Too often when we discuss "interaction" we think of it as a desktop vs tablet vs mobile issue. However, with the plummeting cost of both processing and connectivity, our understanding of a ‘smart device’ is rapidly changing. The challenge is that this new, amazing category of devices will blind side us, requiring entirely new ways of interacting. This talk will discuss the exploding new area of smart devices, how the Internet of things is a UX disaster, and how we are on the verge of an entirely new way of interacting with devices.
Tagged with “interaction design” (6)
This is "Matt Jones: Jumping to the End — Practical Design Fiction" by Interaction Design Association on Vimeo, the home for high quality videos and the people who love them.
User Experience is really all about delighting your users. You want them to accomplish tasks with ease and not encounter any roadblocks that are a direct result of your design. Many of the delightful things about an app or interface go unnoticed because they are the tiniest of features. These microinteractions can set the tone for your users and dictate the feel and performance of your design.
Dan Saffer is an expert on microinteractions. In fact, he wrote the book on it. He says that microinteractions essentially operate based on triggers, rules, feedback, loops, and modes. For example, when you engage a scrollbar, how fast does it scroll? Or when you click a volume up button, what percent increase is each click?
Just think of a car. In the broadest terms, a car is a car. But the styling of the interior, leather seats, placement of cupholders, and how the in car stereo system works all help differentiate one car from another. These are often subtle differences, but as with microinteractions, these small differences are crucial to the overall feel and experience.
In the latest London IA Podcast we host a wide-ranging conversation with Cennydd Bowles on moving from user experience design to digital product designer, what it takes to develop visual design skills, freelancing, A List Apart, writing a book, conference speaking and of course that legendary animal of European folklore.
Hosted by Matthew Solle and Andrew Travers. Produced by Will Myddelton and Matthew Solle.
A presentation on interaction design from An Event Apart 2010.
Interaction is the secret sauce of the web. Understanding interaction is key to understanding the web as its own medium—it’s not print, it’s not television, and it’s certainly not the desktop.
Without planning, web apps have no where to go. Planning documents for web app projects are often overlooked, despite their importance in the success of the product. As a designer, no matter how great your research is, or how amazing your programmers are, if your planning documents do not develop well, your project will fail.
One of the great user experience success stories in the U.K. is the Brighton-based agency Clearleft. They’ve developed successful, sophisticated methods of planning for their projects. James Box (UX) and Richard Rutter (Co-founder and Production Director) have been working on ways to plan highly interactive web apps that make the process more efficient.