From Spacewar to Pokemon Go, video games – aside from becoming a large industry in their own right – have influenced the modern economy in some surprising ways. Here’s one. In 2016, four economists presented research into a puzzling fact about the US labour market. The economy was growing, unemployment rates were low, and yet a surprisingly large number of able-bodied young men were either working part-time or not working at all. More puzzling still, while most studies of unemployment find that it makes people thoroughly miserable, the happiness of these young men was rising. The researchers concluded that the explanation was simply that this cohort of young men were living at home, sponging off their parents and playing videogames. They were deciding, in the other words, not to join the modern economy in some low-paid job, because being a starship captain at home is far more appealing.
Tagged with “video games” (5)
A look back at the origins of Spacewar!, the first original video game and one of the most influential pieces of software ever written. With special guests Stewart Brand and Spacewar! creator Steve Russell.
Original video: https://soundcloud.com/wonderland-podcast/32-dots-per-spaceship-or-the-videogame-that-changed-tech-history
Downloaded by http://huffduff-video.snarfed.org/ on Sat, 10 Sep 2016 21:51:54 GMT Available for 30 days after download
HOLY SHIT. People like this book. SMART people like this book. The New York Times liked this book. The problem is that this book is a piece of crap that basically functions as a checklist of nostalgia items from the 1980’s.
Join game designer Mike Sacco and I as we yuk it up over the text of this reference-packed slog through a future world that seems like it was conceptualized in 1985. Highlights include: Aerosmith’s "Revolution X" video game, misidentifying this author as the guitarist of Wilco, and probably way too much on-mic laughter.
P.S. Did I mention that this book is BAAAAAAD? Cuz it is.
Bumper Music: "Video Games" by Lana Del Rey, "Pac-Man Fever" by Buckner & Garcia, and "Before Baywatch" by Donuts N’ Glory
Are you ready to run your own cloud? Be your own Windows XP tech support? Watch total strangers play video games? Debate whether it’s possible to design things for forever on the internet?
Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it’s like to get terrible reviews) from an anonymous game developer.