Rob / Rob

Nerd

There are two people in Rob’s collective.

Huffduffed (31)

  1. Creative Screenwriting: Andrew Stanton: Wall-E Q&A

    Senior Editor Jeff Goldsmith interviews co-writer/director Andrew Stanton about Wall-E

    Pixar directors tend to be really honest about their process and craft. They shirk anything that mythologizes the hard work that they put into it and that the final cinematic products of their films give off.

    download

    Tagged with pixar

    —Huffduffed by Rob

  2. Produced For Use | Brendan Dawes | New Adventures In Web Design conference | Nottingham | 20th January 2011

    It seems everyone is on a “journey” of some kind these days, and Brendan Dawes is no exception. His journey is trying to become a better maker of things and to learn from the humble often seemingly simple masterpieces that he bumps into everyday. In this session Brendan will share his love of making inspired by his continual obsession with simplicity and creating objects that are produced for use. Ultimately though it comes down to this: nobody needs to sharpen their pencil by inserting it into the arse of a plastic cat.

    —Huffduffed by Rob

  3. Designing on Solid Foundations | Tim Van Damme | New Adventures In Web Design conference | Nottingham | 20th January 2011

    What is design? Polishing squares until they're circles? Getting your website in as many CSS galleries as possible? No. There's more to it than that, and we need to think deeper about the foundations for our work. Design benefits from preparation, making things easier, and anticipating what comes next. In this presentation, Tim will explain how you can up the quality of your work and simplify your output without harming a single pixel.

    —Huffduffed by Rob

  4. Opening Keynote: Mobile Use, Design, and Development

    The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.

    By Barbara Ballard.

    In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google's extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:

    • mobile user interface design patterns, from past to present
    • mobile design pattern libraries available on the web
    • emerging mobile usage patterns and how they affect design
    • user experience architecture patterns
    • user context patterns
    • design principles patterns

    http://www.iakonferenz.org/sessions/1

    —Huffduffed by Rob

  5. Web Directions @media 2011: Jeremy Keith — Panel: Hot Topics

    A popular @media tradition, hosted by Jeremy Keith, the final session for day one will feature a selection of speakers discussing questions posed by conference attendees. A lively conversation and some passionate debate will occur, so bring along your questions and enjoy the robust discussion.

    http://www.webdirections.org/resources/jeremy-keith-panel-hot-topics/

    —Huffduffed by Rob

  6. Webinar: How to design and prototype for mobile devices with Josh Clark, by Amir Khella

    Josh is a leading authority on mobile design, and author of TapWorthy: Designing great iPhone apps. In this interview, he answers questions about the differences between designing for web and for mobile, how to start with mobile design, how to design cross-platform apps, and how to test mobile apps with users. A crash course on designing and testing interactive user interfaces using Apple Keynote or Microsoft Powerpoint Keynotopia User Interface Libraries.Topics include:how to define and plan the user experiencehow to integrate wireframing/prototyping into the product lifecyclehow to decide the level of fidelity and details of prototypeshow to test with usershow to iterate user feedbackhow to move from prototyping to productionnbsp;Udemy is a website that enables anyone to teach and learn online. Udemy tries to democratize online education by making it fast, easy and free to create online courses. Udemy is an open platform, so anyone can build an online course by posting videos, presentations, writing articles, or hosting live virtual classroom sessions.

    http://www.udemy.com/lectures/webinar-how-to-design-and-prototype-for-mobile-devices-with-josh-clark-39028.html?utm_source=Keynotopi

    —Huffduffed by Rob

  7. Tapworthy: Designing Great iPhone Apps

    This week Bob and Pat talk with interface designer and author Josh Clark. Josh’s new book, Tapworthy: Designing Great iPhone Apps, is a truly excellent analysis and playbook for writing not just great iPhone apps, but great mobile apps.

    Josh shares with us his insights, design framework and experience on the software frontier that is mobile app development. If a iPhone or mobile app is the heart of your startup, you do not want to miss this interview.

    —Huffduffed by Rob

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