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StuartMiller / Stuart

There are no people in StuartMiller’s collective.

Huffduffed (14)

  1. The Auteur Theory of Design — dConstruct Audio Archive

    Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.

    http://archive.dconstruct.org/inspiration/auteurtheory

    —Huffduffed by StuartMiller

  2. Boil, Simmer, Reduce — dConstruct Audio Archive

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    http://archive.dconstruct.org/inspiration/boilsimmerreduce

    —Huffduffed by StuartMiller

  3. Elements of a Networked Urbanism — dConstruct Audio Archive

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    http://archive.dconstruct.org/location/networkedurbanism

    —Huffduffed by StuartMiller

  4. Designing the Complete User Experience — dConstruct Audio Archive

    Design is hard. The Web is complicated. How do we make things for people when all we have are the most basic understanding of what they want? Join Jeffrey Veen as he takes a broad survey of the challenges designers face today, and how we’re all solving those problems with new perspectives on user research, interaction design, and information architecture.

    http://archive.dconstruct.org/interaction+design/completeuserexperience

    —Huffduffed by StuartMiller

  5. Playing the Web: How Gaming Makes the Internet (and the World) a Better Place — dConstruct Audio Archive

    The games industry has cracked it: the holy grail of stickiness. Games’ inherent playfulness has built Pong from a bedroom coder’s conundrum into a multi-billion dollar industry. But ask a game designer about the human-computer interaction or the user interface design in their AAA title, and they’ll think you’ve gone mad.

    http://archive.dconstruct.org/emotion/playingtheweb

    —Huffduffed by StuartMiller

  6. Designing for Interaction — dConstruct Audio Archive

    Creating a social site sounds great until you get around to actually designing that ambiguous ‘social’ part that’s central to its success. Enabling and encouraging your community to participate is a complex challenge that only gets more sophisticated as the populace on your site grows. In many critical areas, you’ll come up against the curious juxtapositions of designing social interactions. Encouraging positive activities while discouraging negative behaviors, satisfying power users while catering to lurkers, ensuring privacy while fostering openness, and creating pathways while remaining open to unexpected developments, are just some of the hurdles you’re likely to face as you design your site.

    http://archive.dconstruct.org/emotion/designingforinteraction

    —Huffduffed by StuartMiller

  7. Good vs. Great Design — dConstruct Audio Archive

    It’s easy to poke fun at bad design, but it’s far more challenging and rewarding to discern differences between good design and great design. This session will teach you practical design techniques for tipping the scales of greatness in your favor, using a blend of graphic design theory, human computing principles, and a communication-centric approach. Learn the difference between concepts such as influence vs. inspiration or machine efficiency vs. user efficiency.

    http://archive.dconstruct.org/emotion/goodvsgreatdesign

    —Huffduffed by StuartMiller

  8. The Urban Web — dConstruct Audio Archive

    Drawing on the story of disease and urban terror from his 2006 bestseller, The Ghost Map, Johnson will launch dConstruct with a keynote address on the information networks that form on the sidewalks and public spaces of urban life. He’ll examine the many ways that those social systems are migrating to the emerging platform of the geoweb. The rise of location-aware devices and increasingly mainstream geotagging presents an unique opportunity to unite the real and virtual worlds, and bring new life to the troubled newspaper industry. But that opportunity is going to require innovative new tools for navigating the geoweb, which the keynote will explore in some detail — including a first look at some new projects under development at outside.in.

    http://archive.dconstruct.org/2008/theurbanweb

    —Huffduffed by StuartMiller

  9. Everything The Network Touches — dConstruct Audio Archive

    The work we’re collectively doing—opening up gradually all of human information and media, making it recombinable, helping people create and share their work—is a huge unspoken, sexy, world-redefining mission.

    http://archive.dconstruct.org/location/network

    —Huffduffed by StuartMiller

  10. What’s Next? How Mobile is Changing Design — dConstruct Audio Archive

    Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.

    http://archive.dconstruct.org/interaction+design/whatsnext

    —Huffduffed by StuartMiller

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