US forces in Iraq were part of a firefight in the city of Fallujah on Thursday. At least six Iraqis were killed. It was not known precisely what role the American troops were playing in the situation. Even though President Obama declared the end of combat missions, the history of the Iraq War is still being written. And it is being written, every day, on Wikipedia. The Iraq War entry on that site is massive, thousands of edits over the years. Still, the only thing most people see is the most recent version. James Bridle is a writer, editor, and publisher in London. He gathered together all the Wikipedia material related to the war from 2004 to 2009 and made a 12 volume set of hard bound books. We talk to James Bridle about war, the memory of the internet, and how to make an accurate accounting on a site that’s always changing. Also in this show, we talk to Anders Wright about Halo Reach.
Web typography has come a long way, but how do you find inspiration to push your designs forward online? Letters can say far more than the words they spell.
In her session, Samantha will look at the lettering surrounding us everyday, tapping into the way it makes us feel. If you don’t already get emotional about which font to use, you will, looking at letters in a whole new way and learning how to translate those feelings into your web designs.
Samantha Warren loves big concepts as much as she loves badass typography and thrives on telling interesting stories through usable interfaces. She has written articles for .net Magazine, regularly speaks at industry events and is on the Board of the Art Directors Club of Washington DC. When she is not doing any of the above you can find her enthusiastically teaching typography and web design at the Center for Digital Imaging Arts at Boston University.
The internet has been around long enough now that it has a proper history, and it has started to produce media and artefacts that live in and comment on that history. James will be talking about his work with writing, books and wikipedia that hopes to explain and illuminate this temporal depth.
James Bridle is a publisher, writer and artist based in London, UK. He founded the print-on-demand classics press Bookkake and the e-book-only imprint Artists’ eBooks, and created Bkkeepr, a tool for tracking reading and sharing bookmarks, and Quietube, an accidental anti-censorship proxy for the Middle East. He makes things with words, books and the internet, and writes about what he does at booktwo.org.
A careen through grassroots innovation, speculative design, supply chains and sexual healthcare provision, lashing down over-caffeinated flailing into the grit of socio-technical systems.
Georgina Voss is a writer and researcher working on the interplay of technology, politics and culture. She sometimes writes for The Guardian, and she’s currently in residence at the lovely Lighthouse Arts right here in Brighton working on a design fiction project that asks “what could digital fabrication and hyper-local manufacturing offer to the provision of sexual healthcare?”
She also holds a doctorate from Sussex Uni, so that’s Doctor Georgina Voss to you.
George has a knack for exposing the networks underlying the most normal-seeming activities. Usually “logistics” isn’t a word that conjures up much excitement, but George can make you look at shipping containers in a whole new light.
Oh, and she also hosts a great podcast called Gin and Innovation which has featured dConstruct alumni Dan Williams and James Bridle.
Unraveling the Mysteries of Inspiration | Veerle Pieters | New Adventures In Web Design conference | Nottingham | 20th January 2011
Trying to define or explain inspiration is really difficult. Inspiration is an essential phase in our design process as it is where the creation is ignited. How can inspiration be triggered? Are there ways to find out how inspiration works? How can we break a creativity block? There might not be black and white answers to these questions, but by sharing some analyses with practical examples we might find inspiration easier.
The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.
Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.
In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.
Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.
How computers and digital technology affect our lives around the world.
Click investigates triumphs and pitfalls of the digital age at the dConstruct conference.
James will discuss the architecture of datacenters, the subjectivity of Google Street View, and the pixelation of everything, in an attempt to calibrate our new position in the world.
Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.
In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.
John Gruber writes and publishes Daring Fireball, a somewhat popular weblog ostensibly focused on Mac and web nerdery. He has been producing Daring Fireball as a full-time endeavour since April 2006.
He lives in Philadelphia with his wife and son.
We may not have jetpacks and flying cars, but artificial intelligence is taking ever greater strides.
This week on the podcast we look one day into the future at some of the biggest technological designs of the next few years set to beam out of this year’s dConstruct Conference, part of the Brighton Digital festival.
Joining Alex Hern on the panel is time traveller Ingrid Burrington who argues that the time machines of today don’t look like Deloreans, they look like NTP servers, real-time data streams and predictive models, Nick Foster an industrial designer working on future projects for google and Carla Diana who thinks that the robot takeover will start in our kitchens.