Hardware designer Matt Webb joins the show to discuss why it’s so difficult to design great physical products, how our expectations have changed recently, and why he loves wearing his Snapchat Spectacles to cricket matches.
Tagged with “matt webb” (5)
In Our Own Time 2 - The Internet of Things, with Russell Davies, Alexandra Deschamps-Sonsino, Matt Webb
I posted a ‘podcast’ yesterday. Here it is again. And here are some links and pictures of the things we talked about. And a couple of things we should have. Alex is here. Matt blogs here. Alex does IOT London….
Nine years ago me and a couple of friends recorded the first episode of In Our Own Time about Buffy the Vampire Slayer.
And now it’s time for episode two.
This one’s about the Internet of Things and it features the legendary Alexandra Deschamps-Sonsino and the estimable Matt Webb.
Huge thanks to Ann Scantlebury for making the audio quality of episode two considerably better than episode one.
Tomorrow I’ll post a bunch of links, updates and apologies to all the people we missed out but, for now, please have a listen. It’s about 40 minutes.
The opening keynote from Web Directions South 2009.
The long run to the turn of the millennium got us preoccupied with conclusions. The Internet is finally taken for granted. The iPhone is finally ubiquitous computing come true. Let’s think not of ends, but dawns: it’s not that we’re on the home straight of ubicomp, but the beginning of a century of smart matter. It’s not about fixing the Web, but making a springboard for new economies, new ways of creating, and new cultures.
The 21st century is a participatory culture, not a consumerist one. What does it mean when small teams can be responsible for world-size effects, on the same playing field as major corporations and government? We can look at the Web - breaking down publishing and consuming from day zero - for where we might be heading in a world bigger than we can really see, and we can look at design - playful and rational all at once - to help us figure out what to do when we get there.
As a point of departure, Matt Webb introduces us to the concept of Generation C, a generation not defined by age but by a mindset shaped by the internet. People in Generation C are connected in communities, are creatively involved, and like to control their surroundings.
Designing products that appeal to Generation C involves looking at the experience that products produce and treating experience as a design surface on which to work. Using entertaining examples, Matt illustrates the colors in the experience pallet. He discusses the enjoyment we get out of watching familiar things happen, why we like to work with semi-autonomous things, and the pleasure we get from conceiving complex activities as a single object.
This design philosophy tends to blur the boundaries between hardware, software, and the Web. Concepts like desktop widgets can be abstracted to new products that transcend the computer desktop. Pixels can become plastic.