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Tagged with “videogames” (18)

  1. Critical Close-up: Metal Gear Solid 3

    Here’s a 45-minute cinematic docu-review of one of the most entertaining game stories ever.

    WARNING: Massive spoilers contained within… It was really hard not to go out and just play through the whole game over again. Hope you all enjoy.

    This video uses music and sound effects from For fun further reads, I encourage: Books: Articles:

    Original video:
    Downloaded by

    —Huffduffed by zzot

  2. Blood Is Compulsory: How We Talk About Advanced Warfare

    A criticism of Call of Duty, warfare games and gaming reviews.

    Audio rip, original here:

    —Huffduffed by zzot

  3. Doom & Myst, 20 Years After - NYU Game Center Lecture

    There are few games as important or influential as DOOM and MYST. While DOOM founded what would become one of the defining genres of video games, MYST introduced a huge new audience to the digital art form.

    Join us for an evening with two of the most important creative forces behind these two world changing games, John Romero (DOOM) and Rand Miller (MYST), as they discuss their visionary works. The free-wheeling conversation, moderated by Frank Lantz, director of the NYU Game Center, will find the two legends meditating on their subsequent careers, sharing their thoughts about the development and future of the game industry, and commenting on the legacies of each other’s work.

    Audio rip, original under CC by nc sa 3.0, here:

    —Huffduffed by zzot

  4. How Video Games Are Getting Inside Your Head — And Wallet : All Tech Considered : NPR

    Some parents say their children are addicted to video games, but it’s no accident that kids can get lost in them. Game developers are studying gamers’ actions as they play in order to make the games more compelling — and lucrative.

    —Huffduffed by zzot

  5. When Playing Video Games Means Sitting On Life’s Sidelines : NPR

    The reSTART clinic in Washington State treats Internet addicts. Many of the young men who go through the program have been using video games as an escape for years, only to lose themselves in the process. But avoiding the Internet can be nearly impossible, and finding the right balance is a "constant struggle," one patient says.

    —Huffduffed by zzot

  6. Paola Antonelli: Why I brought Pac-Man to MoMA

    When the Museum of Modern Art’s senior curator of architecture and design announced the acquisition of 14 video games in 2012, "all hell broke loose." In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she’s delighted to challenge preconceived ideas about art and galleries, and describes her burning wish to help establish a broader understanding of design.

    Audio rip, original here:

    —Huffduffed by zzot

  7. Nostalgia for the MUD - Tom Armitage

    I talk about my first online encounters before the Internet proper – over Wireplay, BT’s dial-up gaming service that simulated IPX networking for DOS games of the mid-nineties. And, more specifically, my time in MUD2, their recreation of the Essex MUD.

    Original here:

    —Huffduffed by zzot

  8. Gameological In Stereo - Episode 8: Sense Of Wonder

    We try to pin down that ineffable feeling of new-video-game awe. Plus: Teti’s mom returns with another Facebook game review.

    —Huffduffed by zzot

  9. Six New Video Games That Will Get You Hooked - All Tech Considered - NPR

    Video game makers are rolling out their new titles — with a wide range of creativity and style — just in time for the holiday shopping season. Jamin Warren, founder of Kill Screen magazine, shares his top picks.

    —Huffduffed by zzot

  10. Unlimited Hyperbole #1 - Joe Martin

    Unlimited Hyperbole is a new, tiny podcast I’ve made. It’s about games and the stories we tell about them. I’ll be releasing a new episode every Monday, each with a special guest. I’ll be talking to them about a topic decided for a season of five episodes. This season: “My Favourite Game”.

    In this first episode Dan Pinchbeck, Creative Director of TheChineseRoom and designer on Dear Esther, talks about his favourite game: STALKER: Shadow of Chernobyl.

    Why did the game make Dan re-evaluate his PhD on narrative in computer games? How did the tortured development process create a better game than if work had gone smoothly? Listen in to find out, or subscribe using the buttons above.

    —Huffduffed by zzot

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