These lectures discuss the history, tools, and current landscape of game design and analysis. A variety of genres are covered, including cards, games of chance, board games, role-playing, sports, and puzzles. See Singapore-MIT GAMBIT Game Lab (http://gambit.mit.edu/) for more.
Tagged with “design” (46)
Kevin Rose sits down with GV design partners Daniel Burka and Jake Knapp to talk about the book ‘Sprint’. They discuss getting data on new ideas, a sprint with Slack, and how to bring the process to your own team.
Jeremy and Nick discuss the details of design fiction, and talk about the need for a mundane futurism, which leads them to compare notes on the differences between Derby and Silicon Valley.
Nick Foster is and industrial designer, futurist, film-maker and writer. He graduated from the Royal College of Art in 2001 and worked for companies including Sony, Seymourpowell and Nokia. In 2012 he moved to California to take a role as creative lead for Nokia’s Advanced Design studio. He currently works with a brilliant team in Mountain View to help define the next generation of Google products. Nick is also a partner at the Near Future Laboratory, developing projects in the field of design fiction, speculative and critical futures.
Recently, we hosted a Smart Salon on Microinteractions and Why They Matter at the offices of Wayra UK in London. We were excited by the rich panel discussion and by people’s enthusiasm for the content we shared. We can all agree that the difference between a good product and a great one are its details. Indeed, careful consideration of these small but meaningful moments in product experiences build brand loyalty and delight for your consumers. Thanks to Dan Saffer’s great book, Microinteractions, we can make a compelling case that paying attention to detail while striving toward a big vision is the best way to achieve a successful user experience. Luckily, we captured the event on video and invite you to view it here.
We’ve been talking about what it means to design natively for the web for ages, but the conversation has been rekindled with the prevalence of responsive design paired with the unpredictability of devices, environments, and connectivity. If we look at the web as a material and not as a canvas, how do its affordances guide a designer’s hand?
Check out the slide-deck, sketch-notes and social media highlights of this talk here: http://ow.ly/DNNgs
Lorna Ross is the Director of Service Design at the Mayo Clinic Center for Innovation. She has 24 years’ experience in design, design research, and innovation, the past twelve years focused on health and healthcare. Prior to joining the CFI as design manager in 2009, Ross ran the Human Wellbeing Group at MIT Media Lab, Europe. She has worked with the Department of Defense, Motorola Inc., Interval Research Corporation, The UK Design Council and Massachusetts General Hospital.
Design as a discipline has migrated from its function as an element of the manufacturing economy to the service economy, consistent in its focus on the end user. Service design is a research-based specialization of traditional product design with roots in ethnography, and systems thinking. It is effective in determining the most optimum touch points for customers to access a service, and how these access points, in aggregate, become the experience. Mayo Clinic is the pioneer in the healthcare arena, being the first medical community globally to leverage the service and experience design competency actively. Lorna Ross is the Director of Service Design at the Mayo Clinic Center for Innovation.
She showcased projects and case studies and shared general insights and lessons…
Original video: https://www.youtube.com/watch?v=mBIpooKGc1E&feature=youtu.be
Downloaded by http://huffduff-video.snarfed.org/
Talk from UX Munich UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can’t even agree to its definition (or even it’s existence) how are you supposed to bake it into your practice, let alone sell it to your clients? In fact should you or your clients even care? In this session Andy Budd will try to demystify some of the rhetoric and dogma floating around about User Experience Design, and explain what should and shouldn’t matter to your business, your clients and your day-to-day work as a web designer.
Mondays are the worst. That’s why we gave the most unlovable day of the week a loving redesign.
Jon Bell, Senior Designer, Twitter
Touchpoint is a design conference for the creative community, where bright ideas from the most inspired minds convene. Find out more at http://www.sfu.ca/idc/.
This is "Dan Saffer: Practical Creativity" by Interaction Design Association on Vimeo, the home for high quality videos and the people who love them.
Page 1 of 5Older