Tagged with “2010” (25)

  1. Simon Pascal Klein — Setting standards-​​friendly web type

    Web typog ra phy has in the past two years seen a resur gence in inter est and many would agree only rightly so, with most of the con tent on the web still tex tual. However the range of tech ni cal options avail able for set ting type on the web is quite broad—not to men tion the range of styl is tic choices available—and often con fus ing. This ses sion aims to demys tify the cur rent tech niques avail able to set type on the web by com par­ing and con trast ing the var i ous options at hand while offer ing a set of good defaults and safe advice for not only mak ing it acces si ble but also plea sur able to read.

    —Huffduffed by bigskinnyboy

  2. Dan Rubin — Creativity, design and interaction with HTML5 and CSS3

    HTML5 and CSS3 are the newest stars of the web: the cor ner stones of pro gres sive enhance ment, the future of online video, the eas i est way to build web appli ca tions for desk top and mobile devices, and a bril liant foun da tion upon which we can add com­plex inter ac tion and ani ma tion lay ers with javascript and Canvas; hap pily — thanks to much-​​improved browser sup port — we can now use them. In this ses sion, Dan Rubin will show you who’s already tak ing advan tage of these lat est addi tions to our tool box, what this means for inter face design ers, and how you can bring the same tech niques to your projects.

    —Huffduffed by bigskinnyboy

  3. Shane Morris — Interaction design school 101

    When I first picked up Matthew Frederick’s book: “101 Things I Learned in Architecture School” I was struck by the num ber of prin ci ples of archi tec ture that can be directly applied to inter ac tion design, but also dis il lu sioned by the fact that Interaction Designers gen er ally do not have a sim i lar body of knowl edge to draw on. Sure we have lots of “process”, but rel a tively lit tle “wis dom” of the sort found in this book.

    The field of Interaction Design isn’t very old — If we’re talk ing purely soft ware inter­face design, then let’s say about 25 years old. No sur prise, then, that we bor row heav­ily (and unashamedly) from a range of other, more estab lished, dis ci plines. We try to com pen sate for our rel a tive lack of a his tory, tra di tion or body of knowl edge by lever­ag ing oth ers’. That’s entirely appro pri ate — but how far does it get us? Interaction Design is an essen tial com po nent of the deliv ery of vir tu ally any prod uct or ser vice today. Many of us may already be at the point where we inter act with more dig i tal prod ucts in a day than we do phys i cal prod ucts, and many of the most impor tant trans ac tions in our lives are entirely vir tual. Maybe Interaction Design needs to be taken a bit more seriously?

    In this talk I’d like to reflect on my almost 20 years as an inter ac tion designer — the things I’ve learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we’ll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101​.com (the blog I share with Matt Morphett), and beyond.

    —Huffduffed by bigskinnyboy

  4. Matt Balara — Flogging design: best practices in online shop design

    Considering how many busi nesses depend upon the web for their income, it’s shock­ing how poorly designed most shops are. Not only aes thet i cally, but also as far as ease of use, retail psy chol ogy and user expe ri ence are con cerned. How can we design bet­ter shops? If cus tomers enjoy shop ping more, won’t our clients earn more? Can forms be fun? What’s the psy chol ogy behind online pur chases? How can online and offline buy ing expe ri ences be har monised? Matt Balara will share some of his 15 years of expe ri ence design ing web sites, the vast major ity of which have sold some thing or other.

    —Huffduffed by bigskinnyboy

  5. Aral Balkan — The Art of Emotional Design

    Most apps suck. Making an app that doesn’t suck is hard work and requires uncom­pro mis ing focus. We call apps that don’t suck “usable”. However, in the Age of User Experience, mak ing apps that are merely usable is no longer good enough.

    So how can you go beyond mak ing usable apps to cre at ing excep tional expe ri ences that evoke pow er ful emo tions in users?

    In this inspi ra tional ses sion, Aral will offer you an impas sioned glimpse into his approach of author ing apps that peo ple find joy ful and fun; apps that peo ple fall in love with.

    Delight, story, empa thy, char ac ter, voice, beauty, fun, and play are just some of the top ics that will be cov ered and illus trated with exam ples from Aral’s decade-​​long expe ri ence in author ing web, Flash, desk top, and mobile apps, includ ing his lat est top-​​selling iPhone app, Feathers.

    —Huffduffed by bigskinnyboy

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