adactio / tags / collaboration

Tagged with “collaboration” (13)

  1. 154 – ☀️ Dan Mall – An Event Apart Orlando 2018 – Thunder Nerds

    From one designer to a front-end developer: I’m so grateful for you. You take my pretty pictures and turn them into real-live websites and applications; you convert ideas and sketches into real things that people can use. And even despite that superpower, you rarely get the respect you deserve. It’s time for that to change. No longer will I throw my comps over the proverbial wall for you to blindly build. I’ll change my process for you. Let’s sketch together more to be more efficient and effective as a team. Let’s decide in the browser more. I’ll learn to write JSON for you. Let’s share stories about new, more modern ways of shipping products at higher quality in record time. This is gonna be great!

    https://www.thundernerds.io/2018/10/dan-mall-an-event-apart-orlando-2018/

    —Huffduffed by adactio

  2. In 1968, computers got personal: How the ‘mother of all demos’ changed the world

    A 90-minute presentation in 1968 showed off the earliest desktop computer system. In the process it introduced the idea that technology could make individuals better – if government funded research.

    https://theconversation.com/in-1968-computers-got-personal-how-the-mother-of-all-demos-changed-the-world-101654

    —Huffduffed by adactio

  3. Collaboration on Digital Projects - Interview with Ellen De Vries of Clearleft

    Ellen De Vries, Content Strategist at Clearleft, and author of Collaborate: Bring people together around digital projects joins us to talk about collaboration.

    http://www.creativeagencypodcast.com/ellen-de-vries/

    —Huffduffed by adactio

  4. Wanda Diaz Merced: How a blind astronomer found a way to hear the stars | TED Talk

    Wanda Diaz Merced studies the light emitted by gamma-ray bursts, the most energetic events in the universe. When she lost her sight and was left without a way to do her science, she had a revelatory insight: the light curves she could no longer see could be translated into sound. Through sonification, she regained mastery over her work, and now she’s advocating for a more inclusive scientific community. "Science is for everyone," she says. "It has to be available to everyone, because we are all natural explorers."

    https://www.ted.com/talks/wanda_diaz_merced_how_a_blind_astronomer_found_a_way_to_hear_the_stars

    —Huffduffed by adactio

  5. 001: Jason Fried – Whose Schedule Are You On? - Hurry Slowly

    Basecamp co-founder and CEO Jason Fried on how to find a slow and steady approach to work in a world of constant interruptions.

    http://hurryslowly.co/001-jason-fried/

    —Huffduffed by adactio

  6. Restoring Sanity to the Office

    Basecamp CEO Jason Fried says too many people find it difficult to get work done at the workplace. His company enforces quiet offices, fewer meetings, and different collaboration and communication practices. The goal is to give employees bigger blocks of time to be truly productive.

    https://hbr.org/ideacast/2016/12/restoring-sanity-to-the-office.html

    —Huffduffed by adactio

  7. Kevin Kelly: How AI can bring on a second Industrial Revolution

    "The actual path of a raindrop as it goes down the valley is unpredictable, but the general direction is inevitable," says digital visionary Kevin Kelly — and technology is much the same, driven by patterns that are surprising but inevitable. Over the next 20 years, he says, our penchant for making things smarter and smarter will have a profound impact on nearly everything we do. Kelly explores three trends in AI we need to understand in order to embrace it and steer its development. "The most popular AI product 20 years from now that everyone uses has not been invented yet," Kelly says. "That means that you’re not late."

    http://www.ted.com/talks/kevin_kelly_how_ai_can_bring_on_a_second_industrial_revolution

    —Huffduffed by adactio

  8. Why We Collaborate : TED Radio Hour : NPR

    In this hour, TED speakers unravel ideas behind the mystery of mass collaborations that build a better world.

    http://www.npr.org/2013/07/13/197986218/why-we-collaborate?showDate=2015-07-10

    —Huffduffed by adactio

  9. Quit! #28: XOXO, A Love Story

    Dan and Haddie talk to Andy Baio and Andy McMillan about the 2013 XOXO conference September 19th-22nd in Portland, OR, and discuss broader issues including the courage it takes to produce an independent event, the risks and rewards of collaborating with like-minded people, dealing with the fear of success, and more.

    http://5by5.tv/quit/28

    —Huffduffed by adactio

  10. Jane McGonigal: How Video Games Can Make a Better World

    Can problems like poverty and climate change by fixed through games? Visionary game designer Jane McGonigal thinks they can. With more than 174 million gamers in the United States, McGonigal explores how we can save the world through the power of gaming. McGonigal is helping pioneer the fasting-growing genre of games that turns gameplay to achieve socially positive outcomes.

    This program was recorded in collaboration with the Commonwealth Club of California, on January 24, 2011.

    Jane McGonigal is the director of games research and development at the Institute for the Future in Palo Alto, California. She has created and deployed games and missions in more than 30 countries on six continents. She specializes in games that help gamers enjoy their real lives more — and games that challenge players to tackle real-world problems, through planetary-scale collaboration.

    McGonigal is the author of the newly released book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World.

    —Huffduffed by adactio

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