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astanush / Aaron

There are no people in astanush’s collective.

Huffduffed (7)

  1. Creativity: From a Pile of Rocks to a Work of Art

    —Huffduffed by astanush

  2. Mobilizing Web Sites: Strategies for Implementation

    Kristofer Layon Web & Mobile Designer, Capella Education Company

    http://kristoferlayon.files.wordpress.com/2012/03/klayonsxsw2012.pdf

    “Mobile first” is the mantra on the lips of most mobile evangelists. The trouble is, the advice of many experts to start fresh with a new mobile design, optimize for performance, and try to accommodate all mobile devices both common and uncommon — this ends up being quite a daunting list. And it can frighten many web designers away from trying to embrace mobile design at all.

    But as with anything that is completely new, it is a lot easier to ease into it rather than jump directly into the deep end. Plus, if you’re like most web designers, you have existing web sites that could benefit from some mobile love, yet aren’t likely to be getting a completely new mobile-oriented redesign (either due to time or cost).

    Mobilizing web sites encourages web designers to optimize existing web sites for mobile presentation, and to do so incrementally starting with screen layout, navigation, typography, images, forms, and content. Doing this, while aiming for the most common mobile platforms first, gets you to most mobile devices in the least amount of time. Then, taking a product-managed approach, you can continue to progressively enhance your site to improve performance and broaden device support.

    Don’t set your expectations too high and think that getting into mobile web design requires perfection. Just get started! Then as you learn more and gain a better appreciation of mobile’s context and constraints, you can raise your expectations and fine-tune your focus.

    Mobilizing web sites: start optimizing your corner of the web for mobile presentation today.

    —Huffduffed by astanush

  3. The page is dead

    Jacob Surber Prod Mgr HTML Design, Adobe

    Responsive web design is changing the definition of a "page," as it aims to address the growing variety of device form factors and locations where content is consumed. Additionally, as the web evolves, rules and limitations must be better understood in order to create truly unique content. This session will focus on design philosophy and development techniques to create and adapt your content for maximum impact, regardless of where and how it is consumed. Topics will include: • Proper elements for the proper content • Design for context • Adapt your UI and adapt your content • Design with ratios vs. design with pixels • Know the limitations • Designing with limitations • Let the limitations set you free.

    —Huffduffed by astanush

  4. Designing for Content Management Systems

    Jared Ponchot Creative Dir, Lullabot

    The job of a web designer these days includes designing for content that changes, is highly dynamic, and often does not yet exist. Gone are the halcyon days of static, 5 page websites that are just as rigid as a printed brochure (let’s be honest, we don’t miss that). This reality has created a great deal of debate within our industry and a fair amount of difficulty in our design processes.

    In this session we’ll cover some basic design concepts and principles that can be applied when designing for CMS-driven websites. We’ll also outline some tips and tricks for your design process, and explore some of the biggest hurdles and potential pitfalls in designing for yet created and ever-changing content.

    —Huffduffed by astanush

  5. Retraction | This American Life

    We’ve discovered that one of our most popular episodes contained numerous fabrications. This week, we detail the errors in Mike Daisey’s story about visiting Foxconn, which makes iPads and other products for Apple in China. Marketplace’s China correspondent Rob Schmitz discovered the fabrications. Transcript. Press Release.

    http://www.thisamericanlife.org/radio-archives/episode/460/retraction

    —Huffduffed by astanush

  6. CSS for Grown Ups: Maturing Best Practices

    In the early days of CSS the web industry cut its teeth on blogs and small personal sites. Much of the methodology still considered best-practise today originated from the experiences of developers working alone, often on a single small style sheet, with few of the constraints that come from working with large distributed teams on large continually changing web projects.

    The mechanics of CSS are relatively simple. But creating large maintainable systems with it is still an unsolved problem. For larger sites, CSS is a difficult and complex component of the codebase to manage and maintain. It’s difficult to document patterns, and it’s difficult for developers unfamiliar with the code to contribute safely.

    How can we do better? What are the CSS best practises that are letting us down and that we must shake off? How can we take a more precise, structured, engineering-driven approach to writing CSS to keep it bug-free, performant, and most importantly, maintainable?

    http://schedule.sxsw.com/2012/events/event_IAP9410

    —Huffduffed by astanush

  7. Why Mobile Apps Must Die

    Mobile apps are on a clear trajectory for failure. It’s just not possible to have an app for every device in my house, every product I own and every store I enter. Much like Yahoos original hierarchy gave way to Google’s search. Applications have to give away to a ‘just in time’ approach to applications.

    This talk will explain how applications must give way to a more universal approach to application distribution, one based on the mobile web and cloud services. The problem of course, is that the mobile web has both hands tied behind its back. Any mobile app today is locked away behind a browser ghetto: in effect, a sub OS inside a larger mobile OS.

    This isn’t just an arbitrary technology debate, a just-in-time approach to application functionality can unleash entirely new sets of application, ones which are impossible with native apps.

    This talk will layout how this problem can be fixed, and what changes need to take place, outside of just HTML5, for it to happen.

    Scott Jenson, Creative Dir, frog design

    As frog’s Creative Director, Scott Jenson was the first member of the User Interface group at Apple in the late 80s, working on System 7, the Apple Human Interface guidelines and the Newton. After that, he was a freelance design consultant for many years, then director of product design for Symbian, and finally managed the mobile UX group at Google. You can follow frog Creative Director Scott Jenson on Twitter @scottjenson.

    http://schedule.sxsw.com/2012/events/event_IAP12580

    —Huffduffed by astanush