Tagged with “web” (4)

  1. Aral Balkan — The Art of Emotional Design

    Most apps suck. Making an app that doesn’t suck is hard work and requires uncompromising focus. We call apps that don’t suck “usable”. However, in the Age of User Experience, making apps that are merely usable is no longer good enough.

    So how can you go beyond making usable apps to creating exceptional experiences that evoke powerful emotions in users?

    In this inspirational session, Aral will offer you an impassioned glimpse into his approach of authoring apps that people find joyful and fun; apps that people fall in love with.

    Delight, story, empathy, character, voice, beauty, fun, and play are just some of the topics that will be covered and illustrated with examples from Aral’s decade-​​long experience in authoring web, Flash, desktop, and mobile apps, including his latest top-​​selling iPhone app, Feathers.

    —Huffduffed by MacaroniTed

  2. Mark Boulton — Designing grid systems

    Grid systems have been used in print design, architecture and interior design for generations. Now, on the web, the same rules of grid system composition and usage no longer apply. Content is viewed in many ways; from RSS feeds to email. Content is viewed on many devices; from mobile phones to laptops. Users can manipulate the browser, they can remove content, resize the canvas, resize the typefaces. A designer is no longer in control of this presentation. So where do grid systems fit in to all that?

    http://www.webdirections.org/resources/mark-boulton-designing-grid-systems/

    —Huffduffed by MacaroniTed

  3. User Experience Best Practices

    Nick will explore the best practices of user experience by reviewing some of the most popular and highly trafficked websites today such as eBay, Amazon, Toyota, Flickr, Twitter, Netflix and more. Nick will identify and explain both good an bad experiences on these sites on the merits of visual design, information architecture, interaction, and ease of use. If there is time we will open the floor for audience submissions and to provide quick feedback and areas of improvement.

    —Huffduffed by MacaroniTed