Could Gaming Be Good For You? : NPR Talk of the Nation

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  1. Jane McGonigal: How Video Games Can Make a Better World

    Can problems like poverty and climate change by fixed through games? Visionary game designer Jane McGonigal thinks they can. With more than 174 million gamers in the United States, McGonigal explores how we can save the world through the power of gaming. McGonigal is helping pioneer the fasting-growing genre of games that turns gameplay to achieve socially positive outcomes.

    This program was recorded in collaboration with the Commonwealth Club of California, on January 24, 2011.

    Jane McGonigal is the director of games research and development at the Institute for the Future in Palo Alto, California. She has created and deployed games and missions in more than 30 countries on six continents. She specializes in games that help gamers enjoy their real lives more — and games that challenge players to tackle real-world problems, through planetary-scale collaboration.

    McGonigal is the author of the newly released book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World.

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  2. Jane McGonigal on How Video Games Can Make Us SuperBetter (Podcast) | The Creativity Post

    Bestselling author, video game designer, and TED talk superstar Jane McGonigal stops by to discuss her research on the positive effects of gaming. Jane is a goldmine of science-backed information on how games can fight depression and PTSD, encourage creativity and help to achieve real world goals.

    http://www.creativitypost.com/psychology/jane_mcgonigal_on_how_video_games_can_make_us_superbetter_podcast

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  3. Gaming Reality – Jane McGonigal

    Why doesn’t the real world work more like a game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we’re surrounded by potential allies, we get constant useful feedback, and we feel an insatiable curiosity about the world around us. That’s no accident — game developers have spent three decades figuring out how to make us happier, drive more collaboration, and satisfy our hunger for meaning and success. Isn’t it about time we started applying these insights to everything we do online? In this talk, game designer Jane McGonigal explains how to adopt game developer methods and mechanics to transform any networked community, service, experience or environment - in order to re-invent the real world as we know it.

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  4. BG 205: Gaming as a Spiritual Practice » Buddhist Geeks

    Leading game designer Jane McGonigal joins guest host Rohan Gunatillake to explore the relationship between games and well-being, and see what clues they might hold for the future of Buddhist practice. Jane starts with a surprising disclose: she is a meditation practitioner and has been studying Buddhism for the last 5 years, since she was a grad student in Berkley. She explains how her work with game design and development ties in with her interest in meditation, explaining the strong overlap between the positive qualities cultivated through good games, and those cultivation through mental training.

    Rohan proposes that the Buddha’s own story could be likened to a type of epic video game, and building off of that discusses the likelihood of being able to design a game that actively cultivates the 7 factors of awakening—a classic Buddhist list on the qualities that lead to enlightenment. Jane speaks about enlightenment as an “epic win” and maintains that gaming has the very real potential to cultivate the factors of awakening.

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  5. Jane McGonigal - On Productivity

    Jane McGonigal takes to our pulpit to challenge our assumptions about games as ways to "pass" or "waste" our time - and argues instead that we are never more productive than when we are immersed in a good game. What, exactly, do we produce when we play a good game? Positive emotions - like optimism, curiosity and wonder; collective intelligence; and a stronger social fabric. In this sermon, Jane urges us to become more productive in what really matters in life - happiness, resilience, and meaning — by spending more of our time playing bigger and better games. Jane McGonigal is a game designer based in San Francisco, California. She is the director of game research and development at the Institute for the Future and author of ‘Reality Is Broken: Why Games Make Us Better and How They Can Change the World.’ This secular sermon took place on Sunday 24 October 2010 at Conway Hall, London.

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  6. How To Save The World, One Video Game At A Time : NPR

    Every week, people across the globe spend 3 billion hours playing video games, but that isn’t enough for Jane McGonigal. She says video games can help solve some of the world’s biggest problems —€” and we really should be playing more.

    http://www.npr.org/2011/04/11/135248010/how-to-save-the-world-one-video-game-at-a-time

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  7. The game that can give you 10 extra years of life

    When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience — and promises to add 7.5 minutes to your life.

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    Original video: https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life?language=en
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  8. Jane McGonigal: The game that can give you 10 extra years of life

    http://www.ted.com When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience — and promises to add 7.5 minutes to your life.

    TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world’s leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes, Pattie Maes on the "Sixth Sense" wearable tech, and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/translate

    If you have questions or comments about this or other TED videos, please go to http://support.ted.com

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    Tagged with gaming

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