Interconnected technology is now an inescapable reality – ordering our groceries, monitoring our cities and sucking up vast amounts of data along the way. The promise is that it will benefit us all – but how can it?
Tagged with “internet of things” (17)
Aleks Krotoski asks if we are haunted by our technology, or are we haunting it?
So much of our experience of technology can feel a bit like being haunted. It starts like any good ghost story with the just mildly unsettling; things aren’t were you left them or seem to have moved on their own within our devices. Its a creepy feeling that leaves you unsure about what to believe. Our understanding of how much of technology works is so limited that when it starts to behave out of the ordinary we have no explanation. This is when we start to make very peculiar judgement’s; "why did you do that" we plead, as if some hidden force was at work.
For some these feelings of being haunted by our technology can develop into full blown apparitions; keen gamers frequently experience Game transfer Phenomena where they literally see images of their game play in the real world, an involuntary augmented reality. While the hallucinations aren’t necessarily distressing in themselves the experiences can leave individuals questioning their sanity.
The coming internet of things will bring problems of its own; smart locks that mysteriously open by themselves for example as if under the influence of some poltergeist. Aleks herself has had the experience of digital ‘gas lighting’ (a term drawn from an Ingrid Bergman movie of a woman being driven mad by husband) when her partner logged on to their home automation system remotely and started to mess with the lights while Aleks was home alone. As one commentator puts it in a reworking of the old Arthur C. Clarke quote "any sufficiently advanced hacking is indistinguishable from haunting."
And as our devices and appliances increasingly start talking to each other bypassing us altogether who’s to say we, like Nicole Kidman’s character in The Others, haven’t become the ghost in the machine.
The O’Reilly Bots Podcast: Conversational interfaces for the Internet of Things.
In this episode of the O’Reilly Bots Podcast, I speak with Tom Coates, co-founder of Thington, a service layer for the Internet of Things. Thington provides a conversational, messaging-like interface for controlling devices like lights and thermostats, but it’s also conversational at a deeper level: its very architecture treats the interactions between different devices like a conversation, allowing devices to make announcements to any other device that cares to listen.Coates explains how Thington operates in a way analogous to social media; in fact, he calls it “a Twitter for devices.” Just as people engage with each other in a commons, devices chat with each other in Thington’s messaging commons. He also discusses the value of human-readable output and the challenges involved in writing human-understandable scripts.
Coates’ blog post “The Shape of Things,” an overview of how connected devices will communicate with humans
Google Translate’s interlingua
The O’Reilly Artificial Intelligence conference, June 27-29, 2017, in New York
Tobias Revell, artist, designer, co-founder of Haunted Machines, exploring myth, magic and hauntings in our relationship with technology.
In this first talk of the closing session Making Sense of Technology at Lift16, Tobias Revell looks into our emotional relationship with technology, what we expect of it and how realistic (or not) it is.
From magic to horror, take a journey through the history of technology and humankind!
Recorded on February 12, 2016, in Geneva.
Talking about the Internet of Things is all the rage these days. What is it about, and why is there so much hype? Will an ecosystem of internet-connected “devices” take over our lives? What role does the web play in all this? Stephanie Rieger joins Jen Simmons to discuss. Then Jonas Sicking joins Jen for a second interview, to talk more about what how the web might be involved.
From Velocity Amsterdam 2015: The Physical Web is an approach to unleash the core superpower of the web: interaction on demand. People should be able to walk up to any smart device – a vending machine, a poster, a toy, a bus stop, a rental car – and not have to download an app first. Everything should be just a tap away.
Why is this important? The number of smart devices is going to explode, and the assumption that each new device will require its own application just isn’t realistic. We need a system that lets anyone interact with any device at any time. The Physical Web isn’t about replacing native apps: it’s about enabling interaction when native apps just aren’t practical.
Why is this open source? The Physical Web must be an open standard that everyone can use. By creating a common web standard that any device can use to offer interaction, a new range of services becomes possible.
How does this change things? Once any smart device can have a web address, the entire overhead of an app seems a bit backward. The Physical Web approach unlocks tiny use cases that would never be practical: - A cat collar would let you call to find the owner - A bus tells you its next stop - Parking meters can pay in the cloud using the phone’s internet connection - Any store, no matter how small, can offer an online experience when you walk in - A ZipCar broadcasts a signup page,…
Jeremy talks to Josh Clark about technology, magic, Harry Potter and the internet of things.
Josh Clark is the founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design. His clients include Samsung, Alibaba, eBay, AOL, Entertainment Weekly, Time Inc, JCrew, O’Reilly Media, and many others. Josh wrote “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010) and the forthcoming “Designing for Touch” (A Book Apart, 2015). He speaks around the world about what’s next for digital interfaces.
Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)
On this episode we have the great pleasure of sitting down with Google’s Product Lead for the Physical Web, Scott Jenson. We discuss the Internet of Things, how Scott much hates it (the term), and where we think this whole thing is headed.
In Our Own Time 2 - The Internet of Things, with Russell Davies, Alexandra Deschamps-Sonsino, Matt Webb
I posted a ‘podcast’ yesterday. Here it is again. And here are some links and pictures of the things we talked about. And a couple of things we should have. Alex is here. Matt blogs here. Alex does IOT London….
Nine years ago me and a couple of friends recorded the first episode of In Our Own Time about Buffy the Vampire Slayer.
And now it’s time for episode two.
This one’s about the Internet of Things and it features the legendary Alexandra Deschamps-Sonsino and the estimable Matt Webb.
Huge thanks to Ann Scantlebury for making the audio quality of episode two considerably better than episode one.
Tomorrow I’ll post a bunch of links, updates and apologies to all the people we missed out but, for now, please have a listen. It’s about 40 minutes.
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