Tagged with “dan” (7)

  1. Dan Rubin — Creativity, design and interaction with HTML5 and CSS3

    HTML5 and CSS3 are the newest stars of the web: the cor ner stones of pro gres sive enhance ment, the future of online video, the eas i est way to build web appli ca tions for desk top and mobile devices, and a bril liant foun da tion upon which we can add com­plex inter ac tion and ani ma tion lay ers with javascript and Canvas; hap pily — thanks to much-​​improved browser sup port — we can now use them. In this ses sion, Dan Rubin will show you who’s already tak ing advan tage of these lat est addi tions to our tool box, what this means for inter face design ers, and how you can bring the same tech niques to your projects.

    —Huffduffed by bigskinnyboy

  2. Dan Hill — Closing keynote: 15 years in

    It is time for the prac tice of web devel op ment and design to broaden its hori zons. How can the skills and expe ri ence we’ve acquired over the last 15 years of work ing on the inter net be applied more broadly to, say, the design of cities, build ings, organ i sa tions, gov ern ment and so on?

    In a slightly fool hardy, ambi tious talk, Dan will draw from his expe ri ence of lead ing design across the BBC’s web sites, co-​​founding the global media prod uct Monocle, work ing with projects like Lonely Planet, Channel 4, Urbis museum and the Spice Girls web site, and now his cur rent work with the mul ti dis ci pli nary design con sul tancy Arup, where he helps design bet ter cities, build ings and streets.

    Dan will sug gest that some of these core ideas — har ness ing user-​​centred think ing with the sparks of indi vid ual insight, work ing with real-​​time data, sep a rat ing con tent from pre sen ta tion, mul ti dis ci pli nary design-​​centred prac tice, enabling adap ta tion and hack a bil ity, bal anc ing top-​​down inter ven tion with bottom-​​up emer gence, amongst oth ers — might work effec tively as core prin ci ples of ser vice design, offer ing new ways to build, design, inno vate and oper ate to ser vices, prod ucts and organ i sa tions well out side of the Australian web industry’s tra di tional focus.

    —Huffduffed by bigskinnyboy

  3. Boil, Simmer, Reduce

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.

    In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.

    http://2010.dconstruct.org/speakers/brendan-dawes

    Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.

    —Huffduffed by bigskinnyboy

  4. Episode 10: Punch the Monkey

    Dan is joined by John Gruber of Daring Fireball and Craig Hockenberry the creator of Twitterrific at Icon Factory. We talk about the Tweetie acquisition by Twitter, the iPhone OS 4, iAds, Game Center, and more.

    Jim Coudal of Coudal Partners drops in by phone to talk about the new and emerging advertising marketplace and ecosystem Apple is creating.

    —Huffduffed by bigskinnyboy

  5. Design with Intent: How designers can influence behaviour

    "Whatever we design - products, services, environments, systems - we have an opportunity to influence user behaviour. Bringing together ideas from different disciplines, ‘Design with Intent’ aims to give designers a way of addressing areas where influencing behaviour would provide benefits for users and for society in general - particularly, reducing the environmental impacts of product use. Slides available here: http://bit.ly/Vyn44"

    —Huffduffed by bigskinnyboy