Gone are the days of knowing what our content is, where and when it’s being displayed, and what our users might be doing at the time. We’re all designing systems now. Modular bits and pieces designed to fit together flawlessly and responsively whenever the user needs it. Or are we happy designing in abstraction without getting our hands dirty with the real problems of web design: People problems, technology problems, content problems. Mark has been working in large scale publishing design systems for a decade or so, and in this talk, he will walk through the challenging design systems he’s been involved with.
Tagged with “smashingconf” (4)
This is "SmashingConf Freiburg: Resilience — Building a Robust Web That Lasts" by Smashing Magazine on Vimeo.
“Our industry has matured into something that’s very different from the almost joyfully naive, creative designer’s playground that it was when I started. While we focus our thoughts onto processes, methods and mechanics, instead of ideas, we’re losing the creative ‘soul’ of our work. I’m hopeful that all’s not lost and that we can make work that’s memorable if we focus as much on creativity as we do on implementation.”
This talk was given at the first Smashing Conference 2012 in Freiburg. Here is the talk description:
With the explosion of Web-enabled devices of all shapes and sizes, the practice of Web design and development seems more complex than ever. But if we can learn to see below this overwhelming surface to the underlying Web beneath, we can learn to make sites not for specific devices but for the people using them. This talk will demonstrate how tried and tested principles like progressive enhancement are more important than ever. By embracing the spirit of the Web, you can ensure that your websites are backwards-compatible and future-friendly.