Why should we plan for offline? How can service workers help? Developer and author Jeremy Keith dives into the whys and hows of building good offline web experiences.
Tagged with “user experience” (14)
What are design systems and how can we nurture them? Adobe Design Engineer Sarah Federman dives into the whys and hows of design systems for small and large teams. We discuss how to create, maintain and communicate the importance of design systems, while also highlighting the importance of developer input early on and throughout the entire process.
Anna Pickard, the Head of Voice and Tone at Slack, talks about how writing and language that is clear, concise, and human can be the bedrock of a great user experience.
This week on the Boagworld Show we are joined by James Box co-author of Undercover user experience design to talk about running a user experience workshop.
This week on the Radar Podcast, O’Reilly’s Mary Treseler chats with Andy Budd, a partner and UX designer at Clearleft. Their wide-ranging conversation circles around lessons learned at Clearleft, understanding who your user really is, and why design agencies have a bright future. Budd also offers some insight into the people and projects he’s keeping an eye on, or rather, as he explains, keeping a look out for — the next big things probably aren’t yet on our radar, he says.
The practice of web design has evolved tremendously over the last two decades — so much so it’s hard to understand where we are at. Andy Budd join Jen Simmons to articulate how he sees where we are now.
User Experience is really all about delighting your users. You want them to accomplish tasks with ease and not encounter any roadblocks that are a direct result of your design. Many of the delightful things about an app or interface go unnoticed because they are the tiniest of features. These microinteractions can set the tone for your users and dictate the feel and performance of your design.
Dan Saffer is an expert on microinteractions. In fact, he wrote the book on it. He says that microinteractions essentially operate based on triggers, rules, feedback, loops, and modes. For example, when you engage a scrollbar, how fast does it scroll? Or when you click a volume up button, what percent increase is each click?
Just think of a car. In the broadest terms, a car is a car. But the styling of the interior, leather seats, placement of cupholders, and how the in car stereo system works all help differentiate one car from another. These are often subtle differences, but as with microinteractions, these small differences are crucial to the overall feel and experience.
In the latest London IA Podcast we host a wide-ranging conversation with Cennydd Bowles on moving from user experience design to digital product designer, what it takes to develop visual design skills, freelancing, A List Apart, writing a book, conference speaking and of course that legendary animal of European folklore.
Hosted by Matthew Solle and Andrew Travers. Produced by Will Myddelton and Matthew Solle.
In this podcast, we speak with Aarron Walter, user experience design lead at MailChimp, about designing for emotion.
Aarron talks about why and how MailChimp aimed not just for usable, but for a pleasurable user experience. We also discuss what’s fuelled the emergence of emotional design, risks with emotional design and why emotional design should be led by the UX team.
We also talk about what we can expect from Aarron’s exciting new book, ‘Designing for Emotion’. You can download an example of the design persona we discuss over at Aarron’s blog.
Aarron Walter, user experience designer (http://aarronwalter.com/)
‘Designing for Emotion’ (http://www.abookapart.com/products/designing-for-emotion)
Design Persona (http://aarronwalter.com/design-personas/)
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn’t without its own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called “screenflows” that focuses on visualising the user experience. Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
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