"… In this episode we speak with Dan Rubin about forming solid partnerships with other designers, developers and creative peeps." http://www.creativexpert.com/podcast/dan-rubin-37-partnerships-and-collectives.html
CreativeXpert Episode #37 - Dan Rubin on “forming solid partnerships with other designers, developers and creative peeps”
A presentation given at at Web Directions User Experience, Melbourne Town Hall, May 16 2008, and Web Direction Government, Old Parliament House, Canberra, May 19 2008.
Most great web applications have a few key things in common. But can you name them? Better yet — can you achieve them consistently in your own projects?
In this closing keynote, Robert Hoekman, Jr., author of the Amazon bestseller Designing the Obvious (New Riders) describes the seven qualities of great web-based software and how to achieve each and every one of them by learning to communicate through design. See why it’s important to build only what’s absolutely essential, apply instructive design, create error-proof interactions, surface commonly-used features, and more in this informative session that will change the way you work and enable your users to walk away from your software feeling productive, respected, and smart
Web Directions South 2009, Sydney Convention Centre, October 8 11.45am.
For many years, developing for the web left quite a bit to be desired when it came to the tools at developers disposal, particularly in comparison with the sorts of development environments available for desktop applications.
But the rise of browser native tools, in Safari, Internet Explorer and Opera, browser based add-ons like Firebug, web based tools and more mean that developers have a vast array of powerful tools to help develop, debug, profile and otherwise improve their applications. But, just what’s out there? And what can be done with them?
In this session, co-founder of Ajaxian.com, and The Ajax Experience conferences, and now head of Mozilla Foundation’s new Tools team Ben Galbraith will take us on an expedition through the developer tools landscape. Learn what’s out there, and what they can do to make you more productive, your sites and applications better and faster, and your life as a developer more enjoyable.
Author, designer and code cowboy Cameron Adams will explore some of these areas and how they will apply to our development of online interfaces, including: the possibilities of front-end customisation, application interfaces, browser-native vector graphics, and the general duty of all web developers to make things interesting.
Programming has long been the domain of logic and order, but with the ubiquity of programming languages in our lives and the growth in tools to help you code, there has come a newfound ability for self-expression and creativity through code.
Douglas Crockford talks about the broken security model of the browser at Web Directions South 2008.
"I want it absolutely clear when I stand before the judgment bar of God that I declared to the world … that the Book of Mormon is true."
The games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.
Robin is a Game Designer and Producer who specializes in new IP aimed at reaching new players. Her titles include MySims and Steven Spielberg’s BAFTA award-winning BOOM BLOX franchise — both made for Nintendo Wii. She recently joined thatgamecompany, whose recent Playstation Network releases Flow and Flower are celebrated for their beauty, whimsy and zen-like economy of action.
Materialising and Dematerialising A Web of Data. (Or What We’ve Learned From Printing The Internet Out)
What’s happening now is that the web of data wants to escape the screen, it wants to materialise into the real world, it wants to get physical, become objects. And that the next exciting stuff is going to be about designing data that can live on the screen, in devices, on paper, as things, wherever.
So that’s what I’m hoping to talk about. About getting a little post-digital, about analogue friction, about printing to large industrial infrastructures, about unproducts and letter-boxes and rabbits. And there’ll be jokes and silly videos too.
Russell was born in Derby, enjoyed an uneventful childhood, did college, all that. After failing as a popstar and a joke writer he ended up in advertising and tried to do ‘interactive marketing’ way before anyone was interested. Ended up at Wieden + Kennedy working on clients like Microsoft, Nike and Honda. Then he went to work for Nike as Global Consumer Planning Director.
He went freelance in 2006 and works with shadowy organisations like the Open Intelligence Agency and the Really Interesting Group. He also writes eggbaconchipsandbeans occasionally organises ‘Interesting’ conferences, plays with things like speechification, dawdlr and slowpoke and does columns for Campaign magazine and Wired UK.
If asked what he actually does all day, he’ll normally mutter something about ‘post-digital’.