adactio / tags / gaming

Tagged with “gaming” (36)

  1. BBC Radio 4 - Seriously…, The Art of StarCraft

    Stephen Evans goes deep into the Milky Way to look at the phenomenon of StarCraft.

    Stephen Evans goes deep into the Milky Way to look at the phenomenon of StarCraft and reveals how, in South Korea, it is more than just a computer game and is a key part of the rapidly growing multi-billion dollar world of esports. Worth over $620 million globally, with a worldwide audience of over 135 million people, esports are now big business, and in South Korea much of this thanks to the impact of certain computer game called StarCraft. StarCraft is essentially a sci-fi, military-based real-time strategy (RTS) game developed and published by Blizzard Entertainment. It was released in 1998 and in the years since has become one of the world’s most popular computer game titles shifting over 11 million copies and spawning a mainstream cultural sensation in South Korea where thousands of fans pack into stadiums across the country to watch the best StarCraft players in the world battle it out for big money stakes. From the importance of PC Bangs - the ubiquitous street corner hubs for gaming fans - to the multi-million dollar world of professional StarCraft and esports Soul-based journalist and broadcaster Stephen Evans joins the dots of how this game took root in a South Korean society that embraced super fast broadband and was thirsty for a multi-scenario, multi-player and multi-layered challenge. Socially inclusive, cheap and available to everyone, since the late 1990s online gaming has taken this nation of 50 million people by storm, and StarCraft is central to this way of life. This way of life has brought dizzying successes and change, but with it the issue of addiction and related health problems the South Korean government have been forced to regulate this brave new world to tackle issues that are becoming increasingly relevant to policy makers outside of the Korean peninsular.

    http://www.bbc.co.uk/programmes/p03c4kn8

    —Huffduffed by adactio

  2. Greater Than Zero (Or, the Politics of Serious Games)

    An investigation into the surprising history of games designed to change our political values, from the radical origins of Monopoly to a brand-new spin on Pokémon GO created to mobilize swing state voters in the 2016 presidential campaign. Special guests: Jane McGonigal, Mary Pilon, and Asi Burak.

    ===
    Original video: https://soundcloud.com/wonderland-podcast/greater-than-zero-or-the-politics-of-purposeful-games
    Downloaded by http://huffduff-video.snarfed.org/ on Sun, 23 Oct 2016 10:02:14 GMT Available for 30 days after download

    —Huffduffed by adactio

  3. Airplanes, Zoos, and Infinite Chickens (Or, Why Do Humans Like To Play?)

    An exploration of the power of play, from screen-based games like Pokemon Go or Minecraft, to the imaginative worlds of children inventing playgrounds out of everyday life, with special guests with special guests Alison Gopnik, professor at Berkeley and author of The Gardener and the Carpenter, Youngna Park, head of product at Tinybop, Clive Thompson, journalist and author of Smarter Than You Think, and Ian Bogost, philosopher and video game designer.

    ===
    Original video: https://soundcloud.com/wonderland-podcast/airplanes-zoos-and-infinite-chickens-or-why-do-humans-like-to-play
    Downloaded by http://huffduff-video.snarfed.org/ on Sat, 08 Oct 2016 18:18:58 GMT Available for 30 days after download

    —Huffduffed by adactio

  4. 32 Dots Per Spaceship (Or, the Videogame That Changed Tech History)

    A look back at the origins of Spacewar!, the first original video game and one of the most influential pieces of software ever written. With special guests Stewart Brand and Spacewar! creator Steve Russell.

    ===
    Original video: https://soundcloud.com/wonderland-podcast/32-dots-per-spaceship-or-the-videogame-that-changed-tech-history
    Downloaded by http://huffduff-video.snarfed.org/ on Sat, 10 Sep 2016 21:51:54 GMT Available for 30 days after download

    —Huffduffed by adactio

  5. How Poker Player Annie Duke Used Gender Stereotypes To Win Matches : NPR

    Annie Duke was often the only woman at the poker table, which influenced the way people saw her - and the way she saw herself. Feeling like an outsider can come at a cost, but also be an advantage.

    http://www.npr.org/2015/09/28/444236895/how-poker-player-annie-duke-used-gender-stereotypes-to-win-matches

    —Huffduffed by adactio

  6. Anki robotics founder Boris Sofman on why it’s a small leap from zippy toys to self-drive cars

    This week on Tech Weekly with Aleks Krotoski we discuss the reasons behind a rush by the UK government to get new data laws on the statute before the summer recess of parliament. Aleks speaks to Jim Killock executive director of the Open Rights Group about the dangers of rushing such important legislation and why this might endanger our civil liberties and rights as consumers.

    Aleks is also joined by the Guardian tech team in the form of Samuel Gibbs and Shiona Tregaskis to discuss Amazon’s recent application in the US to test out its drone delivery system Prime Air and Guardian games editor Keith Stuart give his top five tips for those who have just returned to the world of gaming and are nervous about picking up a controller.

    Finally Guardian technology editor Charles Arthur meets Boris Sofman, founder of the robotics company Anki. Boris discusses the recent launch of his Anki Drive toy cars and why the technology running is not so different to the technology behind Google’s self-drive car.

    http://www.theguardian.com/technology/audio/2014/jul/16/anki-robotics-podcast

    —Huffduffed by adactio

  7. Spark 246, CBC Radio

    Are you ready to run your own cloud? Be your own Windows XP tech support? Watch total strangers play video games? Debate whether it’s possible to design things for forever on the internet?

    http://www.cbc.ca/spark/episodes/2014/03/30/spark-246/

    —Huffduffed by adactio

  8. Looking Sideways Episode 6 — Leila Johnston

    It’s episode 6! We’re officially into the high single digits. In this episode, I speak to writer, publisher, producer, maker and all round difficult-to-pigeonhole person, Leila Johnston. We talk about play, and making for the sake of it; that bit in the venn diagram where geeks and sci-fi cross over; the future, and what it means without the past; grassroots movements and the consumer experience; coding because you have to, and experts vs ignorance.

    Plus – in what is becoming a regular feature – more holiday tips.

    Hack Circus

    Sandy Noble’s Linear Clock

    Leila at TEDx Brighton

    Warhammer and Warhammer 40K

    Sarah Angliss in Wired

    Alex May on the ZX Spectrum

    Holiday tips! Acoustic Mirrors at Dungeoness, and Goonhilly Satellite Earth Station, Lizard Peninsula

    Leila’s website, Finalbullet.com

    http://andrewsleigh.com/1651

    —Huffduffed by adactio

  9. Wanna Play? Computer Gamers Help Push Frontier Of Brain Research

    Computer games aren’t just for fun anymore — they’re also valuable research tools. Scientists are taking complex problems — like trying to figure out how proteins fold and how neural networks work — and turning them into engaging games. And they need your help.

    —Huffduffed by adactio

  10. In Japan, Mobile Startups Take Gaming To Next Level : NPR

    An estimated one out of every three Japanese are signed up to play games on their cell phones, helping to grow a mobile gaming juggernaut that’s currently dominated by a few Japanese startups. Now, those same startups are eyeing a new playing field — the U.S.

    http://www.npr.org/2012/08/23/159575805/in-japan-mobile-startups-take-gaming-to-next-level

    —Huffduffed by adactio

Page 1 of 4Older