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Tagged with “twitter:user=globalmoxie” (6)

  1. Mundane Computing with Josh Clark | The Breaking Development Podcast

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week Jim talks to Josh Clark where we discuss designing for devices that don’t have a rectangular slab of glass for touch interaction, un-social devices, and Internet connected refrigerators and so much more.

    —Huffduffed by adactio

  2. Josh Clark, Keynote Speaker for Drupalcamp Atlanta, Discusses Mobile Design

    Today consumers regularly, if not exclusively, access online content on their mobile device. What does that mean for businesses? Where does mobile fit into your digital interface?

    Yesterday I had the chance to chat with Josh Clark, Keynote Speaker for the Atlanta Drupal Business Summit and Drupalcamp Atlanta. Josh specializes in mobile design, strategy, and user experience.

    In this interview, Josh previews his talks for both events and answers questions about mobile strategy and design such as:

    • What are the biggest hurdles companies face when “going mobile”?
    • What new mobile standards and technologies will Drupal need to embrace to stay relevant?
    • What are the next phases of responsive design?

    —Huffduffed by adactio

  3. Teaching Touch: Tapworthy Touchscreen Design

    Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.

    The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O’Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.

    Josh Clark, Principal, Global Moxie

    I’m a designer specializing in mobile design strategy and user experience. I’m author of the O’Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.

    Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston’s WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)

    —Huffduffed by adactio

  4. Josh Clark – Discoverability in Designing for Touch » UIE Brain Sparks

    While the traditional “mouse and cursor” interfaces are still in use, many of us are becoming familiar with touch-based interactions. The power and capabilities of mobile and tablet devices are growing. Often, these devices are the more convenient alternative for users to access your content. But beyond accessing your information, how are they interacting with your design?

    Josh Clark, the author of Tapworthy, offers the notion that buttons are a hack. Touchscreen devices allow users to manipulate content with more than just their index finger. Multi-touch gestures can be used in many apps, in some case as the equivalent of keyboard shortcuts on the desktop. It’s a great way to create a fluid and deeply engaging interface.

    The problem? Gestures are invisible. This leads to discoverability problems because it’s not clear what a certain gesture accomplishes, and they’re not the same in every app. Because there is no pattern library for gestures, it takes something like word of mouth for a gesture to catch on, such as the “pull down to refresh” gesture.

    Josh shares his thoughts on designing for touch with Jared Spool in this podcast. And if you need more from Josh, you won’t want to miss his January 12, 2012 virtual seminar, Buttons are a Hack: The New Rules of Designing for Touch.

    —Huffduffed by adactio

  5. Mobile design, friction and UX with Josh Clark

    In this podcast, we speak with Josh Clark, designer, UX guy and author of Tapworthy about the role of friction and complexity within the user experience.

    We discuss the distinctions and similarities between mobile and desktop experiences, how touch devices are now allowing us to cut through greater levels of complexity and how the role of friction relates to the concept of a minimal viable product.

    Really interesting podcast and huge thanks to Josh for his time. Make sure you check out the presentation from Josh that inspired the podcast and the awesome Future Friendly site.

    —Huffduffed by adactio