Writer and artist James Bridle uncovers a dark, strange corner of the internet, where unknown people or groups on YouTube hack the brains of young children in return for advertising revenue. From "surprise egg" reveals and the "Finger Family Song" to algorithmically created mashups of familiar cartoon characters in violent situations, these videos exploit and terrify young minds — and they tell us something about where our increasingly data-driven world is headed. "We need to stop thinking about technology as a solution to all of our problems, but think of it as a guide to what those problems actually are, so we can start thinking about them properly and start to address them," Bridle says.
Tagged with “video” (14)
This is a talk about the durations that things happen at, from the nanosecond scale to the billions of years. Some of those things happen in videogames, but some don’t. I know this is a videogame conference, but I hope you’re okay with that.
From Spacewar to Pokemon Go, video games – aside from becoming a large industry in their own right – have influenced the modern economy in some surprising ways. Here’s one. In 2016, four economists presented research into a puzzling fact about the US labour market. The economy was growing, unemployment rates were low, and yet a surprisingly large number of able-bodied young men were either working part-time or not working at all. More puzzling still, while most studies of unemployment find that it makes people thoroughly miserable, the happiness of these young men was rising. The researchers concluded that the explanation was simply that this cohort of young men were living at home, sponging off their parents and playing videogames. They were deciding, in the other words, not to join the modern economy in some low-paid job, because being a starship captain at home is far more appealing.
Where to find what’s disappeared online, and a whole lot more: the Internet Archive | Public Radio International
The Internet Archive’s Wayback Machine is much beloved by investigative reporters and others, looking to find out what a webpage looked like at some point in the past, even if it’s since disappeared. But the Internet Archive’s work is much more ambitious than that. Founder Brewster Kahle says through scanning books and recording video feeds around the world, it aims to make all human knowledge universally available on a decentralized Web, and illiberal impulses among leaders in America and elsewhere are only "putting a fire under our butts" to do the work, swiftly and effectively.
A look back at the origins of Spacewar!, the first original video game and one of the most influential pieces of software ever written. With special guests Stewart Brand and Spacewar! creator Steve Russell.
Original video: https://soundcloud.com/wonderland-podcast/32-dots-per-spaceship-or-the-videogame-that-changed-tech-history
Downloaded by http://huffduff-video.snarfed.org/ on Sat, 10 Sep 2016 21:51:54 GMT Available for 30 days after download
In 1933, delegates from the United States and fourteen other countries met in Montevideo, Uruguay to define what it means to be a state. The resulting treaty from the Montevideo Convention established four basic criteria for statehood—essentially, what is required to be recognized as a country.
The state as a person of international law should possess the following qualifications:
A defined territory
A permanent population
Capacity to enter into relations with the other states
Over time, some people got to thinking that the criteria for becoming a state seemed surprisingly simple. So simple, that some attempted to declare their house an independent country. So-called “micronations” popped up around the world.
Most of these micronations aren’t expecting anyone to take them seriously, and many don’t even meet all four criteria laid out at the Montevideo Convention. But one micronation, The Principality of Sealand, cannot be dismissed so easily.
Building responsively allows us to create flexible user interfaces that support the widest possible audience with a single front-end codebase. But in embracing the ever-increasing contexts in which our sites are used, performance and accessibility must remain our highest priorities; we must continually question each code addition, and improve our delivery and application techniques to ensure they’re best serving users’ needs.
This talk will explore the challenges of creating fast and broadly-accessible websites and offer approaches that dramatically improve performance, usability, access, and sustainability.
HOLY SHIT. People like this book. SMART people like this book. The New York Times liked this book. The problem is that this book is a piece of crap that basically functions as a checklist of nostalgia items from the 1980’s.
Join game designer Mike Sacco and I as we yuk it up over the text of this reference-packed slog through a future world that seems like it was conceptualized in 1985. Highlights include: Aerosmith’s "Revolution X" video game, misidentifying this author as the guitarist of Wilco, and probably way too much on-mic laughter.
P.S. Did I mention that this book is BAAAAAAD? Cuz it is.
Bumper Music: "Video Games" by Lana Del Rey, "Pac-Man Fever" by Buckner & Garcia, and "Before Baywatch" by Donuts N’ Glory
DRM has been long touted as the solution to piracy. Recently, a few browser makers and big media companies have pushed DRM technology into the web browser — while open web advocates have fought to prevent DRM on the web.
Are you ready to run your own cloud? Be your own Windows XP tech support? Watch total strangers play video games? Debate whether it’s possible to design things for forever on the internet?
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