This week, we’re joined by Josh Clark who works with clients on their design systems. He shares his approach to designing them, and how he makes sure they continue to be maintained.
Tagged with “josh clark” (11)
Jeremy talks to Josh Clark about technology, magic, Harry Potter and the internet of things.
Josh Clark is the founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design. His clients include Samsung, Alibaba, eBay, AOL, Entertainment Weekly, Time Inc, JCrew, O’Reilly Media, and many others. Josh wrote “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010) and the forthcoming “Designing for Touch” (A Book Apart, 2015). He speaks around the world about what’s next for digital interfaces.
Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)
This week we sit down with, newly married couple, Josh Clark and Liza Kindred about the future of wearables. We chat about a magic wand Josh made to control his stereo, Liza’s WIFI hotspot handbag, and blue-sky some ideas about what the future looks like without drumpants.
As the Internet is increasingly embedded into our physical world, it’s important to start designing for physical and intentional interactions with interfaces to supplement the passive, data-gathering interactions — designing smart devices that service us in the background, but upon which we also can exert our will.
In this episode, Josh Clark (in an interview) and Tim O’Reilly (in a keynote) both address the importance of designing for contextual awareness and physical interaction. Clark stresses that we’re not facing a challenge of technology, but a challenge of imagination. O’Reilly argues that we’re not paying enough attention to the aspects of people and time in designing the Internet of Things, and that the entire system in which we operate is the user interface — as we design this new world, we must think about user needs first.
It’s always awesome to get to chat with Josh Clark. You might know him from his top selling book, Tapworthy, but Josh is also a veteran lecturer and the driving force behind Global Moxie—a creative agency working with some of today’s biggest industry innovators.
Josh stopped by the Modev podcast for a great chat—that started out about his two upcoming talks happening at ModevUX May 19-20, but quickly turned into a great conversation about the Internet of Things, human interaction design, privacy, and more, including:
Josh’s work redesigning for media giants like Time, AOL, eBay, Entertainment Weekly, and TechCrunch
New digital-meets-physical innovations in healthcare, including his recent work with Asthmapolis
What we mean by passive vs. intentional interaction in design
How we eventually, more intuitively manipulate smart objects from a distance (HINT: it’s about the object, not simply bolting on technology)
Who some of the leaders are in the digital-meets-physical revolution
The ongoing evolution of device-to-device technologies, designing for good, and privacy concerns
What we mean by ‘software is political.’
Give it a listen and let us know what you think! You can get us anytime at email@example.com
Josh will be leading a 3-hour workshop – Designing for Touch – on May 19 at ModevUX and will be back on May 20 to deliver our closing keynote.
Join us at the Hilton Tysons Corner in McLean, VA! Save 20% on your registration with code MODEV.
This is an interview with Josh Clark to talk about the future of mobile. We had a chance to get him into our recording studio to talk shop about mobile software, and user experiences when he was visiting our campus.
Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.
This week Jim talks to Josh Clark where we discuss designing for devices that don’t have a rectangular slab of glass for touch interaction, un-social devices, and Internet connected refrigerators and so much more.
Today consumers regularly, if not exclusively, access online content on their mobile device. What does that mean for businesses? Where does mobile fit into your digital interface?
Yesterday I had the chance to chat with Josh Clark, Keynote Speaker for the Atlanta Drupal Business Summit and Drupalcamp Atlanta. Josh specializes in mobile design, strategy, and user experience.
In this interview, Josh previews his talks for both events and answers questions about mobile strategy and design such as:
- What are the biggest hurdles companies face when “going mobile”?
- What new mobile standards and technologies will Drupal need to embrace to stay relevant?
- What are the next phases of responsive design?
Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.
The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O’Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.
Josh Clark, Principal, Global Moxie
I’m a designer specializing in mobile design strategy and user experience. I’m author of the O’Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.
Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston’s WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)
While the traditional “mouse and cursor” interfaces are still in use, many of us are becoming familiar with touch-based interactions. The power and capabilities of mobile and tablet devices are growing. Often, these devices are the more convenient alternative for users to access your content. But beyond accessing your information, how are they interacting with your design?
Josh Clark, the author of Tapworthy, offers the notion that buttons are a hack. Touchscreen devices allow users to manipulate content with more than just their index finger. Multi-touch gestures can be used in many apps, in some case as the equivalent of keyboard shortcuts on the desktop. It’s a great way to create a fluid and deeply engaging interface.
The problem? Gestures are invisible. This leads to discoverability problems because it’s not clear what a certain gesture accomplishes, and they’re not the same in every app. Because there is no pattern library for gestures, it takes something like word of mouth for a gesture to catch on, such as the “pull down to refresh” gesture.
Josh shares his thoughts on designing for touch with Jared Spool in this podcast. And if you need more from Josh, you won’t want to miss his January 12, 2012 virtual seminar, Buttons are a Hack: The New Rules of Designing for Touch.
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