After growing up in painful, abusive conditions, Aaron Stark was on his way to an atrocity, until simple acts of kindness changed his life forever. What is causing the rise of violence and are our current fears and solutions just making it worse? My name is Aaron stark. I am 39 years old with 4 children, 2 cats, one dog, and a beautiful wife. I am a stay at home dad; my wife is the breadwinner of the family. I am a comic book fan, a pop culture junkie, and a lover of the sciences. I have more knowledge about superheros, pro wrestling, and comedy than anyone really has a right to. After growing up in very abusive and violent circumstances followed by over a decade if personal recovery, I am now a happy family man. I recently shred a very personal story of my triumph over my past, and it has changed my life forever. My mission is to let people know that no matter how dark it may seem, there is light coming. We really are not alone. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx
Today we discuss The Money in Sim Racing with David Perel
Book on Sale now! Get it on Amazon
We’re making an Audiobook with Arthur Morton as the voice actor - out by Christmas
Listen to an Interview on County 99.3 FM
Watch a scenario play through and listen to an interviw on Twitch
Scenario Play for Modern Air/Naval Operations
This site serves as a collection of information that forms the background storyline for Northern Fury - an Alternative History of the Cold War gone Hot.
Northern Fury is a story line played out in a series of scenarios for COMMAND Modern Air/Naval Operations (CMANO): a game by Warfare Sims
This world has a resurgent Soviet Union being economically and geographically isolated by an expanding European sphere of influence. The new regime in Moscow develop a bold and risky plan to re-establish a balance of power where they have exerted their might and regain recent losses in status and power.
Strategically the Soviets wish to destabilize the emerging European Union and shatter NATO as an alliance.
NATO, with many member states planning for, or indeed cashing in on the elusive ‘Peace Dividend’ brought about by the end of the Cold War, is poorly positioned to counter the emergent threat. Although many units, ships and aircraft are retained as the Cold War re-emerges, few new technologies are fielded.
Peace movements abound, claiming that NATO is forcing the Soviet Union to react. A reunited Germany is in economic and social turmoil while a struggling government in Poland is trying to take the first faltering steps as a democracy.
Federico and John interview Christian Selig, the creator of the popular iOS Reddit client Apollo about the development and design of the app, incorporating Redditors’ feedback, the complexities inherent in building a Reddit app, and working in Swift.
In this episode I talk with designer Richard Bodley Scott about his ancient battle game, Field of Glory 2.
Following on from our DGC series on 1993’s DOOM, we’ve been lucky enough to get connected with John Romero to talk about his early career and how id and DOOM came to be. We hear all sorts of stories about those early days, and we hope you enjoy it. Podcast breakdown: 0:42 Interview segment 1:40:30 Break 1:41:00 Next time Issues covered: a brief history of John Romero, playing games at the arcade and on a mainframe, programming without being able to save them, living with hyperthymesia, learning BASIC and 6502, hand-assembling without a computer, bailing from college, selling games to a bartender, meeting a fellow programmer for the first time, zeroing in on Origin Systems, co-opting a demo PC, Origin in New Hampshire, overlapping between John and Brett, being up against other Commodore programmers, killing the interviews, making every life change at once, making your own hardware and writing your own protocol, getting your first raise, the death of 8 bit, learning PC and moving house, missing out on your chance to make a great 8-bit game, wanting to make games all day, hiring an artist based on musical taste, knowing a coder from the game, Carmack renting a PC to port his own RPGs, getting your own room and making your own games, two games in a month, becoming the game everyone in Pakistan and India played, dividing up the work, vertical scrolling vs smooth horizontal scrolling, getting stuff done in a night, knowing when it’s time to move on, pitching a game to Nintendo, mistaking fan mail, making deals through the mail, making bank and cutting a deal to avoid a lawsuit, nearly selling the company, shareware just taking off, moving into the black cube, writing a… strong press release, riding the rocket, being fluent in code and creativity at the same time, multi-user editing, breaking out of a rectilinear world, getting out of the intellectual model, no room could have been made in the prior game, having to solve unknown problems, coding everything into the editor and coming up with the needs, programming all sorts of wild secrets, goals for SIGIL, coming up with new ideas that are reasonable extensions, someone stealing your thunder, flipping switches to get from multiplayer to single player, loving designing stuff, the Empire RPG, dream game with the dream team, spending time with John Romero, working on 90 games, working solo, the history of games in one man’s head, June calls out, we talk our next game, SWotH. Games, people, and influences mentioned or discussed: Sigil, Origin Systems, Softdisk, John Carmack, Adrian Carmack, Tom Hall, id Software, Commander Keen, Wolfenstein 3D, Quake, ION Storm, Daikatana, Deus Ex, Anachronox, Monkeystone Games, Midway, Slipgate Ironworks, Gazillion, Loot Drop, Brenda Romero, Romero Games, Empire of Sin, Poison Cookie, Hunt the Wumpus, Nim, Adventure, Robert Lavelock, Will Wright, Dr. Cat (David Shapiro), David Crane, Capital Ideas Software, Apple ][, Nibble Magazine, Scout Search, InCider Magazine, AppleFest 1987, UpTime, Jay Wilbur, Cocktail, Epic Software, Lane Roathe, Ultima I, ManPower, John Fachini, Denis Loubet, Robert Garriott, Ultima Underworld, Mapping the Commodore 64, Inside Out Software, Might & Magic 2, Tower Toppler/Nebulous, Epyx, Lynx, Crush Crumble Chomp, Temple of Apshai, Alien, Dark Castle, Ideas from the Deep, Al Vekovius, Karateka, LodeRunner, Choplifter, PlayStation 2, LucasArts, Gamer’s Edge, Sub Stalker, Tennis, Mark Crowe, Paul Lutus, GraFORTH, Catacomb, SuperNES, Mario, Zelda, Dangerous Dave, Solitaire, Minesweeper, Slordax, Michael Abrash, Captain Cosmic, Nintendo, Scott Miller, Kingdom of Kroz, Commander Keen, Aliens Ate My Babysitter, FormGen, Sierra, Ken and Roberta Williams, Wolfenstein 3D, Spear of Destiny, Kevin Cloud, NextSTEP, Wizardry, REKKR, Civilization, Paradox, The Irishman, Martin Scorcese, Francis Ford Coppola, Skyrim, World of Warcraft Classic. Next time: World of Warcraft Classic (up to level 5) Links: Making of SIGIL https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Sid Meier’s Pirates!
Back in September we appropriately played Sid Meier’s Pirates!, the classic 1987 pirate game by Microprose. While not Sid Meier’s first game by any stretch, it is the first game which has his name in the title, firmly establishing him as the famous game designer he’s known as today.
We’re excited to announce our regular co-host Florian ("rnlf") is joining Martijn ("Tijn") once again, after being absent for the past two episodes. Joining the show are David ("EvilCommieDictator") and Jonas ("don_amar"). David has previously been on the Knights of the Sky episode, and has also kindly supplied us with voice messages. Jonas on the other hand is completely new to the podcast, it’s always great to see new members joining us.
So get your cutlass ready, arm your cannons, raise the sails and enjoy Pirates! Arrrgh!
https://www.dosgameclub.com/podcast.php?dl=2019/11/ep35.mp3[ download mp3 ] (124 mins, 99 MB)
The Digital Antiquarian on the origins of Sid Meier’s Pirates!
Sid Meier’s psychology of game design (GDC 2010)
Print-it-yourself version Barbarian Prince, a solo board game designed by Arnold Hendrick, who would later work on Pirates! at Microprose.
27 Nov 2019
Everybody’s National Parks is a podcast dedicated to family adventure in our national parks. We aim to inspire, inform, and provide guidance and insight to help families and visitors get the most out of their park experience.
A tech podcast we accidentally created while trying to do a car show.Featuring Marco Arment, Casey Liss, and John Siracusa.
Microsoft Flight Simulator Developer Interview.
Everyone is eager for news about the upcoming Microsoft Flight Simulator so we are pleased to be able to offer this exclusive interview with the people behind it, specifically Jorg Neumann, Head of Microsoft Flight Simulator, and Sebastian Wloch, CEO and co-founder of Asobo Studio. The interview covers a wide range of topics including lessons learned from past sims, flight model improvements, ATC, steaming content, multiplayer and much more.
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