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  1. What’s needed to become a good sim racing content creator? | Nitro Nights Ep. 50 w/ @Ermin Hamidovic

    In this week’s episode of Nitro Nights our host Steffi Langer talks with our new face of OverTake, Ermin Hamidovic, how to take your YouTube channel to the next level. Tune in and learn from the master what it takes to become a good sim racing content creator.

    Subscribe to us for more reviews, tutorials, interviews and more!

    Follow us on Social Media! Website: https://www.overtake.gg Twitter: https://twitter.com/OverTake_gg Twitch: https://www.twitch.tv/overtake_gg Instagram: https://www.instagram.com/overtake_gg/ Facebook: https://www.facebook.com/overtake.gg

    #NitroNights #ErminHamidovic #SimRacingContentCreator

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    Original video: https://www.youtube.com/watch?v=WRai1npsxtg&list=WL&index=5
    Downloaded by http://huffduff-video.snarfed.org/ on Sat Oct 23 21:13:52 2021 Available for 30 days after download

    download

    Tagged with gaming

    —Huffduffed by RCR

  2. Gomez of Gomez Sim Industries Interview - The Masters Of High End Wheels.

    ADAC Sim Racing Expo provided many great tidbits of news and imagery to tease the everyday sim racer. In some cases we are able to make some great friendships and setup things for the future here on The Simpit.

    Ameer Assad of The Simpit was able to meet Gomez of Gomez Sim Industries at the show and was also able to sit down with him and talk about sim racing and GSI and their products. Unfortunately the audio of that vide had too much background noise so we setup another interview.

    Today, Shaun Cole of the Simpit will conduct the interview with someone as passionate about sim racing as he is. Gomez makes some of the nicest sim racing wheels available to sim racers. He also streams the builds of the wheels as he makes them. That is very cool and very dedicated.

    In this interview we will find out how he got into sim racing and what makes GSI Steering wheels so unique and special.

    https://gomezsimindustries.com/

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    Original video: https://www.youtube.com/watch?v=9pTxH1b95Go&list=WL&index=5
    Downloaded by http://huffduff-video.snarfed.org/ on Sun Oct 24 05:19:22 2021 Available for 30 days after download

    download

    Tagged with gaming

    —Huffduffed by RCR

  3. Amazing Interview with Renato Simioni (Reiza Studios’ Lead Dev) - The Boltcast27 S1E10

    00:00 - Intro 00:56 - Origins 09:36 - AMS1 to AMS2 24:30 - Sim Development 31:50 - Challenges/Developing Physics 56:00 - Sim Racing Marketplace Today 01:19:10 - Future of AMS2 01:24:15 - Lightning Round/Extro

    -The Boltcast27 features no visuals. Feel free to minimize the browser or set the phone down and listen while you go about your day!

    The Boltcast27 is now available on most podcast platforms including Spotify, Apple, Google Podcasts, Anchor and others. See: https://anchor.fm/boltcast27

    Feel free to join the "Steelcast27 Racing Network" Discord, where we have active members that are interested in setups, FFB, RST, liveries, Sim Racing Hardware and pretty much anything else AMS2: https://discord.gg/XjurCnnySD

    If you find this channel valuable and would like to offer support: Click "Join" under the video to become a sponsoring member through YT. https://www.patreon.com/steelcast27 paypal.me/steelcast27 https://steelcast27.myspreadshop.com/ https://anchor.fm/boltcast27

    Break The walls by MaxKoMusic | https://maxkomusic.com/ Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US

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    Original video: https://www.youtube.com/watch?v=HRVkmRxeg9U
    Downloaded by http://huffduff-video.snarfed.org/ on Fri Sep 17 14:24:35 2021 Available for 30 days after download

    Tagged with gaming

    —Huffduffed by RCR

  4. We Speak to the Automobilista Creator Renato Simioni | Reiza Studios | AMS2 | Interview

    Mike Smith speaks to Renato Simioni, in a very rare interview. Renato talks openly about the current state of AMS2 and the direction in which this title will be going in the future.

    As well as being our feature writer here at RaceDepartment, Mike has his own excellent sim racing YouTube channel - https://www.youtube.com/c/SimRacing604

    Subscribe to RaceDepartment Youtube ▶ https://bit.ly/2CiRtF9

    Connect with RaceDepartment ▶ https://www.racedepartment.comhttps://discord.gg/W45nBrQhttps://www.twitch.tv/racedepartmenthttps://www.youtube.com/racedepartmenthttps://twitter.com/racedepartmenthttps://www.facebook.com/racedepartmenthttps://www.instagram.com/racedepartment

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    Original video: https://m.youtube.com/watch?v=NvXlCueqIWg
    Downloaded by http://huffduff-video.snarfed.org/ on Tue Sep 14 17:40:05 2021 Available for 30 days after download

    Tagged with gaming

    —Huffduffed by RCR

  5. MEET SIM RACING’S NEW MAJOR MANUFACTURER - Interview with André Eriksen - Founder & CEO of Asetek

    It’s often said that any new competition is a great thing as it boosts innovation and drives prices down, so today I’m very excited to sit down with André Eriksen, the Founder and CEO of Asetek and discuss their big plans in the Simulation space!

    Asetek have their roots in enthusiast level PC cooling with André’s invention of the Vapochill phase change CPU cooler back in the early 2000’s, and since then have grown to supply some of the largest OEMS in the computer industry. They also have a rich heritage in motorsport, so combined with their large scale manufacturing capacity, their move into the simulation space is very exciting!

    This video is an unpaid collaboration between Boosted Media and Asetek SimSports. Thanks very much to André for taking thew time to sit down with me. You can also catch him and his crew at the 2021 ADAC conference where Asetek SimSports will be teaming up with Phoenix Racing.

    ————————————————————— MORE INFORMATION: —————————————————————

    Check out the Asetek SimSports via our affiliate link HERE: https://aseteksimsports.com/affiliate/boosted-media/

    Official Facebook Page: https://www.facebook.com/aseteksimsports

    Unofficial Asetek Simsports Owners & Enthusiasts group by Boosted Media: https://www.facebook.com/groups/9150542493670

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    Original video: https://m.youtube.com/watch?v=6RZvGF_-dxQ
    Downloaded by http://huffduff-video.snarfed.org/ on Tue Sep 14 17:29:32 2021 Available for 30 days after download

    Tagged with gaming

    —Huffduffed by RCR

  6. Gaming Archives - Bedtime History Podcast

    Have you heard of Minecraft? If so, have you ever wondered how it came to be? How is a video game made and how does it grow from its first player to millions of players all over the world? Listen closely, because today you’re going to find out.

    The story of Minecraft goes back to the year 1979 in Stockholm, Sweden when a boy named Markus Persson was born. Growing up, Markus’s father had one of the early personal computers called a Commodore 128. Markus first learned how to program the computer when he was just seven years old! Programming is when you type instructions into a computer to make it do something. Markus created his first basic video game when he was eight years old. When he got older, he worked for a company programming video games for the Internet. This company was called King. In the evenings, Markus enjoyed creating his own games. Over time he shared them with friends and other people online. After playing games like Infiminer, Dwarf Fortress and Dungeon Keeper he had the idea to create a game with a blocky visual style and RPG elements. RPG means role playing game and usually means you can find loot in the game and build up your character over time. He programmed this new game in a language called Java and decided to call it Minecraft. 

    In May 2009 Markus released the first version of Minecraft and shared a video of it on YouTube. He made it available online and people played it and gave him ideas about how to make it better. This is called collaboration and a great way to improve anything you create. In Minecraft players explored a 3D blocky world, mined ore and other elements and used the materials they mined to craft tools and build buildings or earthworks. One reason Minecraft was different from other games, is it allowed players to use their imagination and be creative. Similar to a toy like Lego, using Minecraft players could use the blocks to bring their imaginations to life.

    A year later Markus released the next version of Minecraft. This version had new items, new blocks, new mobs (or non-player characters, or NPCs for short) and a new survival mode. At the time he was still working for someone else’s company, but eventually he left that job so he could focus all of his time and effort on making Minecraft better. He started his own video game company, hired other programmers and business-people to help their company grow, and named it Mojang. By this time millions of people had bought Minecraft and were playing it on their own and with friends. Players loved the freedom Minecraft gave them to explore the interesting and diverse worlds and use the elements within it to express themselves and be creative. In Survival Mode players crafted items and built shelters during the day, so they could protect themselves from zombie attacks at night.  

    Over the next few years Markus and Mojang continued to make Minecraft better. They fixed bugs in the software (a bug is a problem in the software) and added new items and new elements that made Minecraft more fun and interesting. 

    By the year 2014 Mojang had sold over 17 million copies of Minecraft and it had become one of the best selling computer games of all time. The same year Microsoft bought Minecraft and Mojang for 2.5 billion dollars! This gave Microsoft not only the game, but ownership over the intellectual property — which means they could sell or make anything using the Minecraft name. 

    Microsoft continued to improve on Minecraft and also made versions for the Xbox and Playstation and a Pocket Edition for mobile devices like Android and iPhones and tablets such as the iPad.

    Another reason Minecraft has become popular, is that it allows its players to modify or “mod” the game. This means if you have the idea for a new weapon or skin for your character, or a new type of block or element in the game — if you take the time to learn the coding skills, you can create whatever you want in the game. This has led to thousands and thousands of unique “mods” that players create and make available to other players. Minecraft is the way many people first learned how to write code. They were interested in “modding” Minecraft, so they read books or online articles and figured out how to do it by writing computer code. For any kids who are interested, there are many great websites out there that teach kids how to code or “mod” Minecraft.

    Over the years, the Minecraft community has spread across the world. To date there are around 126 million users. Some players have become famous sharing their gameplay on YouTube and to date, Minecraft is the most watched video game on YouTube. A few of the most popular YouTubers are Stampy, PrestonPlayz, TheAtlanticCraft and Popular MMOs. But don’t be deceived that this job is an easy one. YouTubers who have gone far have spent countless hours perfecting their craft and presentation. Preparing videos to share with their fans takes many hours of focus and dedication. 

    With such a huge community, Minecrafters now meet once a year for a Minecraft Convention called MineCon. At Minecon they meet at a huge convention center in different cities around the world and come together to play Minecraft, meet YouTubers, make costumes, and learn more about their favorite creative video game. The first Minecon was held in November 2011 at the Mandalay Bay Hotel in Las Vegas. More recently, Minecon Live is streamed online so players all over the world can tune in to join in the fune, too. 

    Often Minecrafters join together and work on huge worlds and creations. Looking on the Internet we found cities with hundreds of buildings, a gigantic Space Shuttle, castles from Lord of the Rings, and a Spanish Galleon. The planning and dedication to create these structures is pretty amazing if you think about it.

    With its popularity, Minecraft has become more than just a video game. Now it has movies, several book series, toys, t-shirts, action figures and all types of collectibles to give its fans plenty of other mediums to experience and enjoy their favorite game world. 

    Minecraft is considered one of the most important games of the last 20 years and in 2010 it was inducted into the video game hall of fame.

    It’s pretty interesting to learn how things come to be, right? Often we see them or play them in the case of Minecraft and just take them for granted. But the original creator and thousands of programmers and designers and fans have put countless hours into making games like Minecraft into what they are now. Have you ever had the idea for a video game or other creation you’ve dreamed up in your imagination? If so, take the next step and use a pencil and paper to write down your ideas. Create a story and draw a few pictures of what it might look like. If you’re interested in coding there are plenty of great tools out there for kids like Scratch, CodeAcademy, Code.org and CodaKid is one of our favorites. Also, ask if your library uses Prenda Code Club. You can learn more about it at PrendaCodeClub.com. It’s actually a website I helped create, so I recommend checking it out. 

    https://bedtimehistorystories.com/category/arts-culture/gaming/

    —Huffduffed by RCR

  7. The History Of Minecraft - The History of Computing | iHeartRadio

    Minecraft Welcome to the History of Computing Podcast, where we explore the history of information technology. Because by understanding the past prepares us to innovate the future! Today we’re going to look at one of my daughter’s favorite things in the whole wide world: Minecraft. Oh, and it’s also one the most popular games ever. Modding games had been around for a long, long time. Before Minecraft, there was Dungeon Keeper and Dwarf Fortress. A lot of people my age don’t really get Minecraft as a game. I mean, it’s not that far off from the world-builder aspect of World of Warcraft from 20 years ago. But there, you built a world to play in. Even before World Of Warcraft, when it was all about building and controlling a village of orcs or humans and conquering another. By the late 90s, a lot of people were tinkering with the Ultima world builder and building new games The Unreal Engine ended up getting used to build another dozen games. World building was going commercial. A few years go buy and in 2009, Swedish video game programmer Notch, known as Marcus Persson in the real world, writes a little game called Cave Game. Persson had been born in 1979 and started programming on the Commodore 128 at 7. He built his first text based game a year later and would go on to write software for others and co-found Wurm Online, a massive multiplayer online role playing game. Cave Game was more a world designer than a game, but the stage was set for something more. He added resource simulation so you could generate resource tiles and manage resources. Suddenly it was becoming a game, which he renamed to Minecraft. Then you could build things with the resources you collected. Like buildings. They were intentionally blocky. The world is generated based on code that seeds objects based on the clock when the world is created, giving it a nice random allocation of resources and areas to explore. You can travel in a 30 million block radius in a biome. These biomes might be deserts or the snow according to how the terrain is laid out. Since people could collect things and build things out of what they’d collected, the creations took on a new sense of meaning. That specific game wasn’t exactly unique. It was common going back to before even Civilization 1. The difference is you built buildings as a whole unit. In Minecraft you laid out the blocks to build things and so the buildings took on the shape you gave them. If you wanted to build a house that looked like a famous castle, go for it, if you wanted to design a dungeon like we used to do in Dungeons and Dragons, but in three dimensions, go for it! Other games eventually integrated the same mechanic, allowing you to design buildings within your worlds. Like Skyrim, which made an Axe named after Notch. And just as you can fight in Skyrim, Minecraft eventually added monsters. But famously blocky ones. You could craft weapons, mining tools, crafting tools, and all kinds of things. Even a bed for yourself. You could terraform a world. You could build islands, chop down trees, take eggs from chickens. While the game was still in an alpha state, he added modes. Like Survival, where you could get killed by those wacky zombies, Indev and Infdev. Today there are 5 modes: survival, creative, adventure, hardcore, and spectator. Bugs were fixed, gameplay tweaked, and in 2010, it was time to go beta. Notch quit his job and started to work on Minecraft full-time. Notch founded a company called Mojang to take the game to market. After another year, they took Minecraft to market in 2011. That’s when Jeb Bergensten became the lead designer of the game. The sound design was given to us by German composer Daniel Rosenfeld, or C418. By the way, he also produced the Beyond Stranger Things theme, an inspiration for what we use in this podcast! They added servers for better coop play and they added more and more areas. It was vast. Expansive. And growing. Notch made over a hundred million dollars off the game in 2012. Kids watch YouTube videos of other kids playing Minecraft, and many make money off of showing their games. Not as much as Notch has made of course. And the kids watch the game for as long as you’ll let them. Like for hours. You default as Alex or Steve. By day you can build and by night, you run away from or kill the zombie, spider, enderman, creeper, or skeleton. The blocky characters are cute. If they weren’t so simple and cute, there’s a chance the game never would have gone anywhere. But they were, and it has. In fact, it grew so fast that, check this out, Microsoft ended up buying Mojang for 2 and a half billion dollars. And since 2014 they’ve made well over half a billion dollars off Minecraft and they have over 90 million active players every month, just on mobile. In 2016 they crossed 100 million copies sold. Now they have nearly that many people playing consistently. One of which is my kid. And they’ve crossed 176 million copies sold. Microsoft took a beating from certain investment There are books to help you play, costumes so you can dress up like the characters, toys so you can play with them, legos because they’re blocky as well, apparel so you can show your Minecraft love, sheets to help you sleep when you’ve played enough. Pretty sure my kid has a little of all of it. The modding nature of the game lives on. Your worlds and mods follow you from device to device. You can buy packs. You can make your own. You can make your own and sell them! You can make money off Minecraft by building packs or by publishing videos. Probably the best summer job ever! The beauty of Minecraft is that you can build worlds and it unlocks a level of creativity in kids I’ve rarely seen with video games. It feels like Legos that way, but virtual. It can be free or you can pay a nominal fee for certain things in the game. Nothing like the whaling you see with some games. It can be competitive or not. It’s even inspired tens of millions of people to learn a little basic coding. It’s funny, Minecraft is more than a game, and the return on investment Microsoft continues to receive from their acquisition shows just how smart they are. Unlike you dear listeners, for wasting time listening to me babble. Now get back to work. Or trying to get a block of Obsidian in Minecraft. But before you do, thank you so much for tuning in. We’re so lucky to have ya!

    https://www.iheart.com/podcast/263-the-history-of-computing-56253375/episode/the-history-of-minecraft-56262334/

    —Huffduffed by RCR

  8. Realism in Sim Racing & More - The Boltcast27 S1E9 - An AMS2 Youtube Podcast

    00:00 - Intro 00:25 - Realism in Sim Racing 12:18 - 74 RSR Mixed Reviews? 21:14 - Throttle Mapping 25:48 - Throttle Sensitivity 34:30 - Lotus 23, AJR 41:06 - DTM @ Nordschleife 47:43 - The "Ultimate" Build

    -Thanks for watching!

    Feel free to join the "Steelcast27 Racing Network" Discord, where we have active members that are interested in setups, FFB, RST, liveries, Sim Racing Hardware and pretty much anything else AMS2: https://discord.gg/XjurCnnySD

    If you find this channel valuable and would like to offer support: https://www.patreon.com/steelcast27 paypal.me/steelcast27

    Break The walls by MaxKoMusic | https://maxkomusic.com/ Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US

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    Original video: https://www.youtube.com/watch?v=HV1N0RnLc6c
    Downloaded by http://huffduff-video.snarfed.org/ on Thu Aug 19 05:39:20 2021 Available for 30 days after download

    Tagged with gaming

    —Huffduffed by RCR

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