RWW Live: The Local & Mobile Web

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  1. a16z Podcast: Location, Location, Location — and Mobile by a16z | Free Listening on SoundCloud

    a16z Podcast: Location, Location, Location — and Mobile

    by a16z

    published on 2015/06/11 22:48:27 +0000

    Pick your metaphor: Smartphones are "remote controls" for the physical world, or perhaps, as Steve Cheney argues, they’re "cursors for the physical world".

    Either way, it’s clear that the age of mobile is here, GPS is not enough, and with sensors all around us — both outdoors and in indoor locations — it’s finally time for truly context-aware computing. But what will that take, both content- and design-wise — is it all just about eliminating friction? And how are players like Apple and Google positioning themselves for this micro-mapped world? a16z’s Benedict Evans and Estimote’s Steve Cheney talk about these questions and more in this episode of the a16z Podcast…

    Download a16z Podcast: Location, Location, Location — and Mobile

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    License: cc-by

    —Huffduffed by ysamjo

  2. Evan ‘Rabble’ Henshaw-Plath on Fire Eagle

    "Evan ‘Rabble’ Henshaw-Plath of Yahoo, Brickhouse, gives a brief talk about the very exciting work he is doing on Fire Eagle, a Yahoo! owned service that acts as a store for user location (in real-time!) information. A backbone for other location and geo-aware based services and applications.

    Rabble argues for Fire Eagle, as the coming glue between what services service providers want to provide, what information they have access to about their users. And what services that the users and customers of said service providers ask for. Through Fire Eagle, users can decide, which services, and service providers they want to share their private information with. And how service providers need to give their users tangible, compelling reasons to get access to private information about these users."

    —Huffduffed by adewale

  3. Everything The Network Touches

    The work we’re collectively doing—opening up gradually all of human information and media, making it recombinable, helping people create and share their work—is a huge unspoken, sexy, world-redefining mission.

    It’s a mission that many of us have become blasé about, almost unaware of. It’s a project so large that it’s hard to get a grasp on. And the next few years are going to get even more interesting as the network pervades physical objects and environments, sensing and manifesting information in the real world.

    It’s time to recognise the scale of the project we have in front of us, the breadth of the material we have to work with, and the possibilities of design within it. All of human knowledge, creativity—even the planet itself—is our canvas.

    Tom Coates is a technologist and writer, focused on the shape of the web to come and on developing new concepts that thrive in it. He’s worked for many prominent web companies including Time Out, the BBC and Yahoo! where he was Head of Product for the Brickhouse innovation team. He’s most known for the Fire Eagle location-sharing service, and for his work on social software, future media and the web of data.

    —Huffduffed by dConstruct

  4. Future of Collective Intelligence: Location! Location! Location!

    Ever met a friend for a spur-of-the-moment drink just because Foursquare told you he was down the block? How about popped into a restaurant in a foreign city because your phone told you that you’d like it? Or got wind of a special product offer at the precise moment you were walking by your favorite store? If you haven’t yet, you will. And your life will be better for it. Here’s the deal: new location-aware technologies recognize where you are and connect you to the people and things that matter to you most. But you knew that already. What you don’t know is what’s next – how the next generation of mobile location-aware services are going to transform how you socialize, shop and experience entertainment in unimaginable new ways. Where a mobile device will know what you like, maybe even more than your best friend. And where you hold a virtual passport to new and spontaneous experiences in the palm of your hand. Dr. Tero Ojanperä of Nokia will lead a panel that propels you into the future of location-based services and gives you a first look at the products and services that will revolutionize how you connect with the world around you.


    Tagged with sxsw

    —Huffduffed by iamdanw

  5. How to Handle Location in an Interview | Manager Tools

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    This cast describes a simple way to handle the interviewing question, "What’s your location preference?"

    Many people lose great job opportunities because they don’t know how to talk about WHERE they want to work without scaring the recruiter. There’s a right way to do it. It’s okay to prefer a certain location … but you’ve also got to reassure the recruiter that your choice isn’t ONLY about location.

      [Play in Popup]

    Extra ContentHow to Handle Location in an Interview Shownotes (PDF) How to Handle Location in an Interview Shownotes (PDF)

    How to Handle Location in an Interview Slides (PDF) How to Handle Location in an Interview Slides (PDF)

    Legend:     Members Only    Manager Tools Individual License    Career Tools Individual License    Interviewing Series    First Job Fundamentals

    —Huffduffed by rynoman

  6. Beyond Check-Ins: Location Based Game Design

    This dual presentation will explore common play elements in location-based games. We’ll analyze the popular "Check-In" mechanic (used by products like FourSquare and GoWalla), and take a look at the business and social forces that have influenced its emergence as the popular geo game model. The presentation will compare current location-based products, charting their strengths and weaknesses to identify where we believe large areas of opportunity exist in the market. We’ll evaluate the challenges and untapped opportunities of Geo Games from the technological and design perspectives of the two presenters. We’ll outline how the limitations in location technology can be an elegant part of the game design itself, and how new innovations will help to create richer and more immersive parallel worlds. We’ll describe why we think its time to move beyond "social" Check-In systems, to “true games” that engage, challenge, and stimulate players.

    —Huffduffed by jaronbarends