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Tagged with “iakonferenz” (4)

  1. Opening Keynote: Mobile Use, Design, and Development

    The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.

    By Barbara Ballard.

    In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google’s extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:

    • mobile user interface design patterns, from past to present
    • mobile design pattern libraries available on the web
    • emerging mobile usage patterns and how they affect design
    • user experience architecture patterns
    • user context patterns
    • design principles patterns

    http://www.iakonferenz.org/sessions/1

    —Huffduffed by adactio

  2. The trouble with context …

    … or how to design an app for a tall, American business woman, using an iPhone, while riding a ferry across Hong Kong harbour.

    By Stephanie Rieger.

    The term context is all the rage. Mobile devices are always on, always with us, and have access to a wealth of personal and contextual information. They (in theory) know who we are, where we are and who our friends are. The devices themselves are also important as they are grouped into super handy categories that imply usage such as smartphone, tablet, or eBook reader. Many of us believe this presents us with a gold mine of opportunities to create applications, content, and experiences that are uniquely tailored to who we are, what device we’re using, and the context we are currently in.

    This talk will explore context, whether we actually know what we think we know, and whether we can and should seek to target experiences in this way.

    http://www.iakonferenz.org/sessions/22

    —Huffduffed by adactio

  3. Closing Keynote: Beyond the Mobile Gold Rush

    The rise of smart devices like the iPhone and iPad has led to an application goldrush, with companies racing to stake their claim. In the early days we saw a few lucky pioneers strike gold, but like most gold rushes, the obvious targets were quickly depleted. Digital prospectors lured by the promise of gold are now arriving to find a very different market—one rife with competition and few obvious deposits to mine.

    Recent studies have shown that we tend to limit our usage to a few core applications and the bulk of apps never even get opened. So despite newspapers and magazines hailing the iPad as the saviour of the publishing industry, does it really make business sense to jump on the application bandwagon? If not, what are the alternatives?

    In this keynote, Andy Budd will look at the current state of the mobile web, how we got here and where we go next. He will explore the new opportunities that have opened up for the field of user experience design, but will caution that not every mobile experience needs to start with an app.

    http://www.iakonferenz.org/sessions/31

    —Huffduffed by adactio

  4. Designing the Wider Web

    The dominance of the desktop browser is over – the web has become wider. After so long painting in a tiny corner of the canvas, it’s time to broaden our approach.

    It’s understandable that the community is somewhat nervous about the changes ahead. So far, we’ve mostly responded by scratching around for device-specific tips, but this isn’t sustainable or scalable. We should transcend “platformism” and instead learn to design for diverse contexts, displays, connectivity, and inputs by breaking devices down into first principles. Instead of the defective dichotomy of the “desktop” and “mobile” web, designers should aim to create great user experiences using the truly fluid nature of the web.

    http://www.iakonferenz.org/sessions/6

    —Huffduffed by adactio