banterability / tags / media

Tagged with “media” (7)

  1. Upgrade #203: I Have Felt the Power of the Snell Zone - Relay FM

    Federico Viticci and Serenity Caldwell join Jason and Myke to dive deep into how we use our iPads for business as well as creative pursuits, including writing and illustration.

    https://www.relay.fm/upgrade/203

    —Huffduffed by banterability

  2. #29 - OLIVIA TATERS, ROBOT TEENAGER

    She may not always communicate in complete sentences, but she’s convincing enough that teenagers actually converse with her. Also, she’s …

    http://www.onthemedia.org/story/29-olivia-taters-robot-teenager/

    —Huffduffed by banterability

  3. Neighbors | This American Life

    Stories of people trying to love their neighbors…and failing.

    http://www.thisamericanlife.org/radio-archives/episode/184/neighbors

    —Huffduffed by banterability

  4. Ethan Marcotte: Responsive Web Design Interview — The Way of Responsive Web Design | Design Interview

    Ethan Marcottee explains responsive web design. He also takes us through his own process to building a responsive site which includes applying media queries and designing for the mobile.

    http://www.dormroomtycoon.com/ethan-marcotte-responsive-web-design-interview-the-way-of-responsive-web-design-design-interview/

    —Huffduffed by banterability

  5. Tom Coates - A New Network

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  6. Christian Crumlish: Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns

    As we use social tools on the web, design patterns are emerging. Social design must be organic, not static, emotional, not data-driven. A social experience builds on relationships, not transactions.

    In 2008, Yahoo!’s Christian Crumlish introduced the idea of social design patterns to BayCHI. He returns in 2010 to share what he learned over two years. With his Yahoo! colleague Erin Malone, Christian created a wiki to gather social design patterns and published a snapshot of the wiki in book form.

    Among the many principles of social design, Christian presents five:

    • Pave the Cowpaths: Watch what people do, then support and adapt to that behavior.
    • Talk Like a Person: Use a conversational voice. Be self-deprecating when an error occurs. Ask questions.
    • Be Open: Embrace open standards. Support two-way exchange of data with other applications.
    • Learn from Games: Give your application fun elements, like collecting and customization.
    • Respect the Ethical Dimension: Understand the expectations people have in social situations and abide by them.

    Christian then describes five practices:

    • Give people a way to be identified and to characterize themselves.
    • Create social objects that give people context for interaction.
    • Give people something to do, and understand the continuum of participation, from lurkers to creators to leaders.
    • Enable a bridge to real life.
    • Let the community elevate people and the content they value.

    Finally, he discusses five anti-patterns, commonly-used design choices that appear to solve a problem but that can backfire and pollute of the commons. Examples:

    • The Cargo Cult: Copying successful designs without understanding why they are successful.
    • Breaking Email: Sending an email alert, but rejecting or silently discarding the reply.
    • The Password Anti-Pattern: Asking people for their password to another service encourages poor on-line hygiene.
    • The Ex-Boyfriend Bug: Connecting people who share a social circle but who have reasons to avoid each other.
    • The Potemkin Village: Building groups with no members. Instead, let people gather naturally.

    Christian stresses that social design is an ecosystem in which designers must balance many trade-offs. Not every design pattern applies to every application, but good designers can use patterns to strike a balance that works.

    http://chi.conversationsnetwork.org/shows/detail4459.html

    —Huffduffed by banterability

  7. Something Something Social Media: The Overdue Minority Report

    Audio of Merlin Mann’s presentation at Phoenix WordCamp 2009.

    —Huffduffed by banterability