolphin," a story about the mystery behind a spam caller he dialed back.

    His story is about phone calls, but it’s also about stories, mysteries, and what we want to believe about both.

    https://theawl.com/dial-d-for-dolphin-7c1d7a3293b4

    ===
    Original video: https://soundcloud.com/the_awl/episode-12-flipper
    Downloaded by http://huffduff-video.snarfed.org/ on Fri, 12 May 2017 08:59:41 GMT Available for 30 days after download

    —Huffduffed by adactio

  5. 262: CSS Grid with Rachel Andrew and Jen Simmons - ShopTalk

    Grid is getting a ton of support in modern browsers and so we’ve got a couple of grid experts in Jen Simmons and Rachel Andrew on to help us navigate the grid – what is it? When can we use it? How do flexbox and grid play together? What about Bootstrap?

    Questions

    7:00 What is grid? And what does it mean?

    16:30 What’s the mobile story for grid?

    22:30 What is grid and why should someone be excited about it?

    27:40 What about all that extra CSS with grid?

    36:10 What’s autofill?

    47:40 How do flexbox and grid play together?

    1:01:02 When should you use something like Bootstrap?

    http://shoptalkshow.com/episodes/262-css-grid-rachel-andrew-jen-simmons/

    —Huffduffed by adactio

  6. Episode 81 - Andy McMillan — Talking To Ghosts

    This week we chatted with Andy McMillan, who is a designer and overall doer, about starting a conference, how people should rip off The Manual, shutting down your Nintendo fan site because your girlfriend made you, and of course MBMBAM.This week’s poltergeists didn’t really happen. But! We have some recommendations: Wes: A podcast called "Friends at the Table" (live-play podcast) Michael:

    https://www.talkingtoghosts.com/home/2017/5/8/episode-80-andy-mcmillan

    —Huffduffed by adactio

  7. Cuneiform

    The Egyptians thought literacy was divine; a benefaction which came from the baboon-faced god Thoth. In fact the earliest known script – “cuneiform” – came from Uruk, a Mesopotamian settlement on the banks of the Euphrates in what is now Iraq. What did it say? As Tim Harford describes, cuneiform wasn’t being used for poetry, or to send messages to far-off lands. It was used to create the world’s first accounts. And the world’s first written contracts, too.

    http://www.bbc.co.uk/programmes/p050skkr

    —Huffduffed by adactio

  8. Video Games

    From Spacewar to Pokemon Go, video games – aside from becoming a large industry in their own right – have influenced the modern economy in some surprising ways. Here’s one. In 2016, four economists presented research into a puzzling fact about the US labour market. The economy was growing, unemployment rates were low, and yet a surprisingly large number of able-bodied young men were either working part-time or not working at all. More puzzling still, while most studies of unemployment find that it makes people thoroughly miserable, the happiness of these young men was rising. The researchers concluded that the explanation was simply that this cohort of young men were living at home, sponging off their parents and playing videogames. They were deciding, in the other words, not to join the modern economy in some low-paid job, because being a starship captain at home is far more appealing.

    http://www.bbc.co.uk/programmes/p051gbxd

    —Huffduffed by adactio

  9. The Future of the Future

    How does the accelerating pace of technology change the way we think about the future?

    It’s said that science fiction writers now spend more time telling stories about today than about tomorrow, because the potential of existing technology to change our world is so rich that there is no need to imagine the future - it’s already here. Does this mean the future is dead? Or that we are experiencing a profound shift in our understanding of what the future means to us, how it arrives, and what forces will shape it?

    Presenters Timandra Harkness and Leo Johnson explore how our evolving understanding of time and the potential of technological change are transforming the way we think about the future.

    http://www.bbc.co.uk/programmes/b08nqc4j

    —Huffduffed by adactio

  10. Episode 156 - Ariel Waldman

    Cara chats with "What’s It Like in Space?" author Ariel Waldman about her incredible career improving accessibility of science and space exploration for anyone and everyone. They discuss her work on the council for NASA Innovative Advanced Concepts and her previous work at NASA’s Colab program, along with her two flagship initiatives, Spacehack.org and Science Hack Day. Follow Ariel: @arielwaldman.

    http://carasantamaria.com/podcast/ariel-waldman

    —Huffduffed by adactio

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