subscribe

banterability / Jeffrey Long

Maker of things. Taker of naps. Unreliable narrator

There are no people in banterability’s collective.

Huffduffed (280)

  1. Episode 1: Lauren Duca

    Lauren and Ali talk about blowing up overnight, imposter syndrome and confidence, Tucker Carlson’s obsession with Lauren, navigating Twitter trolls, the duality of being a woman who is brash and crude and also smart and political, and a lot more!

    Follow Lauren on Twitter: twitter.com/LaurenDuca

    ===
    Original: https://soundcloud.com/killingitpodcast/lauren-duca
    Downloaded by http://huffduff-video.snarfed.org/ on Mon, 07 Aug 2017 18:38:20 GMT Available for 30 days after download

    —Huffduffed by banterability

  2. Edgar Wright and Quentin Tarantino Hot Fuzz Commentary 2007

    Edgar Wright and Quentin Tarantino Hot Fuzz Commentary 2007

    ===
    Original video: https://www.youtube.com/watch?v=FxWfWgOAg-A
    Downloaded by http://huffduff-video.snarfed.org/ on Wed, 26 Jul 2017 18:20:20 GMT Available for 30 days after download

    —Huffduffed by banterability

  3. Interview: Scott Forstall and Original iPhone Innovators @ Computer History Museum

    Museum Historian John Markoff moderates a discussion with former iPhone team members Hugo Fiennes, Nitin Ganatra and Scott Herz, followed by a conversation with Scott Forstall.

    The Scott Forstall part begins at 1h07.

    © Computer History Museum

    ===
    Original video: https://www.youtube.com/watch?v=zjR2vegUBAo
    Downloaded by http://huffduff-video.snarfed.org/ on Wed, 21 Jun 2017 12:37:17 GMT Available for 30 days after download

    —Huffduffed by banterability

  4. “Come With Me If You Want To Live, Or How To Survive A Time Travel Paradox” by Ingrid Burrington

    At a conference focused on ‘designing the future’, the concept of and narratives about time travel seem like inevitable topics of conversation. While there are a wide variety of types of time travel stories, the narrative Ingrid has been thinking about the most is the one in which someone from the future (or, depending on how you think about time travel paradoxes, a future) comes to the past and intervenes to rewrite and/or game their present.

    Ingrid has been thinking about this particular kind of time travel for a few reasons. One is that she has been kind of obsessed with the Terminator movies (for reasons she’ll get into a little bit later) and the other is she’s been interested in emerging technologies and systems that, while not literally from the future, share certain motivations with the revisionist time traveler. The time machines used today don’t look like Deloreans. They look like NTP servers and low-latency networks, like real-time data streams and predictive models, visitors from algorithmically bestowed futures to let us fix, or at least game, our current conditions.

    These systems for forecasting futures, however, often lend themselves to the same predestination paradox or self-fulfilling prophecy faced by the T-800 in the first Terminator movie. SKYNET creates John Connor by trying to kill Sarah Connor, governments create terrorists by trying to find terrorists, capitalism eats itself by trying to move faster than capitalism.

    So Ingrid been thinking a lot about this because she’s been thinking about resistance—resistance within time travel narratives and resistance to proscribed futures. How do you design a future with resistance built in? What does that resistance look like? In popular time travel narratives, it tends to look like a lot of property destruction—like taking, or quite literally breaking, time and time machines. While she may not be completely sold on that method, there are some examples of acts of civil disobedience that she thinks might offer some insights into the fragility of futures and why, exactly, the Terminators keep on coming.

    http://archive.dconstruct.org/2015/timetravel

    —Huffduffed by banterability

  5. “Come With Me If You Want To Live, Or How To Survive A Time Travel Paradox” by Ingrid Burrington

    At a conference focused on ‘designing the future’, the concept of and narratives about time travel seem like inevitable topics of conversation. While there are a wide variety of types of time travel stories, the narrative Ingrid has been thinking about the most is the one in which someone from the future (or, depending on how you think about time travel paradoxes, a future) comes to the past and intervenes to rewrite and/or game their present.

    http://archive.dconstruct.org/2015/timetravel

    —Huffduffed by banterability

  6. #006 - FAA Part 107 Test Prep and Study Guide for Drone Pilots

    Test prep and study guide for the FAA’s Part 107 knowledge test for commercial drone pilots. Ian reviews the entire 35 questions—and answers—that he was administered during the online test (for Part 61 certificated pilots) for the upcoming commercial drone regulations that will be in place on August 26th, 2016. Be advised: the test for non-pilots will have 60 questions, this is not the full question bank for that test! Check the Commercial Drones FM website for more information and links.

    http://commercialdrones.fm/home/faa-part-107-test-study-guide-test-prep-drone-pilots

    —Huffduffed by banterability

  7. What if Mondrian Were a Programmer? - Studio 360 - WNYC

    A computer programmer tries to replicate the styles of great painters like Cassatt, Mondrian, and Magritte using code.

    http://www.wnyc.org/story/what-if-mondrian-were-a-programmer-vart/

    —Huffduffed by banterability

  8. Inbox Zero: Merlin Mann on Getting Things Done, Opportunity Cost and Sunk Cost Fallacy

    Merlin Mann on Inbox Zero, Getting Things Done, Opportunity Cost, and Sunk Cost Fallacy

    https://beyondthetodolist.com/merlin-mann-on-inbox-zero-getting-things-done-opportunity-cost-and-sunk-cost-fallacy/

    —Huffduffed by banterability

  9. 37 - “Stay True to Your Art”: How Max Temkin Raised $10 Million on Kickstarter with NO Paid Advertising, Rejecting “Marketing Tricks”, and Ignoring “Guru Advice” (Like Mine!) - Crowdfunding Uncut

    “The smartest thing we did [making Secret Hitler] was reject old fashion, old media, old world advice of how to trick people into giving you their money” – Max Temkin

    If you are becoming frustrated, depressed, and disillusioned learning about how to raise money to fund your project, then then this podcast will inspire you. Max Temkin has directly raised, or advised in a number of projects that have raised over $10 million total on Kickstarter. You MAY have heard of them… In December, 2015, Max raised $1,479,046 for “Secret Hitler”, a social deduction table game based in pre World War 2 Germany. Players, representing either liberal or fascist German politicians, have to help or hinder the beautifully illustrated Junta-Komodo-Dragon-Adolf-Hitler from being elected Chancellor and starting World War 2. His goal was $54,450 and he raised over $100,000 in the first 24 hours. But that is not where he started. His first project was Cards Against Humanity, one of the first games in the early days of Kickstarter, raised “only” $15,540 but since exploded and has been #1 Best Seller on Amazon for Toys and Games for as long as we can remember.(…and is a staple at every games night I host with friends!) In fact, Cards Against Humanity, as of publishing, occupies 3 – WOW! –  of the top 20 spots on the Amazon.com Best Seller List including the TOP 2, besting classics like Jenga and Connect 4. Max also helped advise his friends who made the Most Backed Game in Kickstarter history,  Exploding Kittens, which raised $8,782,571. Max understands Kickstarter, the Kickstarter Community, and his audience, probably better than anyone on the planet. But Max is not a “marketer”. He hates “gimmicks” and “tricks” and “gurus who don’t know what they are talking about”.Max is an Artist. If you are feeling jaded by the Kickstarter Marketing World, and think that in order to fund your project you need to sacrifice your vision, then listen now. It will be the best 38 minutes of your day, guaranteed! You will discover

    The number #1 Trend in Kickstarter Today

    Why Max still has the “fear to launch” and it never goes away, even after millions of dollars raised

    Why it is important to ignore the temptation to look for “tricks” and “gimmicks” to hit your goal and “focus on the art”

    Why no one knows really knows what the future of your project, or any project, holds

    What it means to “front load” your project, and why it is absolutely critical to the success of your project (…and also when it isn’t!)

    Why “failing a project is a gift”…and how to embrace failure so “you are not on the hook to build something nobody wants”

    Why you should never take the money if you don’t reach your funding goal on Indiegogo

    Why you should “Show don’t tell” to sell your project

    The importance of “user testing” and “iteration” to produce the best product possible before you launch your campaign (Max took a year and over a hundred iterations to get Secret Hitler just right

    The importance of knowing your market better than they know themselves

    The difference between “a good project and a good life”

    Why your story is so important and why you need to be crystal clear communicating what it is about

    Your page should clearly explain why a backer should not fund your project

    How crushing his funding goal on Cards Against Humanity set the project delivery back

    Famous last words: “Finally, I am not the funniest guy in the room” -Del Close Resources Mentioned: Connect with Max on Twitter Check out his website at Maxistentialism.com Secret Hitler

    Secret Hitler Website

    Secret Hitler Kickstarter Campaign

    Secret Hitler on Forbes

    Cards Against Humanity

    Cards Against Humanity Website

    Cards Against Humanity Kickstarter Page

    Cards Against Humanity Review

    Kickstarter CASE STUDY: Cards Against Humanity

    Buy Cards Against Humanity on Amazon

    Max’s Other Projects

    Humans vs Zombies – Help develop the software that powers games of Humans vs. Zombies at over 350 locations and universities all over the world.

    Philosophy Posters – Ten giant philosophy posters with big ideas presented simply.

    Wearwolf – A simple game about deceiving your friends.

    Maxistentialism Zine – A monthly zine about philosophy, design, humor, and social insects, delivered to your door for one year.

    Spelunky Dance – An interpretive dance for Andy Baio.

    Exploding Kittens

    Exploding Kittens Website

    Exploding Kittens Kickstarter Page

    Exploding Kittens on Forbes

    Buy Exploding Kittens on Amazon

    http://www.crowdfundinguncut.com/podcast/37-stay-true-to-your-art-how-max-temkin-raised-10-million-on-kickstarter-with-no-paid-advertising-rejecting-marketing-tricks-and-ignoring-guru-advice-like-mine/

    —Huffduffed by banterability

  10. Expo Audio: Daring Fireball Live | Macworld

    A special from the Macworld Expo show floor: Daring Fireball blogger John Gruber and Panic’s Cabel Sasser discuss the issues of the week.

    http://www.macworld.com/article/1054872/macworld-expo/mwpod68.html

    —Huffduffed by banterability

Page 1 of 28Older