Tagged with “ui” (7)

  1. Expulsions: brutality and complexity in the global economy - Video and audio - News and media - Home

    Speaker(s): Professor Saskia Sassen, Professor Ash Amin Chair: Professor Ricky Burdett

    Recorded on 13 May 2014 in Sheikh Zayed Theatre, New Academic Building.

    In her new book, Expulsions: brutality and complexity in the global economy, Saskia Sassen explores how today’s socioeconomic and environmental dislocations can be understood as a type of expulsion – from professional livelihood, from living space, even from the very biosphere that makes life possible. Saskia Sassen (@SaskiaSassen) is the Robert S Lynd Professor of Sociology and co-chair of the Committee on Global Thought at Columbia University. Ash Amin is the 1931 Chair of Geography at the University of Cambridge. Ricky Burdett (@BURDETTR) is professor of urban studies at the Department of Sociology, director of LSE Cities, and the Urban Age Programme at LSE. Event posting


    —Huffduffed by LukeBacon

  2. 149- Of Mice And Men | 99% Invisible

    If you are looking at a computer screen, your right hand is probably resting on a mouse. To the left of that mouse (or above, if you’re on a laptop) is your keyboard. As you work on the computer, your right hand moves back and forth from keyboard to mouse. You can’t do everything you need to do on a computer without constantly moving between input devices.

    There is another way.

    A device called a “keyset” could help us navigate virtual environments without moving your hands back and forth. With the mouse in your right hand, the keyset would occupy your left hand. Its five buttons resembled piano keys.

    Doug Engelbart invented the keyset in the 1960s. Engelbart was also the person who invented the mouse.

    Of Mice And Men

    Podcast: Download (Duration: 19:15 — 17.7MB)


    —Huffduffed by LukeBacon

  3. Product Excellence Principles

    LukeW Ideation Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.

    There is no single process that will produce great results for every company, but there are tried-and-true principles that can guide teams in the right direction. Through vivid stories, Luke will showcase several of these principles in action, including:

    • Thinking "outside in" using customer insights to innovate
    • Speaking with "one voice" despite having many stakeholders
    • Defining the core essence of the product you’re bringing to life
    • Building outward from this center point
    • Committing to greatness and making the time
    • Understanding when to putt and when to drive the ball forward


    —Huffduffed by LukeBacon

  4. Home Loan Modification Crisis on the Morning Amp

    Homeowners are the latest casualties of the ongoing financial crisis and the government home loan modification program that was supposed to help them has not been successful. In this podcast from three students in NYC, they explore and explain the loan modification crisis through the experience of one home-owner, Marcia Jones who for the past three years has been trying to get a loan modification to save her home in Brooklyn.

    Assia Boundaoui, Chao Li and Din Clarke are graduate students in the Studio 20 Program at New York University’s Arthur L. Carter Journalism Institute. This podcast is their first of a series of "explainer" podcasts.


    —Huffduffed by LukeBacon

  5. Adam Connor & Aaron Irizarry – Collaboration through Design Studio and Critique » UIE Brain Sparks

    Structure aids collaboration and helps achieve consensus. If everyone is participating in a structured environment, you begin with a greater level of understanding. Using a design studio as a process can get everyone on the team communicating and moving in the same direction.

    Adam explains a design studio, and breaks it into three steps: sketch, present, and critique. Both Aaron and Adam believe that critique is often a misunderstood part of the process. Anyone can give feedback, or have a gut reaction, but critique is a more thoughtful and deliberate process. Critique is more analytical and needs to be measured against goals.

    Critique as a tool is all about arriving at understanding. Understanding why a designer made certain color choices, or layout, for example. Within a design studio, critique is a powerful evaluation method that you repeat multiple times. Using these techniques will get the team understanding and designing together.

    Adam and Aaron discuss these methods with Jared Spool in this podcast. They will be presenting one of the daylong workshops at the User Interface 17 conference in Boston, November 5-7. Learn more about the speakers and their workshops at uiconf.com.

    —Huffduffed by LukeBacon