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Tagged with “ia” (6)

  1. Opening Keynote: Mobile Use, Design, and Development

    The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.

    By Barbara Ballard.

    In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google’s extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:

    • mobile user interface design patterns, from past to present
    • mobile design pattern libraries available on the web
    • emerging mobile usage patterns and how they affect design
    • user experience architecture patterns
    • user context patterns
    • design principles patterns

    http://www.iakonferenz.org/sessions/1

    —Huffduffed by Rob

  2. Web Directions @media 2011: Jeremy Keith — Panel: Hot Topics

    A popular @media tradition, hosted by Jeremy Keith, the final session for day one will feature a selection of speakers discussing questions posed by conference attendees. A lively conversation and some passionate debate will occur, so bring along your questions and enjoy the robust discussion.

    http://www.webdirections.org/resources/jeremy-keith-panel-hot-topics/

    —Huffduffed by Rob

  3. Strategic interaction design

    Interaction design is often focused at the interface between a person and a system in the form of a series of request-response actions. But interaction design can be positioned at the strategic level when the interaction designer looks at the transition between interactions & touchpoints; and the aggregate effect of these interactions on the overall service experience.

    —Huffduffed by Rob

  4. Brian Greene: A Physicist Explains ‘The Hidden Reality’ Of Parallel Universes : NPR

    It is possible that there are many other universes that exist parallel to our universe. Theoretical physicist Brian Greene, author of The Elegant Universe, explains how that’s possible in the new book, The Hidden Reality.

    http://www.npr.org/2011/01/24/132932268/a-physicist-explains-why-parallel-universes-may-exist?&sc=tumblr

    —Huffduffed by Rob

  5. Relly Annett-​​Baker — All the small things

    Microcopy is the ninja of online con tent. Fast, furi ous and deadly, it has the power to make or break your online busi ness, to kill or stay your foes. It’s a sen tence, a con fir­ma tion, a few words. One word, even. It isn’t big or flashy. It doesn’t leave a call ing card. If it does its job your cus tomer may never notice it was there.

    http://www.webdirections.org/resources/relly-annett-baker-all-the-small-things/

    —Huffduffed by Rob

  6. Mark Boulton — Designing grid systems

    Grid sys tems have been used in print design, archi tec ture and inte rior design for gen­er a tions. Now, on the web, the same rules of grid sys tem com po si tion and usage no longer apply. Content is viewed in many ways; from RSS feeds to email. Content is viewed on many devices; from mobile phones to lap tops. Users can manip u late the browser, they can remove con tent, resize the can vas, resize the type faces. A designer is no longer in con trol of this pre sen ta tion. So where do grid sys tems fit in to all that?

    http://www.webdirections.org/resources/mark-boulton-designing-grid-systems/

    —Huffduffed by Rob