Rob / tags / ui

Tagged with “ui” (3)

  1. Opening Keynote: Mobile Use, Design, and Development

    The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.

    By Barbara Ballard.

    In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google’s extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:

    • mobile user interface design patterns, from past to present
    • mobile design pattern libraries available on the web
    • emerging mobile usage patterns and how they affect design
    • user experience architecture patterns
    • user context patterns
    • design principles patterns

    http://www.iakonferenz.org/sessions/1

    —Huffduffed by Rob

  2. Webinar: How to design and prototype for mobile devices with Josh Clark, by Amir Khella

    Josh is a leading authority on mobile design, and author of TapWorthy: Designing great iPhone apps. In this interview, he answers questions about the differences between designing for web and for mobile, how to start with mobile design, how to design cross-platform apps, and how to test mobile apps with users. A crash course on designing and testing interactive user interfaces using Apple Keynote or Microsoft Powerpoint Keynotopia User Interface Libraries.Topics include:how to define and plan the user experiencehow to integrate wireframing/prototyping into the product lifecyclehow to decide the level of fidelity and details of prototypeshow to test with usershow to iterate user feedbackhow to move from prototyping to productionnbsp;Udemy is a website that enables anyone to teach and learn online. Udemy tries to democratize online education by making it fast, easy and free to create online courses. Udemy is an open platform, so anyone can build an online course by posting videos, presentations, writing articles, or hosting live virtual classroom sessions.

    http://www.udemy.com/lectures/webinar-how-to-design-and-prototype-for-mobile-devices-with-josh-clark-39028.html?utm_source=Keynotopi

    —Huffduffed by Rob

  3. A Touchy History of the Future

    We pinch it, tap it, shake it and poke it. We’re so enthralled with finally getting to touch our products. But there’s so much more to direct manipulation than just tapping it with our fingers! Let’s explore some progressive interaction models that go beyond touch and into movement, infrared, wearable computing, sound and ambient data to really give us an idea of what our immersive interactive future may hold and how we might curate that future now.

    http://my.sxsw.com/events/event/7498

    —Huffduffed by Rob